28 Jan 19 UTC | Spring, 1901: GameMaster: Please remember that negotiations before the game begins are not allowed. |
06 Feb 19 UTC | Spring, 1901: Info: This is a choose your country game. |
06 Feb 19 UTC | Spring, 1901: beep beep |
06 Feb 19 UTC | Spring, 1901: Watch your language. |
09 Feb 19 UTC | Autumn, 1901: GameMaster: NMR from Mexico. Send the country in CD. |
09 Feb 19 UTC | Autumn, 1901: GameMaster: Missing orders for Autumn, 1901 (Builds) from a country with 2 or more SCs. Extending phase.The game will continue after this phase even if you do not find a replacement. |
09 Feb 19 UTC | Autumn, 1901: Oops, I'm sorry! |
12 Feb 19 UTC | Autumn, 1902: nobody wants to be friends with the most powerful country on the planet? |
12 Feb 19 UTC | Autumn, 1902: Your tea drinking days are numbered |
12 Feb 19 UTC | Autumn, 1902: At this rate, they certainly are |
12 Feb 19 UTC | Autumn, 1902: although I don't know what I did to deserve this |
12 Feb 19 UTC | Autumn, 1902: Your territories are quite spread out |
12 Feb 19 UTC | Autumn, 1902: Its tricky playing as the big guy on the board and getting others to work with you. |
12 Feb 19 UTC | Autumn, 1902: Uh, yeah, and the almost complete lack of colonial builds makes this difficult. I saved one and can't use it. |
12 Feb 19 UTC | Autumn, 1902: Yeah colonial builds really make it hard for you. You're best hope is focusing all resources on one area, ie. Europe, Africa, or the Indian Ocean. |
13 Feb 19 UTC | Autumn, 1902: GameMaster: These are the possible colonial builds for each country: England: 2 colonial-builds. Germany: 6 colonial-builds. Italy: 2 colonial-builds. Turkey: 2 colonial-builds. |
13 Feb 19 UTC | Autumn, 1902: Something is wrong with the program. I am almost positive I only saved 1 colonial build. |
13 Feb 19 UTC | Autumn, 1902: I only saved three |
13 Feb 19 UTC | Autumn, 1902: I saved one and can't use it |
13 Feb 19 UTC | Autumn, 1902: Yes, I only saved one |