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A place to discuss topics/games with other webDiplomacy players.
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Jonathan (1002 D)
29 Dec 13 UTC
Move tester
Hi guys, does anyone know an applet/website where I can test moves to see the outcome? I am uncertain about some situations in my current game and want to find out what the best move would be.

Thanks
3 replies
Open
David E. Cohen (1000 D)
13 Sep 13 UTC
New Variants in Development
Since some of my variants are played here, I wanted to let you all know I have another "one and a half" variants in development, the "one" being Spice Islands, (Southeast Asia and the adjacent Islands), and the "half" being East Indies (a combination of my existing Maharajah's variant with Spice Islands). Starting maps can be found at http://diplomiscellany.tripod.com/id23.html . I'd love to get comments, so I can make improvements before I finalize the maps.
89 replies
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Sumner (1001 D)
28 Dec 13 UTC
New Game :1914!
We need four more players to join the 1914 game.
7 replies
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SandgooseXXI (1294 D)
28 Dec 13 UTC
New Year kickoff
Hey all, to get this new year started, I'd like to invite persons who would like to spend 200+ points on a classic semi-anon diplomacy game. If you are interested, please post within, nothing like a new years resolution to blow money!
1 reply
Open
GunLoader85 (1051 D)
27 Dec 13 UTC
Looking for a sub
I am looking for a sub from tomorrow until tuesday.


1 reply
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~ Diplomat ~ (1036 D X)
25 Dec 13 UTC
Any one for a live game now?
Please?
0 replies
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pyrhos (1268 D)
23 Dec 13 UTC
(+2)
merry Christmas all :D
Thanks all vdip players for a wonderful year with lots of fun games! Thanks all and have a good time with your families :D
14 replies
Open
Hypoguy (1613 D)
23 Dec 13 UTC
Looking for a stand-in
Looking for someone to watch over two of my games for a few days (between Christmas and NewYear). I'm happy to return the favour on another occasion next year. Anyone?
0 replies
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sinax (1006 D)
21 Dec 13 UTC
it's cool!!!!!!
hey guys! ROMEWARD BOUND is waiting you! it'scool, and you can amuse yourself in a map very dufferent from the classic one!

come in! we need only 6 players more among 12 to start!
3 replies
Open
nesdunk14 (767 D)
21 Dec 13 UTC
Imagonnalose second bracket
Hey all, just thought maybe more people wanted to play one on one than were able to fit in the first bracket. For all the rules, see Imagonnalose's post below. Please write here for slot requests.
0 replies
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sinax (1006 D)
21 Dec 13 UTC
(+1)
join us!!!!
Palimpsest needs only 2 players more to start!!!!

it's a huge and cool game: join us!!!!!
1 reply
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Anon (?? D)
21 Dec 13 UTC
fog of war game
Awesome mode: fog of war. Classic map, only 2 coin bet. Still need 4 people, choose your own country. First come, first serve! gameID=17370
0 replies
Open
Imagonnalose (992 D)
18 Dec 13 UTC
Super Bowl 2014
So I've got the Seahawks winning the Super Bowl. (And before you panic, my team is the eagles...I don't predict them making it this year ..... sniff....)
30 replies
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drano019 (2710 D Mod)
13 Dec 13 UTC
Mod forced pauses/extends
See below.
86 replies
Open
Wade (1004 D)
17 Dec 13 UTC
Name Change
I joined playing a private game with a few folks I went to High School with. I wasn't really planning on playing anymore after that. But I ended up enjoying the game. Is there a way to edit my profile name?
7 replies
Open
RUFFHAUS 8 (2490 D)
03 Dec 13 UTC
Death And The King's Horsemen - Game 3: Official Game Thread
This is the official game thread for Death And The The King's Horsemen - Game 3
48 replies
Open
drano019 (2710 D Mod)
21 Oct 13 UTC
(+2)
The King is Dead!
So I was just thinking about an old forum post that I read (I believe on webdip) about a variant of Diplomacy that I thought would be extremely interesting. More to follow.
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RUFFHAUS 8 (2490 D)
28 Nov 13 UTC
(+1)
Disagree away. It's your concept, but it makes absolutely no sense at all. Why would anyone every agree to play the traitor? It's hard enough the way I'm suggesting. It's impossible the way you are stating it. It's just a waste of time for the traitor to play, and even more so if you identify the players roles once they are dead.

As for the extrapolation in middle of the game comments these are invalid since your stipulations for victory conditions were vague and do not explain this. I'm extrapolating because it makes no sense to play as the traitor your way.
drano019 (2710 D Mod)
28 Nov 13 UTC
Ruffhaus -

Per my original post:

Objectives:

The King: Survive and kill all Rebels AND the Traitor
The Knights: Kill all Rebels AND the Traitor. Keep the King alive.
Rebels: Kill the King (without the only survivor being a Traitor).
Traitor: Death of ALL other players. Even other Traitors.

The game ends when the King is killed, or when all of the Rebels and Traitors are killed.

The game ends when the King is killed. That means if there's a rebel alive when that happens, they win. Period. If it doesn't work well for Diplomacy here on the website, we can modify it. We've already done that with the Imperial game, making the traitors able to work as a "team" essentially.

As for it being impossible, you yourself earlier in this thread said that THAT was what made it interesting. The traitor has a SUPER hard objective. They have to get the Knights/rebels to fight each other while they grow. They have to keep the game balanced. If either side gets too strong, they risk losing. If they can keep it balanced, they have a chance to grow. The traitor has to play the long game.
RUFFHAUS 8 (2490 D)
28 Nov 13 UTC
(+1)
Very well then. I think it's poorly worded though, which has created the confusion. It's insanity to play as the traitor, particularly if the players badges are revealed on death. It's not a matter of having to play the long game. I get that. I get that it's super hard. What you don't understand is that the rules you are telling me to use make it impossible for the traitor. That's something completely different than super hard.
drano019 (2710 D Mod)
28 Nov 13 UTC
It's not impossible. Nearly? Probably. But it's meant to be. If the Traitor can successfully grow to a 12-13 SC size while keeping the knights/rebels on even footing, he can make a move to jump to 18 SCs. Once that happens, there's av ery good chance the Traitor can win. Nearly impossible? Likely. But it's meant to be.
GOD (1791 D Mod (B))
28 Nov 13 UTC
Aye I agree with Ruffhaus
GOD (1791 D Mod (B))
28 Nov 13 UTC
I also just think that the variant becomes less interesting through this...I mean when the traitors( have to change sides multiple time, everyone knows that these are the traitors...but as I understood it, you could never be too sure of your friends and always be cautious because there always might be a traitor in a cloak and with a dagger...well, too sad :(
HawknEye007 (1135 D)
28 Nov 13 UTC
(+1)
Knights could easily switch sides based on confusion or misunderstanding, not just traitors.

I say this is Drano's creation and I like his rules. Traitors have it tough, but I'd enjoy that. Mind games are fun.
And when the knights and rebels are fighting each other so fiercely, it is less likely that they dare to divert resources on the traitor(s).

I have seen traitors winning the card game, and I think it is also possible at our Diplomacy adoption.
Battalion (2386 D)
29 Nov 13 UTC
(+1)
I think that once the rebels have made themselves known, the traitor is able to do as he wishes. The King will want to focus all of his resources on the rebels, while the rebels just do everything that they can to get at the King. If the traitor decides to attack someone, neither side will really want to divert resources to deal with him, especially as he is unlikely to be a threat until the endgame. In that respect, the traitor is in an extremely strong position for as long as he can keep things balanced. As soon as that balance slips, one side will have the resources to deal with him.
fasces349 (1007 D)
29 Nov 13 UTC
@Battalion, that's exactly what I said in game.

The goal of the traitor is, until he is strong enough to be by himself, to balance between the rebel and the knight, if the rebels are winning, he should pretend to be a knight to prevent the rebels from finishing while simultaneously gaining centers. Once the knights start winning he should switch sides and start attacking the knights.

The goal of the traitor should be a balancing act, make sure neither the rebels nor the knights get too powerful.
Battalion (2386 D)
29 Nov 13 UTC
I'm not even that sure that the pretence needs to be maintained - in many ways the traitor has the fortunate position of being the primary enemy of neither side. Once the battle between King and rebels begins to rage, the traitor can get away with revealing his identity (it will be hard to keep things balanced without doing so).
steephie22 (933 D)
29 Nov 13 UTC
Is there any upcoming game? I'd be in again, I think I'm in the first right now, could be second. It's the 1897 variant if my memory is worth shit.
Either way, the idea that a traitor's role is possible, and/or even not that hard, is well-substantiated.
Chaqa (1586 D)
30 Nov 13 UTC
So let me get this straight:

For the traitor to win, first the king has to die and THEN the rebels? Not the rebels and then the king?

Seems like for anyone to win, their opposing side PLUS the traitor should be killed.
fasces349 (1007 D)
30 Nov 13 UTC
@Chaqa: The king has to be the final person to die for the Traitor to win. For the King to win the traitor has to be eliminated.
Right, if the traitor is stupid enough to kill the King when rebels are still here, he conveniently gives the game to the rebels.
Chaqa (1586 D)
30 Nov 13 UTC
Seems stupid.
Chaqa (1586 D)
30 Nov 13 UTC
The rebels shouldn't win with the traitor alive.
dD_ShockTrooper (1154 D)
30 Nov 13 UTC
(+1)
^But if the king's dead, the knights lose by default, but they might still be in the game. What happens then? Normally, the game would end and rebels declared victor, avoiding that problem.
I think your query comes down to a matter of Diplomacy's end-game mechanism. It will be good if the system can be modified to allow a concession to be made to more than one player - this allows the rebels to be declared victors when the King is dead.
steephie22 (933 D)
30 Nov 13 UTC
^Great, then nothing needs to be changed, right? I'd swear this is exactly how it works with concede button... Basically you agree to not be part of any draw.
the bad thing is that the concede thing only works when all except one players do it, so as I said, you can't have a concession made to, say, two rebels
steephie22 (933 D)
01 Dec 13 UTC
Not even if those 2 rebels vote draw? I thought it was possible.
drano019 (2710 D Mod)
01 Dec 13 UTC
Nope, Lukas is right. What would have to happen is that when the game is over, all the "losers" just enter holds while the "winners" take their SCs and then draw. A bit tedious, but that would then give the proper people the "win".
RUFFHAUS 8 (2490 D)
01 Dec 13 UTC
Actually a great deal needs to be changed if you really want there to be more of these games. I won't walk away from GMing the 4 that are in progress, but I will; not take on more of them until this is fleshed out better. I'll certainly never play this under the the concept that the rebels do not have to kill the traitors(s) as well. Why would anyone ever agree to be the traitor? People will just quit the game as soon as it's assigned to them. And why not. It's an automatic loss. It is impossible to win as the traitor under the rules at the top of this thread. I misunderstood them slightly earlier, which is why I defended the point that it was merely very difficult, and said that made it fun.

I think it was a good concept, but the ruling is poorly worded and confusing (as evidenced by the many posts here), and now upon seeing drano's clarifications, it's not completely thought out for playability. It's just a flawed concept which these initial games have proven. It's a completely unplayable arrangement for the traitor.

Furthermore there is no reason for the requirement for the "losers" to stop playing the Diplomacy game. The SRG is a special rules victory, not a Diplomacy victory. This talk of having "losing" players hold while the "winners" take their remaining centers is just silly, and there are absolutely no rules for that at all. You're making up rules on the fly now.

The only way the DRAW buttons should be used is if the GM directs players to do so because the game is over. The rules specifically say that the game ends when the king is killed, or when all of the rebels and traitors are killed. There is no mention of conceding or holding until eliminated.
Lukas Podolski (1234 D)
02 Dec 13 UTC
(+1)
Ruffhaus I think you are taking things a bit too far concerning the rule-making, um, frenzy, if any ...

What drano suggested about the losers holding is not a new rule ... it is a recommendation to facilitate the ending of the game once the winners and losers are determined - and it was recommended in light of the current game-ending system of Diplomacy itself.

I would propose we cancel the game after knowing who wins and loses though - it's a SRG as said and it would be enough if the winner(s) is/are acknowledged openly in the thread. Of course, a reason to oppose this is the effect on Vdip points and statistics - but personally I don't think the points and number of games won/lost are so important.
drano019 (2710 D Mod)
02 Dec 13 UTC
Ruffhaus -

Again, of all people, I would think that YOU would agree that the traitor's role as written is, while extremely difficult, also extremely intriguing. I mean, you always rant about how people need to stop being "dot grabbers" and focus on the larger strategy, and that's EXACTLY what the traitor must do.

Look, no one is denying that it's extremely difficult as the traitor to win. It's supposed to be. The traitor must essentially solo the game while also keeping the game balanced. It's incredibly hard, and most will almost assuredly fail.

However, making the rebels eliminate the traitor(s) as well completely ruins the balance of the game. Why would the traitor ever do anything except pretend to be a rebel if that were the case? If the traitor acted just like a rebel, and diplomed with others as if he was a rebel, there would be ZERO way to know who the traitor is. That would lead to an end game where instead of the rebels being able to declare victory, they would have to not only kill the King, but then eliminate their OWN TEAMMATES. The traitor could easily hide within the Rebels and then, instead of the traitor having no chance, the Knights would have absolutely zero chance of victory since they'd be outnumbered in every single game. How do you win when you're outnumbered from the start AND you don't even know who you enemy is?

Regarding the rule "making"...Lukas is absolutely right. No one is trying to make "rules". I was simply building on the conversation going on. I was saying that there is no way to "concede" to a team, and that if we wanted the winning team to be able to "win" in vdip mechanic, they'd have to eliminate the others and then draw. Personally, I'd be fine canceling as Lukas suggested. I know people would object to a large draw for Vdip points and stat reasons, and canceling would go around that.
steephie22 (933 D)
02 Dec 13 UTC
Ruffhaus is focusing on the larger strategy, but there is none for the traitor it seems...
fasces349 (1007 D)
03 Dec 13 UTC
(+2)
I think the traitor would be much more balanced if his object was to solo (18 scs) rather then eliminate everyone.
drano019 (2710 D Mod)
03 Dec 13 UTC
Fasces -

The game isnt supposed to be balanced. The traitor is supposed to be at a big disadvantage. Thats how its supposed to work.

As for making soloing the traitors objective, woukdnt it be weird to have 6 people play a SRG whike 1 person is essentially playing a normal game? That strikes me as extremely odd.

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290 replies
drwiggles (1582 D)
12 Dec 13 UTC
Not many WTA fans here compared to webdip, eh?
Every time I start a WTA game here, few if any players join. Most of the new games are PPSC. I'm not gonna gripe about PPSC, but where are all the WTA players?
3 replies
Open
taylor4 (936 D)
10 Dec 13 UTC
Wargaming Theater of the Absurd
RE: www.theguardian.com/.../nsa-spies-online-games-world-warcraft-second-life - The USA's New York Times online Dec.10, 2013, & UK's Guardian day before report that so-called "stolen" files allegedly reveal purported surveillance of Video Gaming, especially Chat and Anonymity features, by civilian & Military Intelligence units. - Should they get a Life, or stick to bugging chess tournaments? Discuss
7 replies
Open
tiger (1653 D)
06 Dec 13 UTC
(+1)
RIP Nelson Mandela
You were an inspiration to many, you will be missed!
61 replies
Open
Anon (?? D)
10 Dec 13 UTC
Need a replacement
gameID=16995
WWIV
not a bad position - should be pretty easy to pick up where this player left off.
3 replies
Open
^__^ (1003 D)
10 Dec 13 UTC
Advertise games where someone left here
This thread will be used from now on to post games where someone left if it's anonymous or something like that.
0 replies
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Jimbozig (1179 D)
10 Dec 13 UTC
test
test
1 reply
Open
Retillion (2304 D (B))
08 Dec 13 UTC
Replacement needed for Inca-Empire in WWIV (V6.2).
This password game, gameID=16774, is only at the end of its first year and one of our players is missing : Inca-Empire. If you are a good communicator who does not NMR, please consider joining and write me a PM for the password.
4 replies
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Gumers (1801 D)
08 Dec 13 UTC
901 known world doubt
A fleet transforming to an army can be supported by another unit? And that support would be valid?
6 replies
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Anon (?? D)
07 Dec 13 UTC
Replacement ethiopia
http://vdiplomacy.com/board.php?gameID=14684
0 replies
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RUFFHAUS 8 (2490 D)
07 Dec 13 UTC
The King is Dead - Game 1 - Official Game Thread
Winter 1900 - General Cool of England is the king. Long live the king!
1 reply
Open
Anon (?? D)
07 Dec 13 UTC
WWIV 6.2 map question
gameID=16844

On the new WWIV map, are armies allowed to move from land directly to islands that border the land? For example GLP, CPV, REU, etc.
2 replies
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Tsar Maple (924 D)
06 Dec 13 UTC
Quick Question
Is there a way to add friends on here? Just to message in the future?
1 reply
Open
caliburdeath (1013 D)
05 Dec 13 UTC
Multiple concession?
Might it be better if concede simply gave up your piece of the pot?
6 replies
Open
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