Finished: 12 AM Fri 27 Jul 18 UTC
No games
14 hours /phase
Pot: 40 D - Autumn, 1680, Finished
Atlantic Colonies, No messaging, Anon, WTA
1 excused NMR / no regaining / extend the first 2 turn(s)
Game won by The Ambassador (1948 D (B))

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14 Jul 18 UTC Spring, 1675: (The Ambassador): I love this map. So pretty.
14 Jul 18 UTC Spring, 1675: (GOD): Yeah, one of my absolute favourites. Super balanced too :)
15 Jul 18 UTC Spring, 1675: GOD (Moderator): Zer
15 Jul 18 UTC Spring, 1675: GOD (Moderator): Oh excuse, I've just been testing something. Keep playing :)
27 Jul 18 UTC Congrats Amby.

Nikhil I congratulate you for being one of the worst gunboaters, we could have stopped Spain.
27 Jul 18 UTC Thanks GOD. I always enjoy this map. Always challenging but always fun whether you win, lose or draw.

I agree though re: the lack of coordinated effort to stop me. It was clear early on that me and Portugal would butt heads, likewise France and England. But with Portugal checking out/NMRing too often, you guys really should've buried the hatchet and coordinated. Yes, that's hard in gunboat, but at least stop attacking each other!

I felt the 16 hours was a serious challenge for me. I prefer 48 hour games as I am so slack and even NMR on those. So cracking a win on a 16 hour game is a real coup.

That said it wasn't plain sailing and would've gone another way with a couple of things changing.

Appreciate the challenge and better luck to all next time.

PS - I cover this off in the next episode of Diplomacy Games podcast although I don't mention the specifics as it was gunboat.
27 Jul 18 UTC Well since the game is over, you are allowed to talk about every Detail of this as much as you want :)
27 Jul 18 UTC Sweet. But we recorded this week a back to back 2 episodes, so we won't cover this one off blow by blow by a good 4-6 weeks now.