03 May 18 UTC | Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed. |
03 May 18 UTC | Spring, 1860: Info: This is a choose your country game. |
03 May 18 UTC | Spring, 1860: good luck |
04 May 18 UTC | Autumn, 1860: have fun |
25 May 18 UTC | Autumn, 1864: Hi, I will be marrying in 30 hours from now, I will try to do my best my tomorrow, but, from the 26th to the 31st I'll be completely unavailable or I get an early divorce. Please let's PAUSE these games, the other games I play the TD's will hopefully force the pause, they're well aware of my current condition... |
25 May 18 UTC | Autumn, 1864: GameMaster: Union voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
25 May 18 UTC | Spring, 1865: congratulations |
01 Jun 18 UTC | Spring, 1865: GameMaster: Union voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
01 Jun 18 UTC | Spring, 1865: Unpause all! Hello I'm back, was able to put in moves for a dozen games, except for this one, tonight or tomorrow morning I may be able to |
02 Jun 18 UTC | Spring, 1865: GameMaster: Union voted for a Pause. If everyone votes Pause the game stop and wait till everybody votes Unpause. Please consider backing this. |
02 Jun 18 UTC | Spring, 1865: I have unpaused both |
02 Jun 18 UTC | Spring, 1865: welcome back |
07 Jun 18 UTC | GameMaster: Confederacy voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
07 Jun 18 UTC | I think you have this game also. I have voted for a draw which will give you the match victory, if you are interested. |
07 Jun 18 UTC | It is tempting. This games takes a lot of time for figuring out the best set. |
08 Jun 18 UTC | Thanks, good match. |
08 Jun 18 UTC | It was an interesting situation, with two of your southern armies you would easily grow 2 scs per year, but only one building spot available. Meanwhile, I would keep building as well, since my northern units would conquer Ungava and Anchorage. It means you'd reach at least the 24th SC in two years, but then you'd probably only own some 18 units, in 1869, while I'd own 20 units in 1868. Noting that my advanced fleet would right next hit Vancouver, and I would keep trying to make more fleets to the pacific this way, what you could avoid for a while, until my Mass fleet sail through the coast to N.Scotia. I would end up losing Dominicana in about two years, but I could retreat it south and make it a rogue fleet. In the land, I feel I had the upprt hand in the midwest, though our core centers were somewhat stalemated. I am not sure I'd easily win, with good chances for a real draw (since victory is at 34 of 59) what would be especially nice for a variant of this size. |