12 Apr 21 UTC | Autumn, 1504: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
19 Apr 21 UTC | Spring, 1505: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
22 Apr 21 UTC | Autumn, 1505: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
25 Apr 21 UTC | Autumn, 1505: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
02 May 21 UTC | Autumn, 1506: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
09 May 21 UTC | Autumn, 1507: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
21 May 21 UTC | Autumn, 1509: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
24 May 21 UTC | Autumn, 1509: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
31 May 21 UTC | Spring, 1510: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
08 Jun 21 UTC | Autumn, 1511: GameMaster: Game was extended due to at least 1 member failing to enter orders and having an excused missed turn available. This has un-readied all orders. |
10 Jun 21 UTC | GameMaster: Huron voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |