Ruffhaus -
Again, of all people, I would think that YOU would agree that the traitor's role as written is, while extremely difficult, also extremely intriguing. I mean, you always rant about how people need to stop being "dot grabbers" and focus on the larger strategy, and that's EXACTLY what the traitor must do.
Look, no one is denying that it's extremely difficult as the traitor to win. It's supposed to be. The traitor must essentially solo the game while also keeping the game balanced. It's incredibly hard, and most will almost assuredly fail.
However, making the rebels eliminate the traitor(s) as well completely ruins the balance of the game. Why would the traitor ever do anything except pretend to be a rebel if that were the case? If the traitor acted just like a rebel, and diplomed with others as if he was a rebel, there would be ZERO way to know who the traitor is. That would lead to an end game where instead of the rebels being able to declare victory, they would have to not only kill the King, but then eliminate their OWN TEAMMATES. The traitor could easily hide within the Rebels and then, instead of the traitor having no chance, the Knights would have absolutely zero chance of victory since they'd be outnumbered in every single game. How do you win when you're outnumbered from the start AND you don't even know who you enemy is?
Regarding the rule "making"...Lukas is absolutely right. No one is trying to make "rules". I was simply building on the conversation going on. I was saying that there is no way to "concede" to a team, and that if we wanted the winning team to be able to "win" in vdip mechanic, they'd have to eliminate the others and then draw. Personally, I'd be fine canceling as Lukas suggested. I know people would object to a large draw for Vdip points and stat reasons, and canceling would go around that.