Finished: 02 PM Fri 20 Mar 15 UTC
Exo-Politics-9
1 day /phase
Pot: 2 D - Autumn, 1907, Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by Battalion (2386 D)

< Return

Chat archive

Country:


18 Mar 15 UTC Autumn, 1906: This is an incredibly interesting game!
18 Mar 15 UTC Autumn, 1906: Indeed it is. Duo seems like a really nice variant. I wish I could keep the back-and-forth of turns we've had but now I'll be a bit busier.
18 Mar 15 UTC Spring, 1907: No worries, I should also be working...
20 Mar 15 UTC GameMaster: Red voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1908" the votes will be cleared.
20 Mar 15 UTC GameMaster: Red voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this.
20 Mar 15 UTC Sorry, nothing I could do to stop your NMR.
20 Mar 15 UTC Ah, I'm the one that should be sorry.
20 Mar 15 UTC I probably shouldn't play Diplomacy with 1-day phases. I have circadian rhythm sleep disorder and this time I pretty much just slept through most of the phase.
20 Mar 15 UTC So, sorry about that. I'll vote concede, as I don't think I can recover unless you make a terrible mistakes. It was a good game before I ruined it. Thanks for playing.
20 Mar 15 UTC GameMaster: Green voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat.
20 Mar 15 UTC No worries, and please don't be sorry - thanks for a great game. Perhaps we can play again some time!