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A place to discuss topics/games with other webDiplomacy players.
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Battalion (2386 D)
18 Aug 14 UTC
(+4)
Suggested Feature
Larger maps make it possible that players face stalemate lines while other areas of the map remain dynamic. If these players have a large number of units (as is likely if stalemate lines have formed), it requires the repetitive entry of exactly the same orders. May I recommend that a button is created which allows you to 'Enter the same moves as last time'? There's no reason that one or two moves shouldn't then be modified afterwards.
15 replies
Open
Anon (?? D)
18 Aug 14 UTC
ID#19708 looking for replacement. "The last war before we invade aliens"
Map is WWIV. I'm the Sichuan empire, with 24 supply centers, 19 units, no powerful enemies of consequence, and current leader. Progressing to around 27 centers soon, most probably. However, I have school soon so I need a replacement. See http://vdiplomacy.net/board.php?gameID=19708
7 replies
Open
EFTBSTHGK1337 (943 D X)
14 Aug 14 UTC
how come some variants are unactive
I'm kinda interested in the cold war one. How does that one play out exactly?
18 replies
Open
EFTBSTHGK1337 (943 D X)
16 Aug 14 UTC
hey oli and the mods I have a quick question.
My friends and I are thinking about doing a livestream in December when we all are finally together.
I was wondering if they could make their own accounts so we could all play a 4 player only map.
They won't play any other games but the ones we make for the stream and they won't play or join any of my personal games.
So basically its a free for all between 4 good friends. What could go possibly wrong?:)
25 replies
Open
EFTBSTHGK1337 (943 D X)
15 Aug 14 UTC
I have 3 ideas for live games
1 :sound effects.
2: Team battles.
3:music.
(I will try to give examples for each if you let me have the first three replies.)
23 replies
Open
KingCyrus (1258 D)
16 Aug 14 UTC
Message tab
Oli, how hard would it be to implement a message tab? It seems the only way I can view my PM's is when I get a new PM.... :(
2 replies
Open
jengamaster (1053 D)
15 Aug 14 UTC
I have a couple of rules questions regarding variants.
With variants that say they do not allow for a draw, is that the case? Do those formats not have stalemate lines, or how do those games resolve if a stalemate is reached.
6 replies
Open
Halt (2077 D)
14 Aug 14 UTC
WWIV Sealanes Game
So, the last time I tried to get one going, we hit around 26-27 players before the time limit killed it. To my knowledge, there are no games ongoing aside from those gunboats.
19 replies
Open
KingCyrus (1258 D)
14 Aug 14 UTC
A question about the Lab
So, I wanted to do some testing in the lab. Do I need to make a separate account on lab.vdip? Or does this one work?
3 replies
Open
Synapse (814 D)
03 Aug 14 UTC
Middle-East variant
I've started work on a variant of the contemporary Middle-East, but as I'm not an expert at balancing variants, I was wondering if someone can give me some insight into how to make it fair?

http://oi61.tinypic.com/zuf89j.jpg is a draft version.
41 replies
Open
EFTBSTHGK1337 (943 D X)
13 Aug 14 UTC
hey I have a question
Where is meepmeep? People on webdip said he was here. Did he like retire from vdip too?
4 replies
Open
Meckdar (987 D X)
26 Jul 14 UTC
NO DRAW ALLOWED rule
to those who complain of the players who play just to get a "draw", you can do this way:
18 replies
Open
EFTBSTHGK1337 (943 D X)
10 Aug 14 UTC
Oli sir could I have your permission?
I would like to advertise your site on my groups youtube channel and I also wanted to know if I could advertise my youtube on here if that's ok if not I understand sir.
24 replies
Open
Synapse (814 D)
10 Aug 14 UTC
(+1)
More than 1 way chats
In face to face diplomacy not only can you step outside with a single person, but you can hold multiple conferences between 3,4 even 5 players.
33 replies
Open
jimbursch (0 D)
10 Aug 14 UTC
hello webdip developers
I would like to get in touch with other webdip developers. The dev forum is inactive, so I'm hoping to get in touch with other developers here.
6 replies
Open
DEFIANT (1311 D)
08 Aug 14 UTC
RE: Obama's Response to ISIS and the Refugees
There are 40,000 - 50,000 minority refugees, a majority of them Christian, fleeing for their lives from ISIS. And what is ISIS doing to these men, women and children. They are beheading the children and women and hanging the men. They are closing in these people.

83 replies
Open
EFTBSTHGK1337 (943 D X)
11 Aug 14 UTC
So should I make one of my famous honest topic threads hmm?
Pretty please? :D covered with melted chocolate topped with nuts and banana slices with a cherry on top....man...I want icecream now.
0 replies
Open
pjman (661 D)
07 Aug 14 UTC
Opinioniated favorite variants
Hello all! I'm not familiar with all these variants compared to what are on Webdiplomacy. I'm looking to play some games but I'm not sure which ones are really good and which ones are not so much fun. So what's popular variant wise?
22 replies
Open
Windir (1570 D)
05 Aug 14 UTC
"Save" and "Ready" buttons aren't working. What's wrong?
I was able to successfully fill in orders for one game of mine, but the save and ready buttons aren't working on another. Here's a link: gameID=19797
18 replies
Open
KingCyrus (1258 D)
07 Aug 14 UTC
Multiple Cancelings?
So... I was in a game of Rinacemento that had not yet started. Not enough people joined. So it canceled. And canceled. And canceled. And canceled. I have NINE messages saying it canceled, BUT, I was NOT refunded 9 times! Not to mention, it still shows up in my games... which is annoying.... I WANT MY REFUND!
5 replies
Open
jimbursch (0 D)
06 Aug 14 UTC
Perpetual Diplomacy
Is there a variant of Diplomacy that is designed to be a perpetual game? In other words, players are free to come and go as they please, but the motivation is to be the biggest player on the board, not to "win".
19 replies
Open
jimbursch (0 D)
06 Aug 14 UTC
Glossary update
I am working on a WebDip glossary here:
http://jimbursch.com/webDiplomacy/glossary.php
Feel free to suggest additions and/or changes..
6 replies
Open
jimbursch (0 D)
05 Aug 14 UTC
Glossary of Terms
I'm working of a Glossary for WebDip here:
http://jimbursch.com/webdiplomacy/glossary.php
Help me gather terms and definitions.
26 replies
Open
Dr. Recommended (1660 D Mod (B))
27 Jul 14 UTC
(+1)
Diplomacy on the Radio
I'm listening to an episode of the radio program "This American Life" about Diplomacy. Featuring the same guy who recently wrote the Diplomacy article on Grantland. Not sure if it's the current episode or a repeat, but I figured I'd mention it here for those interested. Should be available on podcast now or soon.
1 reply
Open
jimbursch (0 D)
04 Aug 14 UTC
dev for vdip and/or webdip
Hello

I'm a php/mysql developer interested in contributing to WebDip and/or vDip.
10 replies
Open
yaaks (1157 D)
03 Aug 14 UTC
Ftf Games
I'm trying to organize a ftf game in the Los Angeles area. Anyone interested?
4 replies
Open
Oli, thank you for the color-blindness interface.
I have protonapia and this is awesome. That plus labeling the countries speaking global and the interactive map males it so much better and less confusing... Even on the phone (interactive doesn't let me interact but still shows what I ordered using the drop down).
14 replies
Open
Fischfix (976 D)
09 Jul 14 UTC
(+1)
Admins please Review Chat
http://vdiplomacy.net/board.php?gameID=19431

Guys, i really enjoy this game but from time to time people are really unpolite in what they say in the chat. i hope some admins will look into this chat and take actions against cursing and inappropriate comments by slavic nations.
290 replies
Open
daviidnavidad (920 D)
01 Aug 14 UTC
Noob question
Sorry to be a pain but what is gunboat
tobi1 (1997 D Mod (S))
01 Aug 14 UTC
A gunboat is a game with no messages between the players. That means that the communication, the key element of diplomacy, is cut down on the interaction between the units of the board. Gunboats are heavier focused on strategy than classical full press games and since there is no communication, working together with allies is harder (but not impossible!).
Gunboats might seem a bit random especially for players who never experienced such games but in high quality gunboats every decision of every player to move his units might be interpreted by other players, not only the usually used support holds / moves for possible allies.
Since there are no messages, gunboats are usually considered less time-consuming and are often played anonymously to avoid easy rule braking.
Tomahaha (1170 D)
01 Aug 14 UTC
Myself, I think gunboat is a very different game and not to my liking. The game we play is called Diplomacy for a reason and much of the fun is writing to others and discussing ideas and weighing this person against that one.

But, that is my personal opinion and I know plenty who like gunboat, they most certainly are not wrong! And I'm sure we have plenty who like both as well. It's all personal taste.

You say it is a noob question so I assume you are new to Diplomacy?
My opinion is to first play a standard game and stay away from gunboat (for now)
Get a feel for the basic game. In fact, stay away from variants as well. Just get the basics down before you try other things since they are all based on the standard game you want to fully understand that first.

In standard be aware that you SHOULD be writing others often. Too many new people fail to understand this and for many they really dislike writing to strangers. Then add having to lie to them and stab them, it can be difficult! And if you find yourself in that camp, then gunboat may be a perfect game for you!
But even if it is, again, try the standard first so you can get to know how things work and fully appreciate some of the hidden aspects of ones moves in gunboat and what they may be signaling you. Good luck with whatever game you play! It was a good start posting what you might have thought was a dumb question (it was not)
krellin (1031 D)
01 Aug 14 UTC
<wow...just a little hypocrisy here....>
Tomahaha (1170 D)
01 Aug 14 UTC
what?
c'mon stop trolling and let people discuss things.
Or spell out the hypocrisy that doesn't exist but stop the trolling, you are making it difficult for any to read the forums.
Retillion (2304 D (B))
01 Aug 14 UTC
Yes, krellin, that's EXACTLY what I thought when I read Tomahaha's message.
drano019 (2710 D Mod)
01 Aug 14 UTC
Tom -

In all honesty, I don't think you're going to find much of a receptive audience here (for any of these topics). There are those of us who agree with you, and we've made it known who we are. There are also those who don't agree with you, and are likely to never agree with you. They're going to keep riling you up no matter what you say, so unfortunately, I might just have to advise that we bow out of the discussion. Sadly, the play style here is never going to match places like Redscape in either mindset or ability. The best you can do is play here with those think likewise, which unfortunately cuts out a lot of the larger maps, or suck it up and dive headfirst into questionable territory on the larger maps (which some of us do in order to actually try those maps).
daviidnavidad (920 D)
01 Aug 14 UTC
Thanks guys for the help
daviidnavidad (920 D)
01 Aug 14 UTC
I've played f2f before just the online confuses me
Tomahaha (1170 D)
01 Aug 14 UTC
Then you should do well!
Nothing online "should" be confusing if you already understand the basic game.
Each Diplomacy website is a bit different and has it's own unique traits but all are pretty much the same at the core. I would caution you to pick your first game with a bit of care, make sure the deadlines fit your schedule. If not a standard game (as you already know the basics) be sure the game you pick is interesting to you and you understand all the variant specific rules changes. And then in general terms, do not be shy! Think of this as a face to face game with total strangers ...maybe you are in a tournament setting? If it were face to face (FTF) then you would obviously be talking to these other people. Same here, write the others early and often, what you say is hardly different from FTF but you do have time to THINK about what to say, how to say it, etc. You are not as rushed and you can thoroughly plot and plan. Read into what others reply to you and just as if this were a ftf game, excuse the language as some may not speak English as a first language (many more than you might think). Your first message might be a generic hello with your name, where you live, what you do, how you came to know the game, and of course some general plans. The preliminary "nonsense" would be similar to a face to face game where you are sitting around the board as you set things up. Be certain to write ALL your neighbors as soon as possible, as far as the next tier out (depending on how large the game is) depends on you but always always always write your neighbors and try to even be first to do so!
krellin (1031 D)
01 Aug 14 UTC
(+1)
Daviid - if you are looking for answers about gunboat other than someone's criticism of it - gunboat is a game of *subtle* messaging. despite what some (blowhards) people may tell you, there is much communication in Gunboat - only the communication is made via strategic moves -- a bounce, a self-bounce, a *non*-move, etc will all convey messages to your neighbors...and to their neighbors...about your intentions. Alliances can and will be formed via these messages.

So it is a completely valid game, and those that are good at it - that have learned the sign-language - will clean your clock at ease.

So as a varient it is a good game to work on strategy and tactics without the need to listen to the typical blowhard/obvious lies of normal diplomacy.

I'm not a fan, because I enjoy press. But I think you will find that the vast majority of players in press games think that good diplomacy = lie, and thus the quality of game often suffers. some of the best players I know never lie - but they carefully craft words...but that's anotehr discussion.

Leave it at this: Gunboat *does* have communications, and if/when you miss the messages conveyed in the moves, you will lose to the skilled gunboat player.
Tomahaha (1170 D)
01 Aug 14 UTC
we agree!
(and I was not critical of the variant, I simply pointed out, as you did as well, why the game is not for all, myself included)

As Krellin states, while direct messages are not part of the game, there ARE some messages made by your orders. They are sometimes difficult to spot and are almost always subtle. I do not play this variant and never had, no doubt I too would get my clock cleaned! Since you understand the basic game I would say you could make that attempt at this variant but do so expecting complete failure and do not let that affect your opinion of online Dip (hard to do! and heck, it's not like you CAN'T win). Your first game online should be something you fully understand and even then, your first foray into gunboat WILL take time to get good at!
chavismo (964 D)
01 Aug 14 UTC
(+3)
dammit people, we need a glossary. took me months to figure this out.

Gunboat = no in game messaging
Public press = global messaging but no private messaging
Full press = private and global messaging

WTA = Winner takes all (points)
PPSC = points per supply center

Grognard = grumbling veteran player who yells at noobs to get off his lawn and then lectures them about the right way to play


12 replies
Hirnsaege (1903 D)
30 Jul 14 UTC
Joining running games to compensate missed turns is not easy ...
... if there are so few games around to join.

I'd like to take over some country and compensate for some missed turns happily – i just can't find any game to join that are ...
11 replies
Open
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