Forum
A place to discuss topics/games with other webDiplomacy players.
FirstPreviousNextLast
butterhead (975 D)
21 May 12 UTC
(+11)
Advertise your NON-live games here!
In an effort to compromise the pro-ads versus anti-ads for games: Post here for your non-live games to cut down on the number of ads but still advertise games. Post game link, WTA or PPSC, and the bet. Note: this doesn't count for special rules games.
2692 replies
Open
CptMike (1181 D)
Tue 07 PM UTC
FvA championship
Hello,

I propose to launch a FvA championship with 5 players.
12 replies
Open
Devonian (1871 D)
29 Jun 15 UTC
(+14)
1v1 Tournament Rules, Rankings, and Challenges
Official Rules for 1v1 Ladder Tournament
1871 replies
Open
The Ambassador (1652 D (B) (B))
02 Sep 16 UTC
(+8)
New podcast for online Dip games
Hi everyone

Kaner and I have started a podcast about playing Diplomacy online....
239 replies
Open
BBQSauce123321 (2401 D)
Wed 07 Aug UTC
"Theoretical" Game
So there's a map called Fubar (https://vdiplomacy.com/variants.php?variantID=39). Let's say I created a game called "HA! Pranked!" where it was choose your own country (So I choose the big one), and then I make the SC count to win 8 (greater than any other country has, except the big one which starts with 10). 5 other people are foolish enough to join the game. Would I just win automatically then?
23 replies
Open
tobi1 (1948 D Mod (S) (B))
19 May 19 UTC
(+1)
Game processing paused
We are currently having some problems after another WebDip code merge with some deep changes to the codebase. Game processing has been paused until this is resolved.

Sorry for the inconvenience.
53 replies
Open
AJManso4 (1081 D)
Wed 07 Aug UTC
Sealanes Question
Say I am in the Sealane territory of X SW, and I’m attacking an adjacent Y sea territory, but the Y itself not Y SW/N etc. And I support myself in, can the Y territory retreat into my exposed X sea territory, despite me attacking from X SW?
2 replies
Open
kevdog8 (1660 D)
29 Jul 19 UTC
Move Didn't Go Through
I was looking for clarification from the Mod team as to why a certain unit was not dislodged in a gunboat game with 1.5 day phases, so I sent a message in the Mod forum yesterday morning. I haven't received a response and the next phase of the game is about to go through. What is the proper action in this situation? Should I vote extend and hope for a last-minute extend? Thanks for advice.
2 replies
Open
HQDominator (802 D)
19 Jul 19 UTC
Discord Server
I don't use this website much but I know ya'll do, would you be interested in making a Discord for you to discuss this game on?
6 replies
Open
Dawaldo (1000 D)
26 Jun 19 UTC
"New World" forum game?
There's a text-based turn-based forum game set on a fictional New World continent. Some on here may be interested.
4 replies
Open
nopunin10did (1041 D)
14 May 19 UTC
(+3)
Changes to make PPSC better
Currently, the PPSC system rewards points in a solo. It has a number of perverse effects on gameplay. In the subsequent post(s), I will outline changes that could reform PPSC and reduce its detrimental impact.
69 replies
Open
hq_dominate (1000 D)
20 Jul 19 UTC
(+1)
Toes
Toes?
2 replies
Open
Sky_Hopper (540 D)
16 Jul 19 UTC
Deleting an account
Hey, if I were to ever want to delete my account, how would I go about doing that?
9 replies
Open
ubercacher16 (1830 D)
11 Jul 19 UTC
Google Translate Game
Hello everyone! I am looking for six other players to join a game of Classic(probably, another variant if more want to play), public press, where every player must send messages after putting them through several other languages and then back into English.

I am open to suggestions on exactly which languages and how many there should be.
59 replies
Open
AKeeFaTheHun (912 D)
18 Jul 19 UTC
Preview button not working?
I apologise if this has been covered before, I've been away for a few years. I'm trying to preview my moves and that function does not appear to be working.
4 replies
Open
Chenggis Khan (988 D)
16 Jul 19 UTC
Fun Times
i got a huge urge to play some games. join up!
0 replies
Open
Elipticon (975 D)
12 Jul 19 UTC
Error found in Europe 1939
I was browsing the variant list, when I noticed an error. Europe 1939 claims to have 8 players, when it actually has 9.
2 replies
Open
gman314 (1016 D)
12 Mar 11 UTC
(+21)
Winning
Oli won.
On Imperial Civilization's off-topic thread (link inside), there was a brief stint of Second to Last Person to Post Wins. Now that the thread is closed, Oli won.
7295 replies
Open
Zybque (1000 D)
09 Jul 19 UTC
(+2)
Update Nexus Cold War tournament
For who wants to know: 47 participants joined and were seeded in both brackets (called east and west) so everybody has two chances to reach the final. (and if the semi's have the same people in it we go straight to the final)
2 replies
Open
Oli (977 D Mod (P))
29 Jun 19 UTC
(+1)
Small improvement to the chat interface...
In an attempt to clear the chatinterface a bit I changed the tabs.
It now shows the countries you have sent or received messages by default, and groups all other in a new selector.
23 replies
Open
G-Man (2204 D)
01 Jul 19 UTC
Decompressive Backseat Orchidectomy Restart
For those that were in this cancelled game (over the technical gaff beyond our control), I’ve recreated the game as Decompressive Bilateral Backseat Orchidectomy. Message me, G-Man, for the password. This is just a restart for the same group of players that had already been playing this game. So, no newcomers please.
5 replies
Open
Players in Yeet-11
Just a little message that I'm agreeing to the draw but there's some error when I hit draw and now I can't access the game again.

Just letting you all know in case you thought I was intentionally delaying the draw.
6 replies
Open
Bella (1005 D)
25 Jun 19 UTC
Phases Played?
Attempting to join game with minimum phases played and says I've played 0.
11 replies
Open
ineptmule (1076 D)
25 Jun 19 UTC
Conceding/Withdrawing from a game
Sorry if this is a well-flogged dead horse, but I've looked in the 'Help' section and can't seem to find an answer to this. Is it possible to concede a game - I don't mean voting for a concede result, but for a player to unilaterally withdraw from the game deliberately?
7 replies
Open
Titus (1312 D)
21 Jun 19 UTC
(+3)
How to Create Group Chat Feature for the Site
Does anyone know how a group chat feature could be implemented to allow players to initiate a chat with a selected sub-group of the players in a game. Below is the idea i thought of how to implement. Maybe someone has some more specific useful ideas and any idea how easy and the cost to implement. My idea to implement is in following response

Titus (1312 D)
21 Jun 19 UTC
(+3)
My proposal:
You would need a tab that would list all the players, then in that tab you select which players you want to chat with and then click a control to initiate group chat for those selected players, and that would then open a chat for a group of players. If one player closes the tab, then they leave the group, but the tab remains open for the other players that still have that group tab open, but the players remaining in the group chat receive a message of those that have left. (Softros Messenger has similar features) I guess you then would have a separate group chat tab for each group chat you start and are invited to, and do not close. Since you likely would only be in a handful of group chats, I would think the group chat tabs would not be unmanageable. I guess you could create a mirror vdip cite and develop a working copy, and then update the site code and database to implement that without disrupting data in the current database. Could be a major undertaking, maybe require fundraising to try to raise the funds to make this change. I think it could be done, may cause disruption even loss of games, but after the initial pain, would be amazing. I have had games cancelled for snafus in the system, so most everyone would tolerate this to get such a great option.
Oli (977 D Mod (P))
21 Jun 19 UTC
(+2)
I'm not convinced about chat room that can be joined and leaved. Could be hard to get an old 3-way chat back if you want to look at it at a later time.
Chat rooms would be interesting, hard to implement though I would expect.
Oli (977 D Mod (P))
21 Jun 19 UTC
(+2)
Technically it’s not that complicated.
It’s more how to implement this in the current page layout.
Anyone with some UI skills here?
G-Man (2204 D)
21 Jun 19 UTC
(+1)
+1 multi-player messages/chat
KingOfSwords (998 D)
22 Jun 19 UTC
(+2)
While it's kind of too bad that there's no way to have an intermediate conversation between the basic 1-on-1 and the global chat, I don't think it's practical within the form of having a button for each conversation. Most people would be sensible enough to use 3- or 4-way conversations sparingly, but if some fool decided to push the system until it broke, there would be a huge number of possible combinations. The math involved is based on factorials, which get very big very quickly. In a 7-player game, the number of combinations would be huge; in a 35-player game or larger, it would be astronomical.
jmo1121109 (1200 D Mod)
22 Jun 19 UTC
I'm very much against a chat you can leave. From a backend standpoint that would be awful to code. I'd love to see a good UI design proposed for this though, that's the main thing that's held me back from making this.
jmo1121109 (1200 D Mod)
22 Jun 19 UTC
Perhaps putting a hard limit on the number of chats you're allowed to be in per game would solve the factorial concern around the large variants.
Oli (977 D Mod (P))
22 Jun 19 UTC
(+1)
@jmo: Was thinking about this long ago, and the UI is the main reason this has not happened. So if someone can provide a somewhat usable UI-idea we can try to implement this.
tobi1 (1948 D Mod (S) (B))
22 Jun 19 UTC
(+4)
I had a thought on this in the past as well and came up with the following UI design which I'd like to propose now (still with some old webdip styles):

https://www.dropbox.com/s/5vnb9bt45iso6hl/webdipGroupMessages.png


The basic idea is to replace the tab interface with an interface that could display in theory display the factorial amount of chats that a possible in a game. So in my proposal different chats will be displayed in a scrollable and therefore easily extendable list instead of tabs - similar to common messaging apps. Every other behavior of the current system stays as it is. Especially chats are unique and you are not able to have multiple parallel chats with the same constellation of members.


In detail the chat interface is split in 3 parts (as you can see in the linked image):

1. The chat overview: Here all active chats are listed and can be easily accessed by selection on that list.

By default the chats are ordered by the time the most recent message was received. Color coded country names make it easy to identify the members of one chat. As in a current system an envelope icon notifies you of new messages in one of the chats.
As you can see, there are four buttons for each chat. The first one lets you pin a chat, so important conversations always stay at the top of your list. You can also directly mark a chat as read or unread. Or you can mute certain conversations. If you feel that the overview is cluttered by old, now unimportant chats, the last button lets you remove those from the list.
However, every unmuted chat with a new message will automatically reappear in the chat overview so you won't miss out anything.

2. Chat selection panel: Open a chat directly.

If you want to start a chat with a new constellation or want to open a chat that is not in the list of active chats anymore (or you do not want to search for it in a cluttered list of a Divided States match), you can use this panel. Just select the desired conversation partners, click on "Open chat" and start your conversation.

3. Messaging area: Read and write.

This is pretty much the same as in the current system. At the top the chat partners are displayed again with the same information as in the current system. Below the text in a scrollable list with the newest message at the bottom. And finally a textbox to write your next message.
[Looking again on this, the chat member list seems to be too large for conversations with a few members. Perhaps the detailed information could be hidden in an extendable section or be removed completely (you would find them anyway at the bottom of the board). But more ideas are welcomed!]


If that is a thing for you, I can think of implementing such a system. As pointed out by Oli, this should not be too hard technically.

What do you think?
Oli (977 D Mod (P))
22 Jun 19 UTC
(+3)
I think this takes much to much space. Esp. if you add more countries.
ubercacher16 (1830 D)
22 Jun 19 UTC
(+1)
Plus one to the idea of multiple player chats.
Chumbles (1001 D)
22 Jun 19 UTC
I think this would make the coding and maintenance of the site much more complex than is justifiable. Wouldn't this be better accomplished by finding a forum hosting site that has the features you want and linking it? Just an idea. But my experience in managing software products tells me that this might be more trouble than it's worth.
Oli (977 D Mod (P))
22 Jun 19 UTC
(+1)
@ubercacher: it's not that complex.
The UI problem is much harder than coding.
ubercacher16 (1830 D)
23 Jun 19 UTC
Yeah, I know. Just weighing in on the idea in general. Thanks so much for all you do around here!
jmo1121109 (1200 D Mod)
23 Jun 19 UTC
Okay tobi, I see what you did there and I understand oli's concern. I think the space would get a lot more manageable if you replaced the multi like player name/info for the 3 person chat with the list you get when you select global, just the colored names of the players (non anon) or the country names (anon) for even single person chats.

I think that would solve some space issue by cutting it down by 1/3rd. Way better then any ui design I was able to come up with for this feature.

The mute system is really broken right now though for country mutes, with a bunch of bad bugs that would need to be fixed before something like this happens.
Oli (977 D Mod (P))
23 Jun 19 UTC
What if we remove all country tabs without a chat and add selector what countries you want to message. We can even hide this selector. Once there is a chat it gets a separate tab (that you can choose to "ignore" to revive the tab again.
tobi1 (1948 D Mod (S) (B))
23 Jun 19 UTC
Alright. I have replaced the extensive chat member information by a smaller text in one line as proposed and made the upper list a bit smaller so the whole interface already looks a bit more compact. Adding the current vdip styles I now have the following:

https://www.dropbox.com/s/vbduwmkpp315g5h/webdipGroupMessagesV1extended2.png?dl=0

As you can see, I added the buttons for the Divided States variant to see how the interface looks for such a big variant. Now the selection section gets rather big. But as suggested by Oli this section could be hidden. A hidden version could then look like the following:

https://www.dropbox.com/s/5r2i3o9dyqimiv9/webdipGroupMessagesV1.png?dl=0

Note that I added some border to the text as the Divided States variant uses many colors that were not readable on the background. Though I am not really convinced from the new look of the font and would stay with the old font style (perhaps it is better to overwork the font colors of the variant at some point if that is becoming an issue).

What do you say?

@ Oli: I am not really convinced of keeping the message tabs if we would switch to a multi message system. I believe you would quickly lose overview when there are several multiple member chats going next to the normal one, especially on larger variants. Further more should a tab of say a 5-member-chat be labelled without spanning half the screen?

@ jmo (and others): Would you say it would be good to stay with the profile names as label for the chat in non-anon games? I have not played many Full Press games lately but I believe that the country association would be much more important when writing messages, especially if the related country tab would not be displayed above anymore. But I would like to leave that question to the ones who are more used to Full Press non-anon games.

Concerning the mute problems: I believe, that the in-game mute system should be rewritten for a multiple chat system anyway. It would not work with multiple chats as it does currently. And a simplified version where you just are not informed about new messages in one chat (as in common messaging apps) should be sufficient for such a mute system IMO.
Oli (977 D Mod (P))
23 Jun 19 UTC
I'm not sure if a tab-system is messier. In your solution there might be problems with new messages after the visible first 4. And a lot of space is wasted as each chat takes a full line.
The 4 switch-icons could move to the chat area to save some more space there...
jmo1121109 (1200 D Mod)
24 Jun 19 UTC
(+1)
So something I've been thinking about is the biggest shortfall in our press system is that it isn't live updating. If we're going to put work into redoing it anyway, that should be the main priority.
bo_sox48 (937 D)
24 Jun 19 UTC
(+1)
I have had an idea in my head for some time that we on the webDiplomacy side could integrate an instant messaging system for our press, which would mean that messages are both sent and received instantaneously when the press boxes are open and notifications are presented on the rest of the site without having to refresh the page or open a new page. This is a pretty obvious thing to integrate along with group messaging in my opinion - both are a fair amount of development work, but they go hand in hand. Either constitutes an almost full redesign and refactor of the press system, so doing one at a time instead of both together really doesn't make much sense if we're planning on using our limited development time and resources in a sane manner. Because this thread is regarding group messaging, I'll stick to that theme, but instant messaging really should be a priority when it comes to updating our press system.

Ideally, the way this would be designed from a UX perspective would be simple: there is a menu, probably a dropdown, with each country and a space sort of like the address line of an email where the name of the country you are speaking with is displayed. This would take up a small amount of the space that the press box itself currently takes. Aside from this, the display would not change. You can add multiple recipients to a message this way, just as you can add multiple recipients to an email. From a design perspective, this makes the most sense.

I don't envision changing the standard country-by-country toggle options that we currently have above the press box, but we would need a way to access previous group chats without necessarily remembering all the members. I propose replacing the notes tab, which I personally have never used and don't think many people do, with another dropdown containing shortcuts to each of the group chats we have been a part of throughout the game. If we haven't initiated any or been invited into any, the dropdown would simply be empty. In gunboat games or public press games, this tab would simply remain the notes tab.

On the front end this would not be very difficult to code. Rearranging the notifications system on the front and back end to allow for live updates would be the trickiest component.

I can probably draw up some basic design thoughts with pen and paper if it would interest any of the developers here. My PHP is absolutely atrocious, so I wouldn't be much help on that front.
MilesFM (1000 D)
25 Jun 19 UTC
Hopefully it isn't as bad as the language design.


22 replies
kaner406 (1309 D Mod (B) (B))
08 Sep 18 UTC
(+4)
Variant Development Thread
This thread is made for the express purpose of cutting down of multiple threads that deal with new variants, ideas, concepts etc...
361 replies
Open
Elipticon (975 D)
21 Jun 19 UTC
(+3)
Why can't you view anything besides the public chat in archives?
Look I understand why you can't watch it during the game, since you could Pm players the details, but after a game has ended, I want to be able to view alliances, deals, and other things that you just couldn't see in the normal chat.
11 replies
Open
Strider (1409 D)
30 May 19 UTC
Reliability rating
I'm having trouble understanding the new system.
9 replies
Open
Oli (977 D Mod (P))
10 Jun 19 UTC
(+4)
Tournaments.
With the update to the new webdip-code we got all the new tournament-tools too. You can read about this here: https://webdiplomacy.net/contrib/phpBB3/viewtopic.php?f=5&t=1637

Feel free to contact us on the modforum, if you want us to create a tournament for you.
3 replies
Open
jbeutel (1140 D)
09 Jun 19 UTC
Manifest Destiny map issue
There seems to be a mistake in the Manifest Destiny map (fleets can move between one particular sea region and an inland region, which isn’t documented as being intentional and seems to just be a problem). Is the forum the right place to report these sorts of issues?
1 reply
Open
FirstPreviousNextLast
Back to top