31 Jan 11 UTC |
Spring, 1901: three way alliance? :) |
31 Jan 11 UTC |
Spring, 1901: I am not really sure how this works. Are Trieste and Holland considered Home SCs? But, good luck |
31 Jan 11 UTC |
Spring, 1901: yeah i think so |
31 Jan 11 UTC |
Autumn, 1901: i feel like this map needs to have a custom build start. the army in Lvp (and fleet in Trieste I imagine) are exactly the most helpful |
31 Jan 11 UTC |
Autumn, 1901: Is an army in lvp bad? dont you want to convoy to the mainland in 01? |
31 Jan 11 UTC |
Autumn, 1901: But you end up having to use 2 units to capture 1 SC |
31 Jan 11 UTC |
Autumn, 1901: what would a fleet in lvp accomplish however? |
31 Jan 11 UTC |
Autumn, 1901: The MAO will be a valuable piece of real-estate i think. |
31 Jan 11 UTC |
Spring, 1902: ya nothing really either, but at least another fleet already in MAO or Norw |
31 Jan 11 UTC |
Spring, 1904: anyone else see this as a waste of time? |
31 Jan 11 UTC |
Spring, 1904: yeah its shaping up to be a three-way draw. in a three player game... |
31 Jan 11 UTC |
Spring, 1904: exactly, none of us will ever close to 18 without the others allying |
31 Jan 11 UTC |
Spring, 1904: yeah, its too big for 3 people, hundred for example is much more feasable for 3 players |
31 Jan 11 UTC |
Spring, 1904: so draw? |
31 Jan 11 UTC |
Spring, 1904: sorry about the NMR |
31 Jan 11 UTC |
sure |
31 Jan 11 UTC |
waiting on you |
31 Jan 11 UTC |
although I imagine what would happen is over time, two powers would get to around 15, and the other would be around 4 sc's, and there would be a tug of war until one power prevailed |
31 Jan 11 UTC |
i doubt it. the only way this could work would be if it were gunboat |