Finished: 07 PM Wed 20 Jan 16 UTC
Descent into Anarchy
1 day, 12 hours /phase
Pot: 61 D - Autumn, 2007, Finished
Anarchy in the UK, No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by LovelyPinkEgg (1201 D)

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19 Dec 15 UTC Spring, 2002: GameMaster: East-Anglia voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 2003" the votes will be cleared.
20 Dec 15 UTC Spring, 2002: GameMaster: Per 2/3 majority vote the gamephase got extended by 4 days.
(Voters: Bristol / Merseyside / London / East-Anglia)
09 Jan 16 UTC Spring, 2005: GameMaster: Someone has taken over London replacing "DoubleCapitals". Reconsider your alliances.
11 Jan 16 UTC Autumn, 2005: GameMaster: East-Anglia voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has.
20 Jan 16 UTC Well done Bristol, congrats on the win. Up North.....this is on you. In a WTA game there's no excuse for preventing the rest of us from stopping the solo. You got nothing out of it.
20 Jan 16 UTC Thank you. GG
20 Jan 16 UTC I agree with Merseyside... well done to Bristol and not to Up North. Why would you vote to draw and then constantly attack the only players that could stop the solo victory?
21 Jan 16 UTC And where else could I go? What else could I do? its not like I had any other option.
21 Jan 16 UTC You could have stopped attacking us for a start. Then move your fleets to places like dutch crossing, irish sea and then further south.
21 Jan 16 UTC But by just not attacking you would have had 5 centres in a draw (hopefully). Instead you had 7 centres in a defeat.
21 Jan 16 UTC Maybe so, but in a non-diplo game, its hard to know how people will react. Someone has to win and frankly Bristol's rise started well before I could have done anything about it.
21 Jan 16 UTC No someone doesn't have to win. A draw is also possible. There are ways to communicate in gunboat too. Support them to hold, vote draw, move units away etc.