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17 Jul 19 UTC |
Spring, 1450: GameMaster: Please remember that negotiations before the game begins are not allowed. |
19 Jul 19 UTC |
Spring, 1450: Look at us! Almost 20% of the way there already! Whoo! |
22 Jul 19 UTC |
Spring, 1450: 33% now. Well on the way |
25 Jul 19 UTC |
Spring, 1450: Almost halfway! I'll message the mods to extend the start time. |
25 Jul 19 UTC |
Spring, 1450: I'm excitedddddd |
25 Jul 19 UTC |
Spring, 1450: A new chance for GLORY! Here I come! |
26 Jul 19 UTC |
Spring, 1450: So what's a PPSC?and WTA? |
26 Jul 19 UTC |
Spring, 1450: Points per supply center/winner takes all |
26 Jul 19 UTC |
Spring, 1450: Not that I would expect a solo on this monster of a map |
26 Jul 19 UTC |
Spring, 1450: A man can dream can't he? |
26 Jul 19 UTC |
Spring, 1450: If one keeps quite and slowly expands, without provoking more than 1-2 players, it's possible, I believe. |
26 Jul 19 UTC |
Spring, 1450: It could be done. I doubt there's many easy stalemate lines on here. It'd be a matter of willpower to continue going and risk it all falling apart |
26 Jul 19 UTC |
Spring, 1450: Naval zones seem like the hardest to protect. Too many ways through |
27 Jul 19 UTC |
Spring, 1450: 2/3 of the way there!! |
27 Jul 19 UTC |
Spring, 1450: I think that's the point, so it can be more realistic. It's a bit more interesting, in my opinion, than the classic variation. |
28 Jul 19 UTC |
Spring, 1450: That's precisely the point. I'm pretty sure the creator made an effort to reduce stalemates as much as possible, and the difficulty of locking down the oceans was a huge part of that. |
28 Jul 19 UTC |
Spring, 1450: I agree it is a good thing. Just makes attacking as a naval power far more beneficial if you have the option |
02 Aug 19 UTC |
Spring, 1450: Wow, +3 today... Only 5 remaining ^_^ |
02 Aug 19 UTC |
Spring, 1450: Getting close for sureee |
02 Aug 19 UTC |
Spring, 1450: Saxony, Novgorod, Papacy and Switzerland are all that's left |
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