Finished: 03 PM Thu 22 May 14 UTC
Private burglecutt
3 days /phase
Pot: 2 D - Autumn, 1904, Finished
1 excused NMR / no regaining / extend the first 1 turn(s)
Game won by murraysheroes (920 D)

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22 May 14 UTC Autumn, 1902: you like how i sent mid-atl into spain instead of portugal? i'm so good at this.
22 May 14 UTC Autumn, 1902: I did the same thing in a full-press game on WebDip. I'm playing as France, and decided to get one build instead of three because of my silly order. Sucks, doesn't it?
22 May 14 UTC Autumn, 1903: I accidentally supported myself into Norway instead of Denmark last turn...so I re-payed the favor.
22 May 14 UTC Autumn, 1903: i think this is the turn where you seal my demise
22 May 14 UTC Autumn, 1903: It does feel like I've got the upper hand. I've got more units on the front-line than you do.
22 May 14 UTC Autumn, 1903: i didn't know whether to build boats or tanks. my build centers are so far away for tanks!
22 May 14 UTC Autumn, 1903: And I made another silly mis-order in Vienna. I would've won had I told Galicia to do the correct thing. I'm just going too fast, I guess.
22 May 14 UTC Spring, 1904: You need at least three fleets for the Mediterranean (four would be better). And you need three-four fleets for the northern naval battles. After that, all of your builds ought to be armies.
22 May 14 UTC Spring, 1904: i was actually surprised you didn't end up with galacia that time. stupid galacia. who knew....
22 May 14 UTC These games are a little more forgiving in the earlier phases than the Civil War map, but when we reach the point that there are no open centers any more, mistakes start to matter.
22 May 14 UTC Want to go another round?
22 May 14 UTC sigh.....yes.
22 May 14 UTC Pick the map and I'll join.