05 Feb 24 UTC | Spring, 1601: oh geeze, this map |
05 Feb 24 UTC | Spring, 1601: There are two types of units: Kings (K), also referred as armies or monarchs, and Knights (N), also referred as fleets or horses. Each type of unit moves and supports according to the adjacency they would have in chess. Powers can build in any owned supply center alongside their first two rows. For example, the Ottomans can build anywhere between A1 and A7, or between B2 and B8, as long as they own the supply center in question. There are no retreats: all dislodged units are taken off the board. There are no convoys. |
05 Feb 24 UTC | Autumn, 1601: I honestly wasn't sure how I'd feel about this one, but... it's... interesting. |
05 Feb 24 UTC | Autumn, 1601: I also had no idea you could change the movement types of the units. That's good to know for my Variant I'm working on. |
05 Feb 24 UTC | Autumn, 1601: ok; i kind of love this map. mixing chess and diplomacy. this is going to be fun. |
06 Feb 24 UTC | Spring, 1602: Me: oh I got a build, that's fun Tea Time: RRIIIIPPP AND TEEAAARRRRRR |
06 Feb 24 UTC | Autumn, 1602: Full disclosure, not sure what's going on so lol |
06 Feb 24 UTC | Spring, 1603: i have to keep reminding myself that one piece/unit can't take another piece/unit, as in chess. diplo rules still apply. |
06 Feb 24 UTC | I hate this map |
06 Feb 24 UTC | GameMaster: Ottomans voted for a Draw. If everyone votes Draw the game will end and the points are split equally among all the surviving players, regardless of how many supply centers each player has. |
06 Feb 24 UTC | Ok, I'm down to draw then. I don't want anyone to have to play something they hate, just out of a social obligation to the group |
06 Feb 24 UTC | I'm honestly a bit lost, as well An interesting map but I'm just kind of randomly doing stuff and I don't really get the tactical enjoyment |
06 Feb 24 UTC | it's the last turn I think |
06 Feb 24 UTC | Oh you're right |