08 Sep 23 UTC | Autumn, 2004: GameMaster: Colombia voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
08 Sep 23 UTC | Autumn, 2004: GameMaster: Brazil voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 2005" the votes will be cleared. |
08 Sep 23 UTC | Autumn, 2004: GameMaster: Brazil voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
08 Sep 23 UTC | Autumn, 2004: 123 |
08 Sep 23 UTC | Spring, 2007: GameMaster: Argentina voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
08 Sep 23 UTC | Spring, 2008: GameMaster: Chile voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
08 Sep 23 UTC | Autumn, 2008: GameMaster: Brazil voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
09 Sep 23 UTC | Autumn, 2008: GameMaster: Chile voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
09 Sep 23 UTC | Spring, 2012: хелп |
09 Sep 23 UTC | Autumn, 2012: GameMaster: Argentina voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |