when was the last time you played a revised map that corrected many of the errors you speak of? You know, the complaints I don't listen to. When was that? No, you want to make ignorant claims based on ....? And you are playing a game designed to be played a different way partly because a game of this tremendous size would naturally lead to stalemates, the larger nations get the easier these set up. Look at ALL games that go on a long time, stalemates develop, the bigger the game, the larger the powers, the more likely it will happen but to simply add spaces, that's just a dumb dumb thing to say!
My claim that simply adding sea lanes is foolish, the idea about sea lanes may actually work, my statement was against adding spaces for the simple sake of eliminating stalemates and that I stand by 100% anyone who claims adding spaces is simply ignorant of the rest of the game. I did appreciate the idea behind the suggestion but it doesn't play well. Here's the thing about designing a game, you know it better than any other but there most certainly are other ideas and many of them are great ideas you may never had thought of, even some of the "bad" ideas will often lead you to thinking about things differently and even that bad idea helped you in a wildly different way. I credit many changes to flat out bad ideas! But others, especially those who have not designed any games and don't understand simple mechanics will often make wild accusations and dumb statements posed as fact. When you see these type of comments, it gets under your skin. The sea LANES, they might work, please notice my comments were not about that idea but about adding spaces. Back to the subject here, David's new game...
Again, adding spaces is not an option here (ok, you could possibly find a space needed here or there but not to the effect that was suggested to eliminate stalemate lines) David is looking for constructive criticism and for example I mentioned maybe placing a center or two more inland. I think it's a cool idea that could help but he doesn't dig that idea too much and that's wonderful! Really it is, he knows the game better than I, he get's it more than I do, more than any others do. He listed to my idea and dismissed it! Am I wounded by that? Absolutely not! Maybe my idea would help at one stage but it has to make sense the entire game. I am not sold on the balance of the bigger game and think as others have said that areas are too far removed from one another, but again, that's cool as well!
I don't know if others noticed David's smaller game balance, take note how so many neutral centers are equidistant to multiple nations, notice most nations have options to head one way or another but can't head in both directions while another may slip into that area that was passed on, this is great map design that might have flown over many heads? It's at least a real sweet start, no doubt about that. How will it play out in the later stages is what is more up in the air and I think that too will play out well. But please, simply stating more sea zones are required to prevent a possible late game stalemate is not a good idea because it would kill the earlier parts of the game and that wonderful balance already built in quite well!