01 Feb 22 UTC | Autumn, 1872: tobi1 (Moderator): A technical issue prevents one member of this game to enter orders. To get some time sorting this out, the game was extended by one day. |
15 Feb 22 UTC | Autumn, 1875: GameMaster: China voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
07 Mar 22 UTC | Spring, 1881: GameMaster: Turkey voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
09 Mar 22 UTC | Good job Japan, it was tough once you got moving and growing so fast! |
09 Mar 22 UTC | Gg |
09 Mar 22 UTC | There wasn't much anyone could do by themselves |
09 Mar 22 UTC | GG thanks everyone. Getting a decent start over Russia and China made all the difference on this map, corners are good factions to draw. WTA in a gunboat game on this map on reflection is harsh, some factions at such a disadvantage. |
09 Mar 22 UTC | Good game errrrybody |
09 Mar 22 UTC | My biggest surprise was realizing that I can't convoy an army through the Suez Canal, which really screwed my plans eastward and getting armies into Bengal and around the mountains. |
09 Mar 22 UTC | Basically made Angora and Constantinople useless after a certain point. |