27 Apr 24 UTC | Spring, 202: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
28 Apr 24 UTC | Spring, 202: GameMaster: Someone has taken over Barbaria replacing "preston". Reconsider your alliances. |
Wed 01 May UTC | Autumn, 204: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
Thu 02 May UTC | Autumn, 204: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
Thu 02 May UTC | Autumn, 204: GameMaster: Someone has taken over Aksum replacing "Gatorboy". Reconsider your alliances. |
Tue 07 May UTC | Spring, 208: GameMaster: Hadhramaut voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
Wed 08 May UTC | gg |
Wed 08 May UTC | Well played everyone. Here are some of my thoughts in this game. This power(Hadhramaut) is really not stable. You can see that even I got 11 SCs I still cannot find a stalemate line to defend all my land. Considering the fact that a solo win needs 15 SCs, to me it is something like you get 13-14 SCs in a classic game but you can be full killed easily. On the other hand I think green(Aksum) and blue(Barbaria) will be easier to hold themselves in a corner. Maybe it is due to my wrong strategic, it seems that I do not have a very good way to fight against blue on the sea. Sea of Hippalus is far from my control and then Sumhuram becomes a trap to me (btw, nice convoy to Rub'al Khali to Fake AI!). Attacking purple(Saba) is also quite hard. I would not kill him so fast if it was not green and red(Himyar) are also fighting against him. I was seeking a 3-way but I realized that I cannot kill red without the help of at least one of green and blue, so I voted for draw. Really nice game with you all! Bugs I've noticed: Sayhad retreat to Wadi Makhyah(as you have seen); units in Dathinat, Shibam, and Qana' cannot send orders under the interactivemap mode (maybe there are other similar bugs but I did not notice anymore). |