Finished: 06 PM Thu 03 Dec 20 UTC
Private Declaration of War: Public Tier-ed
2 days /phase
Unrated - Autumn, 1916, Finished
Aberration V, Unranked
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
This is a moderated game. Gamedirector: Player5 (2203 D) (is playing too).
This is the first game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of and "All Public State-Based Relationships" system. In this system each country has a public relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (one party publicly announces their intention, and then other party must accepts, the time for the acceptance is the the time that the state change becomes publicly known). To change it to a lower status only one party need make it known.

> Once a message is sent in global chat (either a propose-accept to raise, or a single announcement to lower) it becomes publicly recognized. Automatic state changes such as entering hostile/limbo also become publicly recognized at this time. Players may now publicly recognize more state changes as if they were in the publicly recognized states (such as resolving limbo)

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any publicly recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any publicly recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Any country disobeying these rules will be given a one time warning for an honest mistake, and then sent into CD for the second offense.

> The invite code is "IReadTheGameDescription"

Game won by Player5 (2203 D)

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Chat archive

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Country:


19 Aug 20 UTC Spring, 1901: (mouse): Just confirming that sea zones can never be 'coloured' so are permanently neutral territory unless occupied?
19 Aug 20 UTC Spring, 1901: (Player5): That was the idea (It's a little inelegant, but I feel like doing anything else would be a nightmare in terms of people forgetting what the color is...)
19 Aug 20 UTC Spring, 1901: (Bengalfish): So in theory I could declare war in a retreat phase and then proceed to retreat into their territory?
19 Aug 20 UTC Spring, 1901: (Bengalfish): Also will retreat phases happen if there are no retreats?
19 Aug 20 UTC Spring, 1901: (mouse): > With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any publicly recognized changes will trigger states to change to the new relationships.

So no, if you declared war during a retreat phase the state change would not take place until the *beginning* of the following retreat phase.

(and I'd assume we'd count that retreat phases happen regardless of whether there are orders to issue or not)
19 Aug 20 UTC Spring, 1901: just clarifying: I have to ask publicly to change the rating between one country and they have to publicly accept?

"> Once a message is sent in global chat (either a propose-accept to raise, or a single announcement to lower) it becomes publicly recognized. Automatic state changes such as entering hostile/limbo also become publicly recognized at this time. Players may now publicly recognize more state changes as if they were in the publicly recognized states (such as resolving limbo)"
19 Aug 20 UTC Spring, 1901: If you declare war during the retreat phase, then "the beginning of the retreat phase" has already passed so you will need to wait until the next retreat phase before your publicly recognized declaration of war to take effect. Now that I think about it, this does mean you can declare war on someone moments before moves happen and then retreat into their territory to get a "surprise attack" and this should situation probably be revisited before the next game, however, it is quite hard to set up as you will need to work with someone else you are at war with to plan it (of have announce gifting the territory to a cycle previous. (A possible fix for next game is to have the state update at the beginning of moves and use rule-book press?)

Even if no retreats happen, states do get updated at the time that retreats would have happened if there were any.
19 Aug 20 UTC Spring, 1901: Mouse has my interpretation, just took me too long to respond!
19 Aug 20 UTC Spring, 1901: Re Sicily: If you are trying to raise the state number (Neutral to allied, At war to hostile) you must publicly ask and they must publicly accept. If you want to lower, (friendly to neutral, allied to at-war) you just say its happening publicly, and it will next retreat.
19 Aug 20 UTC Spring, 1901: The King in Dijon recognises their Neo-Norman kin in Ireland and would seek a formal alliance, potentially to the extent of entirely demilitarising the seas between us (namely English Channel and Anglican Sea).

However the depredations of the infidels to our south are not to be taken lightly. Let it be known that we consider Spanish and Sicilian interests HOSTILE to our own.
19 Aug 20 UTC Spring, 1901: ...wait I think I'm too used to public chat only :p

oh well, the above stands
19 Aug 20 UTC Spring, 1901: Ok. Good to know.

@Hungary and @Spain (and any other interested countries if you're interested, I suppose) do you want to be friendly?
19 Aug 20 UTC Spring, 1901: I'm sorry if I misread the description, but I would just like to clarify something. Can you declare a change of state anytime and it only goes into effect in the following retreat phase, or can you only declare a change of state during the retreat phase?
19 Aug 20 UTC Spring, 1901: Declare any time, goes into effect at the *start* of the following retreat phase.

If you declared in a retreat phase it would not be active until the *following* retreat phase.
19 Aug 20 UTC Spring, 1901: The former, you can declare anytime and the state actually changes in the retreat phase (or in this one exception, in 47 hours)
19 Aug 20 UTC Spring, 1901: mouse beating me to the punch again...
19 Aug 20 UTC Spring, 1901: And just confirming that if you want any declarations to be active for Spring 01 you need to do them in the first half of this phase (double length to allow this) - so some time in the next 47 hours, or it's too late and you can't move Bud->Gal or War->Pod (these are the only relevant moves I think?) until autumn.
19 Aug 20 UTC Spring, 1901: Also, the not yet Jewish Israel, which somehow broke away from the Ottoman Empire, would like to request a formal alliance with the not yet Russian state of Ukraine. Furthermore, Israel is highly pleased by the prospect of friendly relations with Sicily.
19 Aug 20 UTC Spring, 1901: That is correct, If you want to do Bud -> Gal or War -> Pod in the spring, you can but declarations of war must be made in the first half of spring (47 hours or so). I have already extended the phase length to accommodate this.
19 Aug 20 UTC Spring, 1901: Pfft, Israel is more Russian than Jagiellonian Ukraine; read your backstory! :p

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