26 Oct 16 UTC | Spring, 1860: If your around. Let's play a few phase fast |
26 Oct 16 UTC | Spring, 1860: Yeah, I've got time. |
26 Oct 16 UTC | Spring, 1861: Kool let's do it then |
26 Oct 16 UTC | Autumn, 1863: I've got to go now, maybe we can play a few more fast turns later... |
26 Oct 16 UTC | Autumn, 1863: Yea for sure. Thanks for the entertainment |
26 Oct 16 UTC | Autumn, 1864: I have to say that it is rather interesting that we are mostly limited by the 3-units-per-year limit instead of the number of SCs required... |
27 Oct 16 UTC | Autumn, 1864: I think you mean aquiered. 3 builds at a time is the max. Now the trick is keeping home SCs open enough to build all the units you have in the bank. It does add an interesting factor. One year you can be dominating then the next loose the land you took but still build. It's like a reserve. It's best to get a unit free to rome and grab neutrals. This map gets intense when both sides have 28-30 units |
27 Oct 16 UTC | Autumn, 1864: Only a couple of people have lasted long enough to get there with me. :D |
30 Oct 16 UTC | Autumn, 1867: GameMaster: Union voted for a Extend. If 2/3 of the active players vote Extend the the current phase will be extend by 4 days. Please consider backing this. If the majority is not reached by "Autumn, 1868" the votes will be cleared. |
30 Oct 16 UTC | Autumn, 1867: OK, I though I might be able to push this back alone, because you're pretty close to NMR, but if two thrids are required, that won't work. I don't need the extend, so you don't have to vote yes. |
31 Oct 16 UTC | Autumn, 1867: Sry |
31 Oct 16 UTC | Autumn, 1867: Do you need extend? |
31 Oct 16 UTC | Autumn, 1867: No |
31 Oct 16 UTC | GameMaster: Confederacy voted for a Concede. If everyone (but one) votes Concede the game will end and the player _not_ voting Conceede will get all the points. Everybody else will get a defeat. |
31 Oct 16 UTC | gg. sry to nmr got busy. till next time! |
31 Oct 16 UTC | Yeah, gg. Thanks for playing with me! |