Finished: 01 AM Thu 14 Apr 16 UTC
Private No spam please...
1 day /phase
Pot: 2 D - Autumn, 1915, Finished
Duo, Public messaging only, WTA, ChooseYourCountry
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by zorclex (815 D)

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Chat archive

1
Country:


23 Feb 16 UTC Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed.
23 Feb 16 UTC Spring, 1901: (zorclex): Huh. That's a pretty cool rule as far as two player games go.
23 Feb 16 UTC Spring, 1901: (zorclex): Oh shoot. Did I just get myself banned for talking?
23 Feb 16 UTC Spring, 1901: Info: This is a choose your country game.
23 Feb 16 UTC Spring, 1901: YOU CAN TRANSFORM THINGS INTO OTHER THINGS?!?
23 Feb 16 UTC Spring, 1901: Yeah, that's the way this one works. Pretty cool, right?
24 Feb 16 UTC Autumn, 1901: https://www.youtube.com/watch?v=cFrtpT1mKy8
27 Feb 16 UTC Autumn, 1903: You know, I like this map. Dealing with the geography of a given map is fun, but ultimately Diplomacy is about skill, not the luck of where you start.
01 Mar 16 UTC Autumn, 1905: true enough. I'm apprehensive about this map because I'm not sure I know it well enough to trust my logistic strategy skills. However, I do think much of the reason I like diplomacy as a game is what it takes for *diplomatic* skill.... which is sort of lacking in a two-player game. It's not like I have anyone else to attack.

I guess I could propose a peace treaty... want to DMZ somewhere? Ally against grey?
02 Mar 16 UTC Spring, 1906: btw check your e-mail regarding a sweet diplomacy variant I want to try.
03 Mar 16 UTC Spring, 1906: Yeah, that is a major downside to two player variants. But sometimes there's no communication anyway. It always sucks when you play in a big game and no one says anything.
03 Mar 16 UTC Spring, 1906: True story. I like the *diplomacy* element best, even if a strictly gunboat game is also fun.
03 Mar 16 UTC Autumn, 1906: Well, there are arguments that gunboat has a lot of diplomacy in it too.
03 Mar 16 UTC Autumn, 1906: I believe that too, but that's a different kind of diplomacy.... nonverbal, spatial logistics, etc. I like that kind as well, but it's ...not the same to me? I guess?
05 Mar 16 UTC Autumn, 1906: No, it really isn't the same. I prefer normal press rules, with a lot of talkative players. I like being Palpatine:)
05 Mar 16 UTC Spring, 1907: haha yeah it's a lot of fun
05 Mar 16 UTC Spring, 1907: so... what happens when we stalemate on this map?
07 Mar 16 UTC Spring, 1907: We just... don't? I don't know. That's a good question.
08 Mar 16 UTC Autumn, 1907: I believe the appropriate term to use at this juncture is one I don't know and am not allowed to say.
09 Mar 16 UTC Autumn, 1907: I'm going to be gone over the weekend, so could we pause soon? Or extend? Either would work.

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