Finished: 03 AM Thu 13 Nov 14 UTC
AV
3 days /phase
Pot: 225 D - Autumn, 1912, Finished
Aberration V, No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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20 Jul 14 UTC Spring, 1901: (Strider): Good time to talk as the rest of the vame will be silent :)
20 Jul 14 UTC Spring, 1901: (Rancher): I've liked this variant the couple times I have played it
21 Jul 14 UTC Spring, 1901: (Dr. Recommended ): Hopefully we'll get to play!
22 Jul 14 UTC Spring, 1901: (Strider): 5 more days :)
22 Jul 14 UTC Spring, 1901: (gjdip): I hope I win.
22 Jul 14 UTC Spring, 1901: (Rancher): we still need a big number ...
22 Jul 14 UTC Spring, 1901: (diatarn_iv): Ok let's try this one (my 1st time for this variant). I wonder which powers are best. And good luck to everybody.
17 Aug 14 UTC Autumn, 1904: GameMaster: Spain voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1905" the votes will be cleared.
18 Aug 14 UTC Autumn, 1904: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Israel / Ireland / Sicily / Spain / Burgundy / Hungary)
21 Aug 14 UTC Autumn, 1904: Oli (Moderator): Sorry everybody, there is a bug in the variant.
I will fix this, but as I'm on holiday it will not be resolved until Monday or Thuersday.
Sorry for the delay.
21 Aug 14 UTC Autumn, 1904: Oli (Moderator): Ups, sorry, got a response concerning a different variant. That's the problem if you only have a small ipad on your holidays. Sorry. But I will keep this game on hold till Thuersday to resolve this.
24 Aug 14 UTC Autumn, 1904: Oli (Moderator): Thanks for the patience. The move was valid. I will add some explanations about this on the variant page and unpause this game now.
05 Oct 14 UTC Autumn, 1908: GameMaster: Poland voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
13 Nov 14 UTC Hi al, GG.
Short summary of my game: I planned to ally with Ireland and go east against Burgundy, but after a few turns Ireland tried to stab me. Luckily, he kept fighting Burgundy, and Sicily did not pile upon me, so I was able to overcome him, albeit slowly.. despite the unexpected move of Israel to Ifni Sea (I did not know the move was possible, and even believed it might be a bug; btw, Israel, why didn't you try to move to South Atlantic?). After eliminating Ireland and splitting the remaining burgundian SCs with Poland, I was quite uncertain about what to do: stab Sicily (and risk that Israel/Poland would reap the benefits) or get the draw? I opted for the draw because of the risks, and because I remembered that Sicily did not came after me in the first years.
13 Nov 14 UTC And thank you for that :)
I had to hope that the threat of someone else benefiting was enough to keep me safe, but my worry was growing along with Poland.
13 Nov 14 UTC Yeah toyed with sth Atlantic but supply lines was my biggest problem. Taking nearly 3 years to get to the front. Really just wanted to bother you and block my backdoor (which you didn't know was there!)