Finished: 01 PM Tue 04 Jul 23 UTC
American Civil War-11
1 day /phase
1 excused NMR / regain after 5 turn(s) / extend always
Game won by CoffeeAndKeyboards (1715 D)

< Return

Chat archive

Country:


28 Jun 23 UTC Spring, 1860: Good luck and have fun! :)
28 Jun 23 UTC Spring, 1860: glhf
29 Jun 23 UTC Autumn, 1860: Unorthodox strategy, letting me get ahead an SC this early xD
29 Jun 23 UTC Autumn, 1860: Not trying to mock you, just genuinely curious if that was a mistake or if there is some plan behind it.
29 Jun 23 UTC Spring, 1861: it's a genuine strat
02 Jul 23 UTC Spring, 1863: it's not evident in this game, but I always found that taking Cape May as Confederacy or East Coast as Union is the most important goal to accomplish early into a game. You did a great job kicking it out though
02 Jul 23 UTC Autumn, 1863: True, the naval side is pretty important, I figured, even though this is my first time playing this map.
Biggest regret is my fumble that allowed your army into Kentucky. Once that happened, things started falling apart.
03 Jul 23 UTC GameMaster: Confederacy voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
03 Jul 23 UTC Gg
03 Jul 23 UTC GG
03 Jul 23 UTC I guess I could have dragged this out a bit, but there really is no coming back at this point without some generous mistakes on your end
03 Jul 23 UTC I think you did the right thing. You really shouldn't have went to Deep South