18 May 19 UTC | Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed. |
18 May 19 UTC | Spring, 1860: Info: This is a choose your country game. |
16 Jun 19 UTC | Spring, 1866: ...wow, somehow I thought that was an autumn turn rather than a spring one :/ |
16 Jun 19 UTC | Spring, 1866: indeed... Your situation was already not very good... It will not help... |
20 Jun 19 UTC | Autumn, 1866: Is this worth pursuing this one ? - Chesapeake is destroyed - Tenn must retreat to Georgia ( -> a building center ) - Next Spring, you have 12 centers ( and 11 units ) and I have 16 + 3 units ( 8 more ). - I have a fleet in East Coast threatening 4 centers among whom your last 2 building centers - 100 % you lose Manitoba, Minn and NCar next turn - ... |
21 Jun 19 UTC | Autumn, 1866: Do you find enjoyment only in victory? Survival for as long as possible is its own tactical puzzle. |
21 Jun 19 UTC | Spring, 1867: When it is done, it is done... |
21 Jun 19 UTC | Spring, 1867: There is no much enjoyment when there is no challenge. |
06 Jul 19 UTC | GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat. |