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A place to discuss topics/games with other webDiplomacy players.
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Anon (?? D)
31 Jul 15 UTC
game to join
http://vdiplomacy.net/board.php?gameID=23736

a game to join
0 replies
Open
ingebot (1713 D)
27 Jul 15 UTC
Rank
How is rank determined, and what does each "rank" mean?
4 replies
Open
Anon (?? D)
28 Jul 15 UTC
to join
http://vdiplomacy.net/board.php?gameID=23736

to join
0 replies
Open
Anon (?? D)
14 Jul 15 UTC
New game - KING OF GUNBOAT
gameID=23640 bet 236 WTA anon gunboat One day, twelve hour phases No riff raff.
4 replies
Open
Deinodon (1179 D)
18 Jul 15 UTC
vPoints not found explained in FAQ or Help section
Where does it explain vPoints? I apologize because I'm sure this is asked in the forum again and again, but in my defense, shouldn't it be explained in the FAQ or the HELP section?
8 replies
Open
The Ambassador (1652 D (B) (B))
12 Jul 15 UTC
(+1)
Contingency plan: what if vDip stopped forever?
Hi everyone, read on...
17 replies
Open
Anon (?? D)
15 Jul 15 UTC
join
http://www.vdiplomacy.net/board.php?gameID=23627 to Join
0 replies
Open
Luis Aldamiz (1261 D)
12 Jul 15 UTC
NMR policy
How does it work? I'd like to stop the game for any NMR and then seek for a replacement for maybe as long as a week but I don't understand the instructions.
4 replies
Open
Anon (?? D)
13 Jul 15 UTC
join
http://www.vdiplomacy.net/board.php?gameID=23616
0 replies
Open
TAEHSAEN (0 D)
12 Jul 15 UTC
Why doesn't vDiplomacy have the 1900 variant?
It seems that the 1900 variant is the most balanced game for Diplomacy but its only available on PlayDiplomacy. How come no one made a version here?

http://diplom.org/Online/variants/1900-GG.pdf
9 replies
Open
The Ambassador (1652 D (B) (B))
11 Jul 15 UTC
WWIV question
What exactly is the difference between the maps/rules for the normal WWI game vs the WWIV (version 6.2) game?
5 replies
Open
SLOTerp (0 D)
19 Nov 14 UTC
PBEM New World Order (NWO) at Redscape
Sendric is hosting a PBEM game of NWO at Redscape. If you've never played NWO, it is flat out wild with 40+ players. As an unbalanced game it can fit with different playing styles. Get in touch with Sendric or post at Redscape for signup.

http://www.redscape.com/index.php
58 replies
Open
ingebot (1713 D)
05 Jul 15 UTC
Question regarding variant
In the variant Rat Wars, the rules state that some SC squares cannot be occupied by Arrow Rat. However, does that just mean when an arrow rat moves there it doesn't become that person's SC, or an arrow rat cannot move into that square entirely? Like, can you move an arrow rat on such a square just to prevent others from taking the SC?
2 replies
Open
peter0586 (1124 D)
05 Jul 15 UTC
Need someone to take over my game.
I'm currently in an anonymous gunboat game in Good position and no longer wish to play. If anyone would like to take over my position pm its not a map for beginners.
3 replies
Open
Decima Legio (1987 D)
25 Apr 15 UTC
(+1)
The Exploration Game.
The purpose of the game is introducing the Exploration rule within a Fog of War game.
More to follow:
66 replies
Open
Snake IV (1154 D)
21 Jun 15 UTC
(+1)
Gobble-Earth, thouhts feedback and improvement.
I developed Gobble-Earth, and now that it has been played a bit at this site there is room for analysis of the games and results. Player feedback would be great!
Snake IV (1154 D)
21 Jun 15 UTC
So first I'd like to hear how people like the map, and any thoughts you have about it. Then I'll go through it bit by bit, say how I wanted it to turn out, if I thought it worked, and talk about how it could be better.

Some notes on map design to start off. I have some rules that I have by best effort derived from the design rules of classic and only adapted when absolutely necessary for expanding outside Europe (such as the colonial build rule). These rules include:
-International borders must be as they were at the outbreak of war between Serbia and Austria at 28 of July 1914. Only small countries are excluded (compare Montenegro).
-Neutrals may moreover not be divided into more than one province except when not continuous.
-Islands can be left impassable even though quite sizable (compare Ireland). Geographically tricky areas can be impassable at will.
-Internal borders of powers are drawn for gameplay reasons before historical accuracy (although where possible, contemporary internal borders are used for aesthetic purposes).
-When no power has more than double the chance to solo as any other, the map can be considered sufficiently balanced.

Also, since the entire concept is to do a global map of the same war as classic, Europe is not to be touched. Tunis' army being the only exception since the world necessarily changes the approach to colonies.
Snake IV (1154 D)
21 Jun 15 UTC
Also, the official map for reference.
http://www.malmobiketours.se/Bilder/GobbleEarth.jpg
Home area is marked with colour shading. All other areas are neutrals for building purposes.
Snake IV (1154 D)
21 Jun 15 UTC
Forgot to mention that it's made for WTA and will not behave as intended with PPSC. This will not chance, and problems with it on PPSC will not be attended to.
I'm bumping this for Snake IV because I think anyone that can bring a variant to the site, and would like some feedback, deserves some attention. I'll have time to post some thoughts in the next couple of days, I've played a few games of this and like it.
I've always enjoyed Gobble Earth. One of my favorite variants here.
Snake IV (1154 D)
24 Jun 15 UTC
I'm happy to hear you guys enjoys the map.
I will give some time for those who want to provide thoughts (doesn't have to be very extensive), and after that I'll start right off with analysing the main problem on the map.
Luis Aldamiz (1261 D)
24 Jun 15 UTC
(+1)
Haven't played it but I do like historical variants (emphasis in "historical") and therefore I appreciate the concept and the very beautiful map. However:

1. I dislike the choice of Latin American powers: Argentina and particularly Colombia are medium sized countries, much like Spain or Thailand, which are not incorporated to the game. IMO Mexico, a much larger power and one that might have intervened in WWI (Kaiser's telegraph affair) should be picked instead of Colombia.

2. I have issues on the choice of colonial dots, for example scrap Vancouver, redefine North African dots (Morocco and Algeria are much more important than Tunis and Tripoli). Or also "Bengal": what the hell is that? Half of India as single province without a single dot? Sapporo? Why not Osaka?

3. If you push the initial date back a couple of years (to 1898), it'd be natural to introduce Spain as power, with colonial dots in Cuba and Philippines. Portugal, Netherlands and (wow!) Belgium could also be introduced as playable powers thanks to their colonial dots, although I reckon it is more complicated gameplay-wise, but Spain does make sense (large enough homeland, not less important than the Ottoman Empire and with possible colonial dots if the game start is 1898, which incidentally is also the date of the Berlin Congress that consolidated the partition of Africa).

Some ideas of mine but maybe I should just develop another variant myself?
Luis Aldamiz (1261 D)
24 Jun 15 UTC
Also if you want to care about historical details, it may be important to notice that Tripolitania (Libya) was an Ottoman vassal until 1912. Similarly Morocco was independent also until 1912 (formally) and at least until 1904-06 (informally).

And I must correct my previous comment on the year of the Berlin Conference, it was in 1884-85, not 1892.
Snake IV (1154 D)
24 Jun 15 UTC
Thanks for your input Luis. :)

I'll get back to gameplay aspects such as Bengal and Vancouver later (in order not to bias other possible early inputs). Right now I'll just clarify the aim of the variant, which is for it to expand Classic by the "design rules" of Classic. That means the map is 1914; just as Classic it "starts" at 1900 only for easy counting. Had I been doing a 1900 map I would certainly have given Turkey Tripoli and so on. For the same reason I do not include other European powers; since they are neutrals in Classic they have no place here. (Some other people suggested such inclusion too, and anyone who wants to make such a variant based on this variant has my full support!)

Also, Mexico is a power. It doesn't show very well when that map is zoomed out, so look closely. It's really a side now, but I'd disagree on the strenght of Mexico in 1914; I recon it was weaker than Colombia. It was in the middle of a decade long civil war, USA occupied Veracruz and the suggestions of the Zimmerman telegram 4 years later only shows the desperation of Germany. I was kinda like asking Iraq today to invade Iran to stop the nuclear program. Still, Mexico is in, and so is China. As an excuse I'm reconing that in the case of all out war these nations would form an internal truce to fight the outside enemy, like China did in WWII.
Snake IV (1154 D)
24 Jun 15 UTC
*"a side note" instead of "a side now".
pyrhos (1268 D)
24 Jun 15 UTC
I'd say it's a good variant (one of my favourites). The colonial build rule is also quite interesting but people doesn't really know it applies unless they red the rules. At least that was the case in the beginning
Luis Aldamiz (1261 D)
25 Jun 15 UTC
YW, Snake. My specialty is to criticize, so take my opinion with a pinch of salt.

You're right that Classic (I always called it "standard") is for some reason based on 1914 borders. Calhammer could have cared the historical detail a bit more, really.
Snake IV (1154 D)
25 Jun 15 UTC
I'm thinking the rules section might need a review. Also, a little box could be placed on the vdip map urging ppl to read the rules; I'm sure everyone pays attention to the map at least. This in order to tackle the colonial builds problem people have when not paying attention.

I usually call the ol' map standard too, but it says Classic on this site so who I am to argue I figured. Don't see any inaccuracies on the map though, it is a 1914 map and also follows the 1914 borders as it should. Some versions are better drawn that others though. Start year is only for counting, could as well have been year 1.
Luis Aldamiz (1261 D)
25 Jun 15 UTC
Well, I was thinking on inaccuracies relative to 1900, notably in the Balcans. However, now that you mention it, Tunis was French both in 1900 and in 1914. But never mind me.
Snake IV (1154 D)
27 Jun 15 UTC
Ok, so on to looking at some numbers. We've had 24 games so far. There has been 10 WTA, 12 PPSC, and two unrated, whatever the summary stats says. The core numbers are the solos, but they are too few to provide very much useful information. For anyone who thinks they would show the strongest powers now already, check out the stats for Pure, which is perfectly balanced but still have quite scewed results.

Still, as far as balance speculation goes we can't afford much in the name of statisitcal significance yet, so some moderate guesses based on the numbers that exist is what is possible. The average SC count might be slightly better than the solo numbers in terms of approxemate strengh. So England looks sufficiently strong for example; no reason to boost her unless future data shows otherwise. (Do note, however, that England soloed only once under WTA and was eliminated in 7 out of the 10 WTA games, so PPSC seems to boost her as would be expected from bandwagoning).

I also counted the number of times a power ended on 20+ centers, which should approximate solo chances somewhat. For WTA that is currently
Austria 1
Britain 1
France 1
Germany 0
Italy 1
Russia 1
Turkey 5
China 2
Japan 1
Argentina 3
Brazil 2
Colombia 1
Mexico 1
USA 1

Snake IV (1154 D)
27 Jun 15 UTC
And for PPSC + unrated
Austria 3
Britain 5
France 1
Germany 6
Italy
Russia 2
Turkey 1
China 3
Japan 2
Argentina
Brazil 1
Colombia 2
Mexico
USA 1

Another positive note is that more than half of the games have ended in solos. This is around the same level as standard/classic, so there are no indications that the stalemate lines are too much of a problem.

First section of the map to come up is North America.
pyrhos (1268 D)
28 Jun 15 UTC
Not that it is a big deal but a piece of northern morocco should be neutral since it belonged to Spain and Spain are a neutral centre.
Snake IV (1154 D)
28 Jun 15 UTC
Northern Spanish Morocco is a case of "Calhammer did it" and being quite small (although, was it smaller than Albania? Unclear), but thanks for pointing it out. There's bound to be some stuff of 1914 that excaped my attention.
Snake IV (1154 D)
28 Jun 15 UTC
While we're at it, inclusion of smallish entities were generally decided by the rule: anything smaller than Albania is out. Then we have two cases I remember where I excluded bigger entities because they would still be worse than Albania in fitting units. Guinea-Bissau looks smaller than Albania due to map projection and sits lonely in a French Sea; Togo & Benin were merged since they were too narrow otherwise.
Snake IV (1154 D)
28 Jun 15 UTC
(Haiti is smaller than Albania and was merged into Dominican Republic, but I named the province Haiti anyway for obvious reasons of space)
pyrhos (1268 D)
28 Jun 15 UTC
Oh I didn't know that. Still it's a good map, just wanted to point it out. Just a proposal here: could you not merge northern morocco with the Spain province?
Snake IV (1154 D)
28 Jun 15 UTC
You mean like in making the province non-continous?
pyrhos (1268 D)
28 Jun 15 UTC
Yes that for instance
Snake IV (1154 D)
28 Jun 15 UTC
Seems a bit radical, and this is a thoroughly conservative map (as in don't change unless necessary). I wonder what a non-continuous province could have for gameplay effects though; could be interesting.

An idea I thought of just now is to copy to approach I have to border when they have to be redrawn not to be messy (Afghanistan and Yemen). On the official map the actual borders are indicated with a dotted line. Omitted areas like Spanish Morocco or Montenegro could be indicated by a line in a similar fashion. It's not part of the game, but still acknowledges the 1914 situation. Of course, it can't translate to the vDip map.
Snake IV (1154 D)
28 Jun 15 UTC
Ok, North America. Here we have 2,5 powers. Mexico, USA and UK (Canada).

One suggestion in already. Scrap Vancouver. The reason to do so is not obvious to me, so I would like to hear the motivation. Did I miss something?


The performance for Mexico is one draw, 6 survivals and 17 eliminations. The performance score that gives is the worst of all powers and less than half of the second lowest score (Russia). Mexico's average SCs is 2.96. WTA stands for 2 of the survivals and the one draw (10 WTA games in total), with an average of 4.3 SCs while PPSC (+unrated) has an average on 2.15 SCs. As posted above Mexico has one game above 20 SCs, which is the draw game. In that game USA went CD early on and was quickly eaten.

The performance for USA is 1 solo, 3 draws, 7 survivals and 13 eliminations. The solo was a Gunboat PPSC game, won by Dr. Recommended. WTA stands for 2 draws and 3 survivals with an average of 6.3 while PPSC comes in at 6.92, with a total average at 6.38. The US has two games with more than 20 SCs.

The performance of Britain is higher than these two, all categories. I don't have Canada data, so we can wait with stats for Britain a while.



On this arena I've focused on trying to maintain choices, so that US and Mexico does not have to attack each other. The general jizz was to reduce the distance to other powers compared with the first version of the variant. Therefore Canada is close to Britain and units can quickly go between, making it possible both for a British re-taking of the USA as well as a US landing on the isles themselves. Cuba and Haiti are closely linked to USA while sitting on the Caribbean that is central in Colombia's powerhouse, made to cause war between these two. Japan and USA can bounce already in 1901 in more than one province, Manila is a sought after gain for Japan, and USA does have to fleet power to try a counter attack if not bothered with other stuff, causing a war of control of the entire Pacific. Mexico in turn can reach Colombian areas quickly on both coasts and also has only one sea zone to cross before being able to fight Argentina. Meanwhile, to reduce US-Mexican tension, Rio Grande sits in the way of any attempts to move in two armies at once to make a surprise strike at a home centre from either direction. Oh, and USA is not that far from France, and a foothold in Europe is great when trying to secure the 37 centres.

I'm feeling that I probably took the wrong approach while thinking of how to bring more "neighbours together". I will bring up my ideas for possible edits soon. Meanwhile, for anyone who played on this part of the map, feel free to give your opinion on:
1. Whether the nation(s) have a fair chance (i.e. balance).
2. Whether the area is fun to play
3. If it feel likes there are many options to pursue, and which ones these are.
4. Anything else.


25 replies
Luis Aldamiz (1261 D)
05 Jun 15 UTC
How do you LEAVE a game?
I'm not planning to do it but would like to know in order to help quitting positions to be filled with replacements before NMR takes place.
12 replies
Open
mapleleaf (1155 D X)
21 Jun 15 UTC
Breaking news in the United States......
....Police arrest Charleston shooter, ask if he's comfortable, can they get him a cold beverage, offer to loosen those tight cuffs......
4 replies
Open
axipher (1135 D)
18 Jun 15 UTC
Game ID 22697 is crashed
This game crashed a couple weeks ago and remains crashed.
1 reply
Open
Anon (?? D)
17 Jun 15 UTC
Live EvT Game
Live EvT Game: gameID=23446
0 replies
Open
Strider (1409 D)
13 Jun 15 UTC
Classic Map
I'm wondering what type of skew games have here?
15 replies
Open
xywolf (919 D)
12 Jun 15 UTC
American Empire?
I'm interested in trying out the Fall of the American Emipre IV variant, but it requires 10 players, so I was wondering if anyone was interested in trying it.
1 reply
Open
Strider (1409 D)
13 Jun 15 UTC
Classic Map
I'm wondering what type of skew games have here?
0 replies
Open
Anon (?? D)
02 Jun 15 UTC
Help me Try a New Variant
Full Press Indians of the Great Lakes. Too many gunboat games out there for my taste.
http://vdiplomacy.net/board.php?gameID=23333
2 replies
Open
Jeff Kuta (998 D)
05 Jun 15 UTC
Live Classic France v Austria starting soon!
1 reply
Open
rick.leeds (0 D)
06 Jun 15 UTC
New Dip Zine PUBLISHED
Hi, just in case you missed it, the new Dip Zine 'The Velvet Glove' is out now. You can take a look here: http://thevelvetglovecont.wix.com/the-velvet-glove
8 replies
Open
Cult-of-Trajan (986 D)
08 Jun 15 UTC
Replacement player needed
Looks like we need a new England in a Fog of War game. Autumn 1901.
2 replies
Open
ScubaSteve (1220 D)
05 Jun 15 UTC
Someone to take over my games
I have a personal emergengy that might make playing almost impossible.
1 reply
Open
RUFFHAUS 8 (2454 D)
02 Jun 15 UTC
Ding Dong, the witch is dead! Good riddance, Sepp Blatter!
Surely even Retillion cannot find a way to disagree with this news.
34 replies
Open
renzothepro (941 D)
02 Jun 15 UTC
Battle For Colonial Empires
ANYONE PLEASE COME PLAY A QUICK AND FUN GAME ON THE COLONIAL MAP! IT HAS TONS OF THINGS TO DO.
1 reply
Open
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