12 Sep 21 UTC | Spring, 1960: GameMaster: Please remember that negotiations before the game begins are not allowed. |
12 Sep 21 UTC | Spring, 1960: Info: This is a choose your country game. |
12 Sep 21 UTC | Autumn, 1961: Alright we've been playing a live game sort of but Ineed to go now |
12 Sep 21 UTC | Spring, 1962: I think this year will be decisive. Once the center difference grows to 2, there is baisically no chance for the weaker one to win. |
12 Sep 21 UTC | Spring, 1964: Very tight game |
12 Sep 21 UTC | Spring, 1964: Yes, I'll have to take time to think about my next move. Sorry to keep you waiting, I'll do it later. |
12 Sep 21 UTC | Spring, 1964: okay yeah I'd like it if you could enter your moves but take your time |
12 Sep 21 UTC | Okay, you won |
12 Sep 21 UTC | Gg |
12 Sep 21 UTC | Diplomacy technically doesn’t have luck but a lot of times it comes down to guesses |
12 Sep 21 UTC | Yeah, in 1v1 games there are more guessing games than in others. |
12 Sep 21 UTC | However, I think I know what move made me loose: leaving Tunis. |
12 Sep 21 UTC | Yeah and I was lucky with the guess at Norwegian Sea and I could slip an army behind your lines |
12 Sep 21 UTC | That was a start that brought you in a good position without having a center fewer than me, yes. it was a good guess. |
12 Sep 21 UTC | Yeah wanted to try something different than the standard moves, most people aren’t brave enough to leave Leningrad open |
12 Sep 21 UTC | Yeah also it’s interesting to note that many centers that are with NATO are neutral in this game, as NATO in real world is stronger. Though it is unrealistic for the Americans to land troops in the urals or Siberia and not die to winter |
12 Sep 21 UTC | The map is one of the most balanced 1v1 map. In the stats is pretty much 50:50. In Scenarios like the Leningrad opening the move I made is the best for USSR, as in the good case I have a center more than you an in the bad case it's equal. |
13 Sep 21 UTC | yep true |