28 Apr 14 UTC | Spring, 1901: I hope you both enjoy borscht and vodka. |
28 Apr 14 UTC | Autumn, 1901: Also, after talking that smack I chose to make a very silly opening move. Take that! |
28 Apr 14 UTC | Spring, 1902: i'm still wondering how that tank moved so many spaces! |
28 Apr 14 UTC | Spring, 1902: St. Petersburg and Norway have a border...the arrow isn't super-accurate. |
28 Apr 14 UTC | Autumn, 1902: Aaron would join us for a 4-player next time we create a new game. |
28 Apr 14 UTC | Autumn, 1902: Sweet. |
28 Apr 14 UTC | Autumn, 1902: stupid me messed up again!!!!!! |
30 Apr 14 UTC | Autumn, 1903: Well I'm in trouble. |
30 Apr 14 UTC | Autumn, 1903: Quick strategy note for Kent: instead of holding in Berlin and Munich, you could have ordered both units to move to Kiel. They would have bounced each other and stayed at their original locations, but their bounce would have also made it impossible for me to capture Kiel from Denmark. It's a self-bounce, and it's a way for two units to defend three territories. |
30 Apr 14 UTC | Autumn, 1903: definitely good to know. yet another layer. thanks. |
30 Apr 14 UTC | Spring, 1904: No sweat. There are a few of the more complex rules/strategies that only really start to make sense after playing the game a few times. |
30 Apr 14 UTC | Autumn, 1904: Now the question is. Who to throw the game to... |
30 Apr 14 UTC | Autumn, 1904: gameID=19305 PW: teamo Join it already, Kent. You're such a jerk. |
30 Apr 14 UTC | Autumn, 1904: "Now the question is. Who to throw the game to..." - worst part about a 3 player game |
30 Apr 14 UTC | Autumn, 1904: Only if you're a jerk like Kent. |
30 Apr 14 UTC | Spring, 1905: The whole "Who to throw the game to..." was sort of a joke. But that situation only happens in certain circumstances in a 3 player game. |
01 May 14 UTC | Autumn, 1905: On a side note, to Kent: gameID=19305 PW: teamo |
01 May 14 UTC | Spring, 1906: This would be a lot easier if you quit putting up a fight, Kent. |
01 May 14 UTC | Spring, 1906: i'm pretty sure it's close. |
01 May 14 UTC | Spring, 1907: how many do you need to win? |