18 SCs is far too easy to be a victory condition for the traitor. That is in no way "near impossible" like it is meant to be. You're all saying no one would be willing to let anyone grow and that getting 18 would be hard enough, but with the Rebels focused on killing the King, and the Knights focused on protecting the King, there's the very real possibility that when the Traitor stabs, they wouldn't be able to put aside their differences and trust each other enough to stop him fast enough. Also, how many of us have seen a game where someone stabs to get the solo, BUT, if the game were to have continued, they'd lose SCs and fall below 18 SCs because they overextended themselves to get the solo? There is no reason the Traitor should "win" until it's clear they would kill everyone off. That is the ENTIRE POINT of the Traitor. Think about it: If there's a kingdom, and half of it is lost to a Traitor, but the King and his loyalists still hold just under half of it, can anyone really declare victory? No. And that's how it should be.
I get it that people think it's "impossible". But quite frankly, that's nowhere near proven and is just idle speculation. Even if it turns out that 49/50 times the Traitor fails miserably, I still hold that that's how it *should* be. The Traitor shouldn't have any expectation of having a high % chance of winning. I believe Lukas is the one who said he's played this as the original game, and I believe he stated that he's rarely seen the Traitor be successful. Just like it should be. If you're reading this Lukas, please confirm/refute that please.
The point is, let's stop babying things. If it's hard, people need to step up and play better instead of dumbing down the rules in order to accommodate people who are "dot-grabbers" as Ruffhaus would call them. If the Traitor can't see the bigger picture and accept that his position MOST LIKELY is a losing one, then that person shouldn't be playing this SRG. Besides, this SRG isn't all about winning and losing. Haven't any of you ever had a really enjoyable game where you actually lost? Sometimes the best games are ones where you're in an impossible position and you fight your way as best you can. Hell, just being included in a draw should realistically be considered a "win" for the Traitor since it means they live and get to enjoy their Independence.