Finished: 09 PM Thu 10 Nov 16 UTC
see no evil, hear no evil, have some fun!
1 day, 12 hours /phase
Pot: 46 D - Autumn, 1911, Finished
Classic - Fog of War, No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by tantrumizer (1557 D)

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Chat archive

Country:


19 Oct 16 UTC Spring, 1901: GameMaster: NMR from England. Send the country in CD.
19 Oct 16 UTC Spring, 1901: GameMaster: Missing orders for Spring, 1901 (Diplomacy) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement.
19 Oct 16 UTC Spring, 1901: GameMaster: Turkey voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Spring, 1902" the votes will be cleared.
19 Oct 16 UTC Spring, 1901: GameMaster: Someone has taken over England replacing "Scarecrow". Reconsider your alliances.
10 Nov 16 UTC gg
10 Nov 16 UTC Good game all. I was worried about France at one point as they had smashed Italy, but luckily Germany was intact.
10 Nov 16 UTC I was really worried about you, but France was so strong that I figured he had a solid grip on the south. That late NMR was deadly though.
10 Nov 16 UTC And of course the one person I managed to eliminate would turn out to be a Spiderwebber.
11 Nov 16 UTC Gg guys sorry for the nmr it was a fairly crucial one too!
Nice nab Turkey.
11 Nov 16 UTC I was doomed from the start as Austria with no allies. I understand.
11 Nov 16 UTC Well I was your ally in 1901 as I started attacking Russia! I think I would have soloed even without that nmr, but it definitely made things go faster.