Player5

  • Rank: Diplomat (2,198 D)
  • Position: 13/2877 (top 1%)
  • Available points: 957 D
  • Points in play: 0 D
  • Total points: 962 D
  •  
  • Game messages: 4,353
  •  
  • All Game stats:
  • Won: 76 ( 63% )
  • Drawn: 14 ( 12% )
  • Survived: 10 ( 8% )
  • Defeated: 21 ( 17% )
  • Total (finished): 121

  • Playing: 0
  • Civil disorder: 0
  • Civil disorders taken over: 2
  • Classic:
  • Drawn: 1 ( 50% )
  • Survived: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Gunboat:
  • Survived: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Won: 83 ( 55% )
  • Drawn: 29 ( 19% )
  • Survived: 13 ( 9% )
  • Defeated: 25 ( 17% )
  • Total (finished): 150

  • Reliability:
  • Reliability rating: 100%

"Hi! I'm Player 5!"

  • Visited in last 24 hours
  • Forum posts: 72

    / Likes received: 14
  • Joined: 17 Jan 18 UTC
  • User ID#: 9964
  •  

Player5's games

Showing results 1 to 20 of 152 total results.

1
...
Sort By:
Finished: 12 PM Thu 11 Feb 21 UTC
Private Declaration of War: Private Tier-ed
2 days /phase
Unrated - Spring, 2012, Finished
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
Game drawn
This is a moderated game. Gamedirector: Player5 (2198 D) (is playing too).
This is the second game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of an "Completely Private State-Based Relationships" system. In this system each country has a private relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (both parties must privately announce their intention change to the moderator). To change it to a lower status only one party need message the moderator.

> Once a message is sent to the moderator (or in the case of raising a relationship state, both messages are sent), the change becomes privately recognized. Automatic state changes such as entering hostile/limbo also become privately recognized at this time.

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any privately recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any privately recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Once states switch over from just privately recognized to being the actual relationships between countries, a message will be sent out to all countries letting them know of their relationships for the upcoming moves. (It is at this point you will know if someone has accepted your alliance, or if someone has declared war on you)

> Any country disobeying these rules will be given a one time warning for an honest mistake (this warning will be done through private chat), and then sent into CD for the second offense.

> In order to use the in game chat system, the moderator will be playing the game, however they will only support hold their units after the first year. In the first year they will grab any centers that only they are capable of reaching and publicly announce their moves well before moves occur. The moderator's territories are considered at war will all other countries (and thus they can be attacked or support held by anyone).

> The invite code is "IReadThisGameDescription"

Mexico
Swede03 (1517 D)
Drawn. 26 supply-centers, 26 units
Quebec
CYFI (1884 D)
Drawn. 22 supply-centers, 22 units
Cuba
mazechamp (1610 D)
Drawn. 10 supply-centers, 10 units
British-Columbia
The Ambassador (1858 D (B) (B))
Defeated.
California
Player5 (2198 D)
Defeated.
Florida
ezpickins (1646 D)
Defeated.
Peru
BobbyLotion (1704 D)
Defeated.
Texas
AKeeFaTheHun (1078 D)
Defeated.
Heartland
ScubaSteve (1339 D)
Defeated.
New-York
tocitus (995 D)
Defeated.
Civil Disorders
Piplup (67 D)Peru (Autumn, 2001) with 4 centres.
Momentbruh (15 D)Texas (Spring, 2001) with 8 centres.
Finished: 06 PM Thu 03 Dec 20 UTC
Private Declaration of War: Public Tier-ed
2 days /phase
Unrated - Autumn, 1916, Finished
Aberration V, Unranked
1 excused NMR / regain after 5 turn(s) / extend the first 2 turn(s)
Game won by Player5 (2198 D)
This is a moderated game. Gamedirector: Player5 (2198 D) (is playing too).
This is the first game in a series of "Declaration of War" games, where we explore what diplomacy is like when players must announce some political intentions before making their moves.

This game is the first draft of and "All Public State-Based Relationships" system. In this system each country has a public relationship with all other countries, which is denoted by one of 6 states.

===================== The Relationship States =====================

State 1 - WAR:
All is fair. There are NO LIMITS to the interactions you may have with their units, and NO LIMITS to your interactions with moves involving their territories (into, out of, or both).

Additionally, once you enter war with another country you force a restriction on all allies you have. Your allies and your at-war countries will be forced into hostile relations (State 2) unless your ally is also allied with your at-war country. In this case they will enter limbo (State *) relations. For as long as you remain allied to one country and at-war with another, those two may only ever be in a states 1, 2 or *. Even if you cease war or alliance, they will remain in their current state with each other until they clear it up between themselves.

State 2 - HOSTILE:
You may not directly attack said country, however you can support moves into their territories or convoy allied (State 5) units into their territories.

State 3 - NEUTRAL:
This is you relationship with all countries at the start of the game. Essentially you two can't interact other than bouncing in neutral (uncolored) territories.

State 4 - FRIENDLY:
You may support hold units of the other country. You may also convoy / support their units to a territory they own or neutral.

State 5 - ALLIED:
Same as friendly except you can also help (support move / convoy) into territories of hostile countries. You may also (publicly) gift territories to your allies.

State * - LIMBO:
If two of your allies enter war, you enter limbo with both countries. This is the only way enter limbo. While in limbo you are still treated as allies to both with regard to triggering going to hostile / limbo relations with other countries, however you may only execute moves as if you are hostile to both. You may exit limbo by publicly reaffirming Allies / Hostilities with counties in such a way that does not create any more conflicts. Once you announce Allies / Hostilities you are then free to change your relationships further.

===================== Further Definitions =====================

> A country's territories are defined as anything they have a unit in, or is colored their color.

> To change status towards a higher number both parties must agree (one party publicly announces their intention, and then other party must accepts, the time for the acceptance is the the time that the state change becomes publicly known). To change it to a lower status only one party need make it known.

> Once a message is sent in global chat (either a propose-accept to raise, or a single announcement to lower) it becomes publicly recognized. Automatic state changes such as entering hostile/limbo also become publicly recognized at this time. Players may now publicly recognize more state changes as if they were in the publicly recognized states (such as resolving limbo)

> With the exception of Spring 1901, changes in state only occur at the beginning of Spring Retreats and Fall Retreats. At that time any publicly recognized changes will trigger states to change to the new relationships.

> Spring of 1901 will be extended one phase length. Any publicly recognized changes in the first half will become realized for the second half of Spring 1901 (and subsequently allow for interaction in the Spring 1901 moves).

> Any country disobeying these rules will be given a one time warning for an honest mistake, and then sent into CD for the second offense.

> The invite code is "IReadTheGameDescription"

Byzantium
Player5 (2198 D)
Won. 29 supply-centers, 23 units
Poland
berberstrijder (1130 D)
Survived. 12 supply-centers, 11 units
Ireland
Bengalfish (1903 D)
Survived. 6 supply-centers, 7 units
Spain
Zarthropod (1026 D)
Survived. 6 supply-centers, 6 units
Burgundy
mouse (2019 D)
Defeated.
Hungary
ezpickins (1646 D)
Defeated.
Sicily
Bonatogether (1189 D)
Defeated.
Israel
ScubaSteve (1339 D)
Defeated.
Ukraine
Yogurt Pantz (777 D)
Defeated.
Civil Disorders
PeterDaWizard (82 D)Israel (Spring, 1902) with 5 centres.
Finished: 08 AM Thu 24 Sep 20 UTC
Clan Gunboats-2
1 day /phase
Pot: 70 D - Autumn, 1713, Finished
Scottish Clan Wars, No messaging, Anon, PPSC, noProcess:Sat,Sun
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Dundee
Sevyas (1929 D)
Drawn. 11 supply-centers, 10 units
Glasgow
Player5 (2198 D)
Drawn. 9 supply-centers, 8 units
Orkney Islands
The Duke (1818 D)
Drawn. 6 supply-centers, 6 units
Outer Hebrides
Drawn. 6 supply-centers, 6 units
Aberdeen
Utom (943 D)
Drawn. 1 supply-centers, 1 units
Edinburgh
jamesois (1559 D)
Defeated.
Kintyre
Defeated.
Civil Disorders
Tyryx (66 D)Kintyre (Autumn, 1704) with 3 centres.
Minimum Reliability Rating: 80%. Minimum phases played: 19.
Finished: 08 PM Thu 23 Jul 20 UTC
Live Duo
5 minutes /phase
Pot: 2 D - Autumn, 1903, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Player5 (2198 D)
Red
Player5 (2198 D)
Won. 8 supply-centers, 8 units
Green
svkrIs (1245 D)
Defeated.
Finished: 06 AM Wed 15 Jul 20 UTC
CW exercise-16
10 minutes /phase
Pot: 2 D - Autumn, 1963, Finished
0 excused NMR / regain after 5 turn(s) / extend always
Game won by svkrIs (1245 D)
USSR
svkrIs (1245 D)
Won. 16 supply-centers, 15 units
NATO
Player5 (2198 D)
Defeated.
Finished: 05 PM Wed 08 Jul 20 UTC
CW exercise-6
10 minutes /phase
Pot: 2 D - Autumn, 1962, Finished
0 excused NMR / regain after 5 turn(s) / extend always
Game won by svkrIs (1245 D)
NATO
svkrIs (1245 D)
Won. 15 supply-centers, 12 units
USSR
Player5 (2198 D)
Defeated.
Finished: 05 PM Thu 14 May 20 UTC
blitz war 3.0
5 minutes /phase
Pot: 2 D - Autumn, 1962, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Player5 (2198 D)
NATO
Player5 (2198 D)
Won. 16 supply-centers, 14 units
USSR
chewelworm3 (789 D)
Defeated.
Finished: 07 PM Mon 11 May 20 UTC
blitzwar returned!
5 minutes /phase
Pot: 15 D - Autumn, 1905, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Player5 (2198 D)
England
Player5 (2198 D)
Won. 18 supply-centers, 16 units
Russia
chewelworm3 (789 D)
Survived. 14 supply-centers, 12 units
Italy
j0nsn0w (1737 D)
Survived. 2 supply-centers, 4 units
Finished: 03 AM Thu 30 Apr 20 UTC
Retry
10 minutes /phase
Pot: 2 D - Autumn, 1906, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Player5 (2198 D)
Green
Player5 (2198 D)
Won. 11 supply-centers, 11 units
Red
Caustic (1091 D)
Defeated.
Finished: 02 AM Fri 03 Apr 20 UTC
E*vT Live
5 minutes /phase
Pot: 2 D - Autumn, 1905, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Player5 (2198 D)
England
Player5 (2198 D)
Won. 16 supply-centers, 15 units
Turkey
Defeated.
Finished: 08 PM Thu 02 Apr 20 UTC
E x T-6
7 minutes /phase
Pot: 2 D - Autumn, 1908, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Turkey
Player5 (2198 D)
Drawn. 17 supply-centers, 17 units
England
Morandini (962 D)
Drawn. 17 supply-centers, 15 units
Finished: 06 PM Sat 18 Apr 20 UTC
Escape to Mars
1 day /phase
Pot: 30 D - Spring, 2160, Finished
Mars, No messaging, Anon, WTA
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
Amazonia
Actaeon (977 D)
Drawn. 16 supply-centers, 16 units
Cydonia
Player5 (2198 D)
Drawn. 16 supply-centers, 16 units
Arkadia
Randomizer (1388 D)
Drawn. 8 supply-centers, 8 units
Mareotia
Morandini (962 D)
Defeated.
Noachtia
Pomerschen (1199 D)
Defeated.
Alborian
jd97504 (1002 D)
Defeated.
Civil Disorders
Piplup (67 D)Mareotia (Autumn, 2157) with 2 centres.
Finished: 04 AM Fri 20 Mar 20 UTC
Quicky Duoel
5 minutes /phase
Pot: 2 D - Spring, 1908, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Player5 (2198 D)
Green
Player5 (2198 D)
Won. 14 supply-centers, 14 units
Red
Flek (1044 D)
Defeated.
Finished: 04 PM Sat 11 Apr 20 UTC
7 Islands Gunboat-2
1 day /phase
Pot: 21 D - Autumn, 1907, Finished
Classic - 7 Islands, No messaging, Anon, WTA, ChooseYourCountry
1 excused NMR / regain after 5 turn(s) / extend never
Game drawn
England
tobyjoey (1343 D)
Drawn. 14 supply-centers, 14 units
Russia
Eu4AndCiv5Too (885 D)
Drawn. 12 supply-centers, 12 units
Turkey
Player5 (2198 D)
Drawn. 11 supply-centers, 11 units
Italy
Actaeon (977 D)
Drawn. 4 supply-centers, 3 units
France
Defeated.
Germany
DaddyFatSax (936 D)
Defeated.
Austria
Lord Saviour (1510 D)
Defeated.
Civil Disorders
Ashaka (110 D)France (Autumn, 1901) with 1 centres.
Finished: 06 PM Sun 10 May 20 UTC
Just in Time III
2 days /phase
Pot: 35 D - Spring, 1913, Finished
Classic - 1897, No messaging, Anon, PPSC
1 excused NMR / regain after 5 turn(s) / extend always
Game drawn
France
DogsRule11 (937 D)
Drawn. 16 supply-centers, 16 units
Russia
Player5 (2198 D)
Drawn. 13 supply-centers, 13 units
Italy
Halt (2123 D)
Drawn. 5 supply-centers, 5 units
England
Dr. Helmut Kohl (1714 D)
Defeated.
Germany
Defeated.
Austria
aztecknight (756 D)
Defeated.
Turkey
Jefe (1195 D)
Defeated.
Finished: 02 PM Sat 02 May 20 UTC
foggy 1898 17
1 day, 12 hours /phase
Pot: 70 D - Autumn, 1912, Finished
Classic - 1898 Fog of War, No messaging, Anon, PPSC
0 excused NMR / regain after 5 turn(s) / extend always
Game won by Josafina (1819 D)
Italy
Josafina (1819 D)
Won. 19 supply-centers, 16 units
Germany
rayao (1298 D)
Survived. 8 supply-centers, 8 units
England
ubercacher16 (1639 D)
Survived. 3 supply-centers, 4 units
Russia
Player5 (2198 D)
Survived. 3 supply-centers, 4 units
France
Reon Monterus (1400 D)
Survived. 1 supply-centers, 2 units
Austria
Dr. Helmut Kohl (1714 D)
Defeated.
Turkey
killer_Q (1207 D)
Defeated.
Civil Disorders
MCLittle (35 D)France (Autumn, 1908) with 4 centres.
Finished: 10 AM Sun 05 Apr 20 UTC
Another Unexpected Annihilation
12 hours /phase
Pot: 35 D - Spring, 1913, Finished
Classic - Fog of War, No messaging, Anon, WTA, EoG: 24 SCs
1 excused NMR / regain after 5 turn(s) / extend never
Game drawn
England
JacobL582 (2204 D)
Drawn. 18 supply-centers, 17 units
Germany
Player5 (2198 D)
Drawn. 16 supply-centers, 15 units
France
Peridea (1225 D)
Defeated.
Italy
Battalion (2324 D)
Defeated.
Austria
killer_Q (1207 D)
Defeated.
Turkey
Sevyas (1929 D)
Defeated.
Russia
legend_life (749 D)
Defeated.
Finished: 01 AM Mon 06 Apr 20 UTC
Unexpected Annihilation
12 hours /phase
Pot: 14 D - Autumn, 1915, Finished
Classic - Fog of War, No messaging, Anon, WTA, EoG: 24 SCs
1 excused NMR / regain after 5 turn(s) / extend never
Game drawn
England
Drawn. 17 supply-centers, 16 units
Russia
Drawn. 13 supply-centers, 13 units
Italy
Player5 (2198 D)
Drawn. 4 supply-centers, 4 units
France
MyNickkka (1063 D)
Defeated.
Germany
brucekg (986 D)
Defeated.
Austria
BobbyLotion (1704 D)
Defeated.
Turkey
Reon Monterus (1400 D)
Defeated.
Civil Disorders
UwU (241 D)Germany (Autumn, 1901) with 3 centres.
Lightsong (32 D)Austria (Spring, 1903) with 4 centres.
Piplup (67 D)Austria (Spring, 1910) with 5 centres.
HelloMyNameIsBob (131 D)Germany (Autumn, 1905) with 6 centres.
TwilightSparkle (85 D)Austria (Spring, 1902) with 4 centres.
tsvi14 (100 D)Germany (Spring, 1910) with 4 centres.
Xenon Radon (28 D)Austria (Autumn, 1903) with 5 centres.
Finished: 02 AM Tue 10 Mar 20 UTC
Quick Duoel!
5 minutes /phase
Pot: 2 D - Autumn, 1907, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by Player5 (2198 D)
Red
Player5 (2198 D)
Won. 14 supply-centers, 14 units
Green
Sky_Hopper (403 D)
Defeated.
Finished: 03 PM Fri 20 Mar 20 UTC
Cold War 03072020
1 day, 12 hours /phase
Pot: 2 D - Spring, 1963, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by badivan1 (1609 D)
NATO
badivan1 (1609 D)
Won. 13 supply-centers, 13 units
USSR
Player5 (2198 D)
Defeated.

1
...