Finished: 07 PM Wed 01 Sep 21 UTC
Cold War-157
1 day /phase
Pot: 2 D - Autumn, 1966, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by goldfinger0303 (2136 D)

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31 Aug 21 UTC Spring, 1960: Good luck
31 Aug 21 UTC Autumn, 1960: Thanks! You too!
31 Aug 21 UTC Spring, 1962: Man I always guess wrong on India 50/50s
31 Aug 21 UTC Spring, 1964: I'm tired af so I'll be heading to bed for now. Gnite!
31 Aug 21 UTC Spring, 1964: No worries. You can finish beating my ass in the morning!
31 Aug 21 UTC Spring, 1964: Hahaha not so sure that's how it's going but I'll take it
31 Aug 21 UTC Spring, 1964: Do you have some experience playing on this map by the way?
31 Aug 21 UTC Spring, 1964: Yeah I do. I was a top ~5-10 player on the last round of the Nexus Cold War tourney. I'm using this as a warm-up for the next round.
31 Aug 21 UTC Spring, 1964: That makes sense. This is my first time playing it lol. Good luck with the tourney!
31 Aug 21 UTC Spring, 1964: Is there any chance I'd be able to ask you after the game about some of the like basics for how to play this map? It's pretty clear that you're way ahead of me in understanding like goals or such behind the map that I'm missing.
31 Aug 21 UTC Autumn, 1964: Well you're doing extremely well for your first time. You've been winning 50/50s like crazy haha. I'd be happy to talk about the variant a bit after.
31 Aug 21 UTC Autumn, 1964: I could tell last night that you were mostly playing level 2 every time which helped. I think my play on the big picture was just awful to never be able to get an advantage, though.
31 Aug 21 UTC Autumn, 1965: Not knowing that fleets in West Germany can't hit East Germany is an L
31 Aug 21 UTC Autumn, 1965: Europe is way too tiny lol
31 Aug 21 UTC Autumn, 1965: Yeahhhh, I have to change up my thinking a bit.

Big picture-wise, I think your only mistake was building F London and not NY. You have to have something kicking around back there in North America to keep my fleet in check. Because the build I got from Brazil and the positioning of that fleet behind your lines is likely the game changer.
31 Aug 21 UTC Autumn, 1965: Yeah VDIp has the worst map of this variant. Conspiracy is pretty nice with it, but the quality of competition there is...lacking.
31 Aug 21 UTC Autumn, 1965: Yeah I was kinda going off what I saw at a glance on other maps. I know the U.S. side tended to get kinda screwed so I didn't give it much focus.

I figured Paris was the worse build over London though, since idk if it did anything for me.
31 Aug 21 UTC Autumn, 1965: I'm similarly iffy on what going for Japan did for me over an India bounce tbh
31 Aug 21 UTC Autumn, 1965: There's actually quite a debate over the Japan vs India opening. I personally favor the India one, because it slows down the USSR, which tends to get off to a quicker start, and also delays that army from going to Iran and then Armenia. But there's merits to both. Some USSR players go much harder in the Pacific than I did, so Japan is a plus.

The Paris build was good. It almost 100% saved Istanbul and West Germany.
31 Aug 21 UTC https://mailchi.mp/2ee787a51143/the-cold-tour

The diplomacy briefing might have some good write-ups on strategy for this map. Anything I say is more just general bits of flotsam that have been floating around.

Generally speaking, there are 4 areas of conflict on the map. East Asia, The Mediterranean, Europe, and North America. This is roughly ordered in descending order of importance. Control over these theatres should be considered separately, and allocate units in these theatres according to how many enemies there are.

For example, my success came from the fact that you abandoned North America, essentially. You never crawled an army down the coast. Never built a fleet in the Atlantic to take Brazil (which is usually NATO). Never attempted to move your armies over to Asia. So from the beginning I had 1 unit tying up 2-3 of yours. This left room for me to overmatch you in the other regions. Asia, specifically. I dedicated 5 to your 3.

The key to winning, imo, is to 1) Tie up as many enemy units in a region with as few as possible if yours. Asia and North America are best at this, but it can be done in the Med or Europe as well. 2) On the flip-side, clean up units in the regions you're overmatching them in, and steer them in one direction. No breakaway units.

But generally speaking, NATO needs to get creative with convoys. Convoys to Colombia. Convoys to Kamchatka. Etc.

Hopefully that's a good start on what you had wanted.

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