Finished: 09 PM Tue 20 Jan 15 UTC
Private CW 2
1 day /phase
Pot: 2 D - Spring, 1964, Finished
Cold War, Public messaging only, WTA, ChooseYourCountry
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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Chat archive

Country:


12 Jan 15 UTC Spring, 1960: GameMaster: Please remember that negotiations before the game begins are not allowed.
12 Jan 15 UTC Spring, 1960: Info: This is a choose your country game.
12 Jan 15 UTC Spring, 1960: That's odd that this one delayed the start-up. Anyway good luck!
12 Jan 15 UTC Spring, 1960: Thanks, you too! (Although not too much good luck of course...)
12 Jan 15 UTC Spring, 1960: of course :)
12 Jan 15 UTC Spring, 1960: So we going to ready up in both games?
12 Jan 15 UTC Spring, 1960: yup - just doing some catch up in other games.
13 Jan 15 UTC Autumn, 1961: Hmmm... I get the feeling I'm about to get butt fucked.
13 Jan 15 UTC Autumn, 1961: That's you in Norway right?
13 Jan 15 UTC Spring, 1962: Yeah, as mentioned in cw1 the variant isn't always properly colouring the territories. In cw1 you as Russians are in Ukraine yet it's blue.
13 Jan 15 UTC Spring, 1962: I'm finding I'm making a few dumb mistakes as I'm not fully thinking through territory connections. But that's my fault.

All that said, I think this map could be improved a lot better and made more historically accurate. SCs in my books are clearly in the wrong spots, traditional pro-American areas/pro soviet territories start neutral and the whole way Denmark is treated/inability for a Warsaw Pact fleet to attack west Germany is just plain wrong.

I'll have a look at this map or a bigger world map and see what would work potentially better.
13 Jan 15 UTC Spring, 1962: Relatively speaking if land bridges are to exist between a disparate set of geographically spread territories like Indonesia and Australia plus Indonesia and Philippines makes no sense that far more closely connected spots like Spain/North Africa, indonesia/SE Asia, Alaska/kamatcha, havana/Florida, west Canada/Greenland, Denmark/Sweden and even to an extent london and Paris. In my books either make it logical, or make it consistent with land bridges for all, or none at all.
13 Jan 15 UTC Spring, 1962: Final bit of my rant. I also feel this should be build everywhere. You could make a logical argument that a "liberated" Leningrad would get swept up in pro democracy support and could build an effective army for NATO, or conversely an invaded west Germany would see hard arm soviet state requirements for the locals to serve in their forces, allowing for a build.

And there should be a build phase at the start do you can choose what units are built where. Rant finished.
13 Jan 15 UTC Spring, 1962: I think I agree with almost everything you just wrote. There is huge room for adapting this map further.
14 Jan 15 UTC Spring, 1963: As mentioned in CW1, popping in an extend to cover me during the long way back home.
14 Jan 15 UTC Autumn, 1963: GameMaster: USSR voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1964" the votes will be cleared.
14 Jan 15 UTC Autumn, 1963: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: NATO / USSR)
20 Jan 15 UTC GameMaster: NATO voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.