Finished: 11 AM Sat 06 Jul 19 UTC
Private CptMouse
2 days /phase
Pot: 2 D - Spring, 1869, Finished
2 excused NMR / no regaining / extend the first 2 turn(s)
Game won by CptMike (1575 D)

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Chat archive

Country:


18 May 19 UTC Spring, 1860: GameMaster: Please remember that negotiations before the game begins are not allowed.
18 May 19 UTC Spring, 1860: Info: This is a choose your country game.
16 Jun 19 UTC Spring, 1866: ...wow, somehow I thought that was an autumn turn rather than a spring one :/
16 Jun 19 UTC Spring, 1866: indeed... Your situation was already not very good... It will not help...
20 Jun 19 UTC Autumn, 1866: Is this worth pursuing this one ?
- Chesapeake is destroyed
- Tenn must retreat to Georgia ( -> a building center )
- Next Spring, you have 12 centers ( and 11 units ) and I have 16 + 3 units ( 8 more ).
- I have a fleet in East Coast threatening 4 centers among whom your last 2 building centers
- 100 % you lose Manitoba, Minn and NCar next turn
- ...
21 Jun 19 UTC Autumn, 1866: Do you find enjoyment only in victory?

Survival for as long as possible is its own tactical puzzle.
21 Jun 19 UTC Spring, 1867: When it is done, it is done...
21 Jun 19 UTC Spring, 1867: There is no much enjoyment when there is no challenge.
06 Jul 19 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.