Finished: 08 AM Wed 13 Sep 23 UTC
1v1 - American Secession War-112
2 days /phase
Pot: 2 D - Spring, 1865, Finished
1 excused NMR / regain after 5 turn(s) / extend always
Game won by lambda.nrx (1420 D)

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10 Sep 23 UTC Spring, 1860: ok im here for a rematch on a different one!
10 Sep 23 UTC Spring, 1860: now u have the favored one xd
11 Sep 23 UTC Autumn, 1863: Interesting game, I can't tell who is going to win.
11 Sep 23 UTC I think u have the W in the pocket
11 Sep 23 UTC Yes. At that time I had to disband an unit, which doesn't happen often on this map from a winning position, but my position was good enough so it didn't matter.
11 Sep 23 UTC You had way more centers but I didn't allow you to use them for builds. That's in general an important part of winning here I found, focus more on preventing the enemy from building than from gaining centers.
11 Sep 23 UTC i agree. I used this logic in the Germany vs Italy game. Thought I’m not as comfortable on this map as on the classic one. Gg
11 Sep 23 UTC GameMaster: Union voted for a Concede. If everyone (but one) votes concede the game will end and the player _not_ voting Concede will get all the points. Everybody else will get a defeat.
11 Sep 23 UTC Yeah, Germany vs Italy works quite similar. It's my favourite one of the 1v1 variants on the classical map.