Tom,
I have played alot of your WWIV games, and I am telling you as an experienced player, the 50sc count causes too many in a draw situation, irregardless of the percentage that you mentioned. Again if I play WWIV that is 50% plus 1 that does go down drastically and that should be the default. If players want the 50 sc let them have to change it.
NMR's although I hate them but they are irrelevent, you have to enter the game assuming everybody is playing and will continue to play.
Games too long, again irrelevent, then don't join, but once you are in, you are obligated to finish it or play a quicker variant.
And I know what Ruffhaus is saying and he is correct on the global scope of these games. We have played with you at Redscape, here and I played at Apolyton before Redscape, I have experience and I am telling you what I see in this game.
Tom, except for a few areas in the WWIV map, I haven't seen too many land stalemate lines, I think you have more territories to break a stalemate line. An example is Hudson bay, one naval unit, easy to keep anybody from landing forces into canada. If you were to split hudson into 3 different zones, now you make is much more dangerous(but I don't know how fair that would be, I am in the second game now where a stalemate has been set up in that area. Check Global Election-- http://www.vdiplomacy.com/board.php?
gameID=12532#orders. take a look at the hudson bay area, Ruffhaus is stalemated from tying to advance those dumbass panzers any further in. Now there is the other side to this, I am expending alot of units to stop this. When you designed this, is this one of those choking points you envisioned, I only ask this because I have run into this a few times. If you are the major power in N.America, you now run to choke that area off ASAP before landings start.
If this is an older verison of WWIV, how come we are not playing the newer version?