26 Feb 16 UTC | Autumn, 1901: hmmm. maybe that 8 hour phase time wasn't too smart.... |
26 Feb 16 UTC | Autumn, 1901: depends, I like it as it allows this type of game play to be done and not need to be constantly monitoring the game, as opposed to a 5 minute phase |
26 Feb 16 UTC | Autumn, 1901: yes, but now the next phase is in middle of night. |
26 Feb 16 UTC | Spring, 1902: or 8 hrs from when we process the last one in the evening |
26 Feb 16 UTC | Autumn, 1902: i.e. if the last phase processes around 11pm, one of us saves our moves but doesn't ready, the next phase will process around 7am no problem, and then we're fine for the next day. |
26 Feb 16 UTC | Autumn, 1902: indeed, the trick is to not ready |
26 Feb 16 UTC | Spring, 1904: I will not ready anymore, last move for the day! |
26 Feb 16 UTC | Spring, 1904: I will not ready anymore, last move for the day! |
27 Feb 16 UTC | GameMaster: England voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
27 Feb 16 UTC | Still have the feeling i could break through somewhere |
27 Feb 16 UTC | woo draw! yeah, once we both hit 17 and I managed to claw my way to the stalemate line, I think we were both pretty stuck in place |
27 Feb 16 UTC | still, fun to try! |