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A place to discuss topics/games with other webDiplomacy players.
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Hirnsaege (1903 D)
25 Jan 15 UTC
(+1)
Double save Italy – we need two(!) replacements
Double save Italy – we need two(!) replacements due to bans in a so far so good Rinascimento game ... gameID=21663

it's ferrara in good position, and venezia in very good position ... the game is not spoiled due to the ban at all, so it's a good chance to jump in.
0 replies
Open
kaner406 (2103 D Mod (B))
08 Jan 15 UTC
(+1)
2 WWIV Sealane games recruiting!!
http://vdiplomacy.com/board.php?gameID=21728#gamePanel
http://vdiplomacy.com/board.php?gameID=21714#gamePanel
10 replies
Open
questions cuz I'm noob
is there a way to see troop deployment during pre-game? i really wanna plan the main strategies so i need to know the troop locations...
5 replies
Open
Skylin (815 D)
20 Jan 15 UTC
Replacements for games
I need replacements for 2 games.
4 replies
Open
Anon (?? D)
17 Jan 15 UTC
Replacement Request
Would anyone be interested in replacing Brazil in this WW4 game? gameID=20816
He was the top player when he disappeared and had all of South America. He got weakened a bit, but is still one of the main power players.
1 reply
Open
Anon (?? D)
08 Jan 15 UTC
Possible bug in Classic map
Very perplex: convoy failing where it should not.
http://www.vdiplomacy.com/board.php?gameID=21615
Details in first reply.
Luis Aldamiz (1261 D)
08 Jan 15 UTC
Italy's orders (Autumn 1902):

The army at Tunis move to Bulgaria via convoy. (fail)
The fleet at Ionian Sea convoy to Bulgaria from Tunis. (fail)
The fleet at Aegean Sea convoy to Bulgaria from Tunis. (fail)

The first one is correct but the two convoy orders should be successful. Am I missing something or there's a bug here, possibly related to double-coast provinces?
Amwidkle (1351 D)
08 Jan 15 UTC
Uhhh, looks like the Bulgaria defenders simply had more support than the attackers and the convoy failed for that reason.
Amwidkle (1351 D)
08 Jan 15 UTC
Bulgaria defenders:
1. Bulgaria
2. Constantinople
3. Rumania
4. Black Sea
Total strength: 4

Bulgaria attackers:
1. Tunis
2. Greece
3. Serbia
Total force: 3

Note that even if the attackers have *equal* strength to the defenders, the defenders still prevail. It takes *superior* force to dislodge a defending unit.
Luis Aldamiz (1261 D)
08 Jan 15 UTC
You're misunderstanding. A Tun-Bul fails in good logic. We all agree to that.

What I question is that the convoys as such should succeed. I've GMed in the past PBEM Diplomacy games and that's what the adjudication should reflect: convoys (both) succeed but army move (and only that) fails.
Semantics. In reality, the convoys would have failed to deliver, therefore they would have failed. But it's just a matter of what is displayed. IT has no effect on the outcome at all. Your way, the only way a convoy could fail was if it was misordered or dislodged.
Luis Aldamiz (1261 D)
08 Jan 15 UTC
"Your way, the only way a convoy [order] could fail was if it was misordered or dislodged."

Exactly. I hope you're right and it's just a matter of semantics. But I'd consider changing that because I was at firs calling the Italian player "noob" for failing to order properly (the convoy orders did not even appear in the map, so more confusion, although they do appear in the expanded map for some reason, as failed).
RUFFHAUS 8 (2490 D)
08 Jan 15 UTC
(+2)
It is semantics, and probably something with the way the adjudication code is written. In A PBEM game, the results would have been shown as suggested, and rightly so. The fleets conducted successful orders. The army's move failed. This matter is one of many prices we pay for automated adjudication. The player calling Italy a "noob" is a fool, but you will soon find that fools are not scarce here.
Chumbles (1380 D)
10 Jan 15 UTC
(+2)
Very funny! In the old PBM days such orders were written F(ION) + F(AEG) convoys A(Tun)-Bul... all would be underlined in the event of a failure. The whole is in effect a single compound entity. If you make convoy orders discrete entities then you have a philosophical problem in that if they fail, the final fleet should just chuck the army off it! To put it another way, the fleets have been ordered to transport the army from X to Y, if the army doesn't get there, then they have NOT succeeded. (And please don't say "It's not the fleets' fault", anthropomorphising an abstract entity is a short step from raving lunacy!)
Leif_Syverson (1400 D Mod)
10 Jan 15 UTC
A reminder to please report bugs in the mod forum. We don't always check the community forum to catch all bug reports there.

In this case, the resulting position of all units is adjudicated correctly, the graphical display of the specifics of the failure is stylistic.
"anthropomorphising an abstract entity is a short step from raving lunacy"

Quote of the day!
Leif_Syverson (1400 D Mod)
11 Jan 15 UTC
(+1)
"anthropomorphising an abstract entity is a short step from raving lunacy"

Just curious btw, what pray tell is a fictional character in a novel?
One does not attribute real emotions to a fictional character (or at least one shouldn't) as they are contrived by the writer. Also, one does not simply walk into Mordor.
kaner406 (2103 D Mod (B))
11 Jan 15 UTC
"anthropomorphising an abstract entity is a short step from raving lunacy"

Isn't this the essence of religion?
RUFFHAUS 8 (2490 D)
11 Jan 15 UTC
I never fail to be amazed at the utter absence of logic posted in these forums. It is not the fleet's fault that the action failed, and that is the very point of the discussion. If the fleets did not carry the army to the destination, then there could not have been a conflict there. Therefore the fleets did succeed in convoying the army, whether the army takes the destination or not. The army did not arrive, and bounced back to it's origination point. If the fleets had failed to deliver the army to the shored of Bulgaria, there would be no bounce.
Agreed, Ruffhaus, but a moot po8 t in the end as the resulting adjudication is the same, it's just semantic "wording" that is different.

Kaner, your religion only applies to the atheistic view. A theistic view would proscribed that God created us and, the Judeao/Christian/Muslim view is that we were created in *His* image therefore *He* in, at worst, anthropomorphising us as his equals, not we. If He is real, we aren't anthropomorphising anything.
Chumbles (1380 D)
12 Jan 15 UTC
(+1)
"I never fail to be amazed at the utter absence of logic posted in these forums. It is not the fleet's fault... " There you go again, for the sake of clarity I'll rephrase: the fleet cannot be 'at fault'. I imagine this huge finger pointing down at the fleet and a booming voice coming from the clouds "It's your bloody fault!".

Ascribing a moral judgement to an adjudication, I repeat, is raving imbecility. Turn this around and make it the basis of a new variant: "Only units which deserve it, will have their orders succeed"
peter0586 (1124 D)
12 Jan 15 UTC
How the orders are displayed on the map is very important in some variants for example, Classic Fog of War variant. If you support a unit, but the support is cut or the unit is dislodged it does not show the the unit ever attempted to offer support. Because its fog of war you cannot review the submitted orders, so despite the outcome you have no idea if your allies were helping you or not.
Not true, Peter. The large map will still show the cut supports.
peter0586 (1124 D)
13 Jan 15 UTC
Oh.. I always assumed the big map and little map were the same, just a smaller representation.
Tomahaha (1170 D)
13 Jan 15 UTC
When I ran PBEM games and did them by hand, I had a shorthand definition for all conflicts. Nothing would be stated for the convoy orders, they were not dislodged and did not fail. You would see any support orders that were cut as "SC" (support cut) for the army moving it would state "CIF" (conflict insufficient force) but again, the convoy orders would say nothing as they had no conflict.
Same exact thing here! No problem in the least with the way things are handled!
Luis Aldamiz (1261 D)
14 Jan 15 UTC
"In the old PBM days such orders were written F(ION) + F(AEG) convoys A(Tun)-Bul"...

Not in my dipping school really. I would have surely told you to state your orders properly in three different lines for the sake of clarity, and so would have done most other GMs. Sloppiness is against the principle that orders must be clear and unmistakable and there's no excuse for not writing it properly with all the time available in PBEM. In some cases your "compound" order would have been just declared failed because there's no such thing as a compound order per the rulebook and a stark GM may not feel like accepting your very capricious notation as valid or even be pedagogic with you. In doubt just browse GM home rules around the net, which will confirm what I say generally.
Luis Aldamiz (1261 D)
14 Jan 15 UTC
(+1)
Anyways I'm glad that the case sparked some discussion because technically the convoys did not fail and it's just a matter on how the judge treats the order, apparently as the kind of "compound" order that Chumbles imagines but that I would never ever accept as GM (I would request to clarify, because the intent is apparent, though).
Tomahaha (1170 D)
14 Jan 15 UTC
not that it matters in the least here, but for discussions sake, since it has been brought up...
I agree the compound order is not correctly written
I have never seen any such orders sent to me this way that I can recall (and over the years that would be several thousand order lines so maybe I did?) but if I was in that situation, If I happened to notice them (and I did not usually proof read orders ahead of time but sometimes did) I would ask for them to be re-written as the rules spell out. But if I were in a situation where they had snuck through and I was adjudicating the turn (and this were not a tourney with explicit order writing format rules), I would let them proceed as valid orders because the rules also state any orders that are not ambiguous must be followed, these are not written "correctly" but they are also unambiguous as to the intent, we have no question as to what each units orders are. He did order each unit in a format that is not correct but each was ordered and we have zero ambiguity. That too is part of the manual! But for those who chose to judge them invalid, I certainly can see that side as well and am not against that interpretation if that games GM had declared them invalid orders. It's all a gray area and the player should try to avoid getting into such a situation!
Well, the discussion was more about results reporting, not order formatting. They are done on here so the software can prevent the only possible options so supports and convoys are backwards as the "to" helps narrow down the "from" quite often.


24 replies
Amwidkle (1351 D)
12 Jan 15 UTC
Bug in Cold War?
In the new Cold War 2-player variant, fleets can move between Yugoslavia and West Germany. Either fix this issue or label it as a canal (such as Egypt or Panama)
3 replies
Open
Quotes of the Game
Leave your best quotes in your games down below!!!
please enter them in the format of:
(quote) (game address) (brief description of the current situation)
0 replies
Open
Jack‘s SRG Tourney
Gentleman, many people have had disputes in 2014 so what better way to start 2015 then with a SRG tourney! Each round will have special rules and/or different victory criteria. What better way to put one over the people you hate by earning bragging rights here!
Note: A reliability Rating of >80 is required
20 replies
Open
Giantslaying tourney (aims to begin by jan)
Jan is my birthday month and what better way than to play. my favourite variant-- imperial diplomacy II! Looking for 6 pros (top 15%) and 6 not so pros to attempt some giant slaying(political puppets and the like). There will be one to three rounds depending on you guys.
96 replies
Open
abgemacht (1027 D)
06 Jan 15 UTC
The Velvet Glove Hobby Info Submissions
Hello all,

As you may have heard, there is a new Diplomacy Zine coming out called the Velvet Glove (http://thevelvetglovecont.wix.com). I am the Hobby Info Editor and am currently collecting information on Tournaments, Events, Resources, etc related to Diplomacy. vDip does some really great work in the online Diplomacy world, so if you have anything going on, please let me know. I can be reached at abgemacht11235@gmail.com (please include "TVG" in the subject).
4 replies
Open
JacktheGiantSlayer (815 D)
01 May 14 UTC
(+1)
Survivor Tourney
Hi Guys anyone interested in a survivor competition?
153 replies
Open
Valis2501 (985 D)
27 Dec 14 UTC
Podtaku series
Who here would be interested in a slew of Classic, WTA, Gunboat games at ~5 D each?
11 replies
Open
mapleleaf (1155 D X)
25 Dec 14 UTC
Merry Christmas to all.
Have a great day!
5 replies
Open
Anon (?? D)
20 Dec 14 UTC
UNITED NATION SECURITY COUNCIL
The planet verges once again to the brink of war. The security council will have to decide which to be eliminated
It's a game for noobs and it is low cost
http://www.vdiplomacy.net/board.php?gameID=21567
5 replies
Open
Anon (?? D)
20 Nov 14 UTC
Gunboat Anon WWIV sealanes
http://vdiplomacy.com/board.php?gameID=21235
70 replies
Open
Anon (?? D)
16 Dec 14 UTC
Replacement Needed ASAP
Very good position. Japan did not miss any moves but was apparently booted from the site. 1700 D pot, WTA. Win it and jump into the top 5 on vdip. gameID=20816
10 replies
Open
huntruba01 (922 D)
17 Dec 14 UTC
NEW GAME
Pick your country Classic gameID=21561
0 replies
Open
PTTG (808 D)
30 Nov 14 UTC
Hail Chaos!
Let's play Chaos! Who's in, and what settings?
9 replies
Open
Zach0805 (811 D)
15 Dec 14 UTC
3 More
0 replies
Open
Anon (?? D)
14 Dec 14 UTC
One More
http://vdiplomacy.net/board.php?gameID=21515
Pw purps
0 replies
Open
rick.leeds (0 D)
08 Dec 14 UTC
A New Dip Zine
I'm launching a new Dip zine called "The Velvet Glove". Unlike The Diplomatic Pouch" and "World Diplomacy", TVG is principally aimed at the online Dip hobby.
24 replies
Open
hmcclain (945 D)
07 Dec 14 UTC
2 round WTA Europe maps
How bad/ good idea would this be? I'm not sure, since Russia has a huge advantage, and England needs time to develop. Food for thought.
4 replies
Open
butterhead (1272 D)
13 Apr 13 UTC
(+6)
The Buttergoose tournament!!!
"I'm dying for tourneys on this site, I don't get enough."
This was a statement from Sandgoose. I find this as a plea for us to start a new tournament. I am thinking of a version similar to the Whittle Down Tourney:
584 replies
Open
Decima Legio (1987 D)
11 Dec 14 UTC
Variant description
About Builds criteria:
3 replies
Open
mfarb (1338 D)
10 Dec 14 UTC
past phases
is there a cache of all of the images of past phases? when i click the back button it combines the builds retreats and moves phase all into one. If there is not a way to get these, is it hard to do?
3 replies
Open
Anon (?? D)
07 Dec 14 UTC
Open Australia in WWIV map
gameID=20816

Not a horrible position, all things considered.
2 replies
Open
Luis Aldamiz (1261 D)
04 Dec 14 UTC
Pirates variant: clipper 2-spaces movement doubts
I asked in the preliminary phase of the game and seems a lot of players have the same doubts about how does the 2-space movement works, particularly regarding the intermediate space, if this one is occupied or attacked. The rules are unclear.
12 replies
Open
RoxArt (1732 D)
28 Nov 14 UTC
join if you dare - canceled game
who was in the game... as talked about i open a thread :)
13 replies
Open
Anon (?? D)
24 Nov 14 UTC
Missing one
http://vdiplomacy.com/board.php?gameID=21343
PW: 0Purps0
1 reply
Open
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