Finished: 04 AM Mon 31 Jan 11 UTC
1 on 1 on 1
5 minutes /phase
Pot: 3 D - Autumn, 1904, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game drawn

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31 Jan 11 UTC Spring, 1901: three way alliance? :)
31 Jan 11 UTC Spring, 1901: I am not really sure how this works. Are Trieste and Holland considered Home SCs? But, good luck
31 Jan 11 UTC Spring, 1901: yeah i think so
31 Jan 11 UTC Autumn, 1901: i feel like this map needs to have a custom build start. the army in Lvp (and fleet in Trieste I imagine) are exactly the most helpful
31 Jan 11 UTC Autumn, 1901: Is an army in lvp bad? dont you want to convoy to the mainland in 01?
31 Jan 11 UTC Autumn, 1901: But you end up having to use 2 units to capture 1 SC
31 Jan 11 UTC Autumn, 1901: what would a fleet in lvp accomplish however?
31 Jan 11 UTC Autumn, 1901: The MAO will be a valuable piece of real-estate i think.
31 Jan 11 UTC Spring, 1902: ya nothing really either, but at least another fleet already in MAO or Norw
31 Jan 11 UTC Spring, 1904: anyone else see this as a waste of time?
31 Jan 11 UTC Spring, 1904: yeah its shaping up to be a three-way draw. in a three player game...
31 Jan 11 UTC Spring, 1904: exactly, none of us will ever close to 18 without the others allying
31 Jan 11 UTC Spring, 1904: yeah, its too big for 3 people, hundred for example is much more feasable for 3 players
31 Jan 11 UTC Spring, 1904: so draw?
31 Jan 11 UTC Spring, 1904: sorry about the NMR
31 Jan 11 UTC sure
31 Jan 11 UTC waiting on you
31 Jan 11 UTC although I imagine what would happen is over time, two powers would get to around 15, and the other would be around 4 sc's, and there would be a tug of war until one power prevailed
31 Jan 11 UTC i doubt it. the only way this could work would be if it were gunboat