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Anon (?? D)
06 Jun 20 UTC
Cllasic game - all SC's are contries
please join this game:
https://vdiplomacy.com/board.php?gameID=44026
1 reply
Open
d.a.barchipelago (1726 D)
26 May 20 UTC
(+3)
Suggestion: Close chat option
On large variants, having lots of chats open makes the mobile interface quite cumbersome. It'd be nice if we could close chats, or if chats with dead people closed automatically.
KingOfSwords (1497 D)
03 Jun 20 UTC
I agree that an option to close each chat would be useful. I don't really like the idea of automatic closing of all chats with eliminated players.
Oli (977 D Mod (P))
03 Jun 20 UTC
Last time I thought about implementing this my idea was to move the chat of all countries without messages and all eliminated players in a single tab with a dropdown-menue. But I had never time to code this.
bsiper (1281 D)
03 Jun 20 UTC
What would also be cool would be an only eliminated persons chat, for people to discuss what they think of moves as they happen
KingOfSwords (1497 D)
03 Jun 20 UTC
@Oli - That sounds like a promising idea.
@bsiper - It seems like eliminated players could already sign in with the current system and have conversations with each other. The only difference is that it is just one-on-one chat, and not group. I'm OK with waiting for the game to end to have group chat about what happened, the way it is now.
CalvinWallC (1226 D)
03 Jun 20 UTC
Has anyone ever thought about making group chats with current players possible? Like on large variants with alliances of more than two or three powers, a ten person group chat would be super useful. The only problem I could think of would be CRAZY crowding and cluttering if people start making lots of group chats with abandon.
Halt (2077 D)
03 Jun 20 UTC
(+2)
Part of group chats is that it removes some aspects of trust from the game, and therefore the possibility of betrayal. One of the things you need to watch out for in large alliances is the potential of being excluded and set up for death, but in a group chat this is far harder to execute because why would any communications among alliance member occur one on one instead of for the group to see if you have nothing to hide?
Macca573 (1517 D)
03 Jun 20 UTC
Or if you can't have group chats, at least the ability to send one message to multiple powers?
BobMcBob (1281 D)
04 Jun 20 UTC
But you can't see if two players are conversing one on one, even if there is a group chat. They can just do it in secret, and the other players won't know. And anyway, in f2f diplomacy you can clearly see who's talking to who.
Halt (2077 D)
04 Jun 20 UTC
(+1)
The ability to send one message to multiple powers is called copying and pasting. Just draft the message that it addresses all powers at the beginning such as "To the Atlantic Alliance" or what have you.

I'm not sure how hard that is to implement from a coding perspective, but it seems like a non-issue to me.


9 replies
Lagaroth (1073 D)
29 May 20 UTC
(+2)
How to do a proper convoy
Is this how to convoy? https://vdiplomacy.com/board.php?gameID=43159
9 replies
Open
Titus (1572 D)
21 Jun 19 UTC
(+3)
How to Create Group Chat Feature for the Site
Does anyone know how a group chat feature could be implemented to allow players to initiate a chat with a selected sub-group of the players in a game. Below is the idea i thought of how to implement. Maybe someone has some more specific useful ideas and any idea how easy and the cost to implement. My idea to implement is in following response

23 replies
Open
GOD (1850 D Mod (B))
24 May 20 UTC
TELECONFERENCE GAME SUNDAY
A friends of mine and I want to play a live game next Sunday, but with voice negotiations through discord. We've tried that once already and it works really well, pretty close to ftf.
6 replies
Open
Samuel, o Louco (824 D)
29 May 20 UTC
Which font do you use to make texts in diplomacy variants?
I'm trying to create a variant in Photoshop, but I don't know which font to use to write the names of the places; it gets foggy when it is very small. Does anyone know what kind of font I use?
4 replies
Open
Aelfred Smith (1051 D)
26 May 20 UTC
Absolute War
Hello all

We are trying to start a Gobble Earth game and we need a lot of people. You are welcome to join.
1 reply
Open
New Concept: Squadrons
This is just an idea I had: What if there were squadrons (a group of planes) in vDip?
They would be able to go on both land and sea territories, but of course there's a catch, or they would be OP.
The catch: They would not be able to capture territories.
Any thoughts?
6 replies
Open
Aelfred Smith (1051 D)
25 May 20 UTC
Absolute War
Hello all
We are trying to start a Gobble Earth game and we need a lot of people. You are welcome to join.
https://vdiplomacy.com/board.php?gameID=43798
1 reply
Open
Maluco Rasta (1225 D)
24 May 20 UTC
Choose Your Evil Empire
Good day.
I am playing this game and it happened to me to move a fleet and it took the order wrong and went elsewhere.
It may have been a mistake, but now, the next turn, she won't even let me give her an order. It doesn't show me like a fleet of mine in the game.
How do you do with these things?
1 reply
Open
Mercy (2131 D)
30 Apr 20 UTC
(+3)
Suggestion: new rating system
I propose a new rating system that will fix many of the problems people experience with vRating.
66 replies
Open
Samuel, o Louco (824 D)
19 May 20 UTC
Thinking of creating a Divided States variant, but in Brazil
I really like the Divided States variant. And I think it would be really cool in a Brazilian version too, and I'm thinking about creating it. But would that be considered a copy or something?
11 replies
Open
Metramax23 (969 D)
21 May 20 UTC
Join Please!!!- Sticks and Stones
We have 4 open spots guys please join!!!
1 reply
Open
Tener (950 D)
19 May 20 UTC
Private Messaging
Hi all. I am a newbie to vDiplomacy though I have played WebDiplomacy. How does private messaging work in vDiplomacy? I don't see the same account settings for messaging that I am used to. Thanks for helping me.
4 replies
Open
Lukas Podolski (1234 D)
16 May 20 UTC
Middle Earth variant
I recall we used to have one here, albeit quite unbalanced? Will we have anything like this in the near future?
8 replies
Open
vDiplomacy
Why is it called "v"Diplomacy
8 replies
Open
CBro27 (1453 D)
16 May 20 UTC
Reporting potential cheating to Moderators
How do I report potential cheating in a gunboat game? GameID is 42792
1 reply
Open
TheBubonicTague (969 D)
14 May 20 UTC
Question About Custom Phase Lengths and Swaps
If I choose a custom phase length of 24 hours, then select "10 minutes" for time until phase swap, then "1 day" for phase length after swap, could someone describe what that would look like in-game?
10 replies
Open
umbletheheep (1023 D)
18 Oct 19 UTC
(+3)
New Weekly Diplomacy Newsletter
Hey guys. I've started a weekly diplomacy email. The goal is to keep everyone updated on the current events going on across the community both online and the local scene. I'll also be including weekly strategy articles. You can see the past issues and subscribe here https://bit.ly/2mvDOTX

I hope you'll sign up, but I also wanted to hear what are some things you'd like to see. Be sure to keep me updated also with new variants so I can announce them. Thanks!
12 replies
Open
TheBubonicTague (969 D)
14 May 20 UTC
New to Site: Playing Games With Fewer Players
So, I'm new to the site and am trying to play with a group of friends as a way to stay in contact with each other. There are 6 of us. All of us are new to Diplomacy, and figured it'd be best to play on the Classic map first, but noticed it's for 7 players. Is there a way to pick the Classic map variant but only play with 6 people instead of 7? I can't seem to find anything talking about that. Thanks!
4 replies
Open
Interactive map in variant testing
The interactive map in the variant I am testing does not work very well.
(Sometimes it does not show the movement arrows)
(When I try moving from Newfoundland to Quebec in interactive orderface it thinks I am trying to move to Quebec north coast
21 replies
Open
Shaurya (708 D)
11 May 20 UTC
How do you redeem yourself?
I have 8 unexcused delays and want to play more games as I only have games going wich are very slow paced.
3 replies
Open
SlawDawg77 (1377 D)
11 May 20 UTC
(+1)
Concede vs. Draw
Apologies if this question has been asked before, but I can't find a clear answer. In my current game, most everyone has voted to Concede as a 3-team alliance is clearly in position to win. However, my understanding is Concede only gives points to one player that doesn't vote concede. Now that everyone else has voted concede, could the 3 of us that haven't vote draw and split the pot 3-ways? Or is a draw between all teams left only and if want a 3-way draw we have to fight until the end?
12 replies
Open
umbletheheep (1023 D)
11 May 20 UTC
Nexus Finals Video Analysis
Gohornsgo and myself are doing video analysis of the Nexus Finals. Here's the first one: https://www.youtube.com/watch?v=1UrfqiGhwGE.

We'll be doing an episode usually after each turn with another dropping tonight.
0 replies
Open
Variant Dev Thread: North America Minor Powers
Thread about a variant I am working on
3 replies
Open
Text in variants
What are people using to make the text in variants.
Whenever I try making text and then importing it, it ends up being blurry.
1 reply
Open
umbletheheep (1023 D)
08 May 20 UTC
Star Trek Diplomacy
So I came across this over at Diplomatic Corp which has run this variant: http://www.dipwiki.com/index.php?title=Star_Trek and the creator's page with all the files: http://mainecav.org/diplomacy/

Is this something that is this not available for fear of copyright infringement on vDip? I'm not well versed, but I know this is a deep history in fantasy zines in Diplomacy's history.
11 replies
Open
Momentbruh (677 D)
08 May 20 UTC
World Map Choose Your Country: BrUhMoMeNt
Anyone interested in a World Map, choose your country, no reliability, 2 missed turns, (renews every 5) extensions, and talking allowed? If so, go to here: https://vdiplomacy.com/board.php?gameID=43409
1 reply
Open
DevTools
What does it mean by image must be indexed/palleted png
22 replies
Open
Macca573 (1517 D)
07 May 20 UTC
Design bug on Mate Against Mate?
The way the map is drawn makes it look like false connections exist.
1 reply
Open
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