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A place to discuss topics/games with other webDiplomacy players.
Page 108 of 160
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butterhead (1272 D)
13 Apr 13 UTC
(+6)
The Buttergoose tournament!!!
"I'm dying for tourneys on this site, I don't get enough."
This was a statement from Sandgoose. I find this as a plea for us to start a new tournament. I am thinking of a version similar to the Whittle Down Tourney:
584 replies
Open
Decima Legio (1987 D)
11 Dec 14 UTC
Variant description
About Builds criteria:
3 replies
Open
mfarb (1338 D)
10 Dec 14 UTC
past phases
is there a cache of all of the images of past phases? when i click the back button it combines the builds retreats and moves phase all into one. If there is not a way to get these, is it hard to do?
3 replies
Open
Anon (?? D)
07 Dec 14 UTC
Open Australia in WWIV map
gameID=20816

Not a horrible position, all things considered.
2 replies
Open
Luis Aldamiz (1261 D)
04 Dec 14 UTC
Pirates variant: clipper 2-spaces movement doubts
I asked in the preliminary phase of the game and seems a lot of players have the same doubts about how does the 2-space movement works, particularly regarding the intermediate space, if this one is occupied or attacked. The rules are unclear.
12 replies
Open
RoxArt (1732 D)
28 Nov 14 UTC
join if you dare - canceled game
who was in the game... as talked about i open a thread :)
13 replies
Open
Anon (?? D)
24 Nov 14 UTC
Missing one
http://vdiplomacy.com/board.php?gameID=21343
PW: 0Purps0
1 reply
Open
Firehawk (1231 D)
25 Nov 14 UTC
Test games on the lab
We need you to help test variants!
9 replies
Open
PTTG (808 D)
30 Nov 14 UTC
An asymmetrical variant: Empire and Barbarians
In essence, a well-fortified and strong "Empire," played by two players, holds a large number of starting territories. The remaining players are Barbarians and start out with one (or a similarly low number) army on the outskirts of the board.
5 replies
Open
The Ambassador (1948 D (B))
26 Nov 14 UTC
Aussie Aussie Aussie!
I was talking with kaner the other day and wondered how many other players here at VDip are Australians?
9 replies
Open
Anon (?? D)
26 Nov 14 UTC
gunboat - 12h phase, only reliable players gameID=21407
join guys!
http://vdiplomacy.com/board.php?gameID=21407
0 replies
Open
Spaceman98 (1363 D)
15 Nov 14 UTC
I would like to suggest a new variant
I have a proposal for a new variant map. Where/how do I submit it?
18 replies
Open
pyrhos (1268 D)
11 Nov 14 UTC
well im going on Sabaton cruise
Yes I actually will in 2 weeks! A concert on the Baltic sea I'll be awesome. Damn difficult to get tickets though, it was sold out 7 hours after the release.
15 replies
Open
Anon (?? D)
22 Nov 14 UTC
"A Faster Pace" 8 hour phase starts in 1 hour
http://www.vdiplomacy.com/board.php?gameID=21345
PPSC, anon, good standing.
How do you'all feel about a few phases per day ?
Need 6 more players I hope!
12 replies
Open
metaturbo707 (1032 D)
23 Nov 14 UTC
2 hour phase, 8am to 9pm EST only! experiment!
I want to try a game that has 2 hour phases, but orders are only allowed between 8am to 9pm EST daily. Please respond if interested and i will make the game. Start with a small 5 player Ancient Med. Maybe add a moderator. To start monday morning.
7 replies
Open
Mapu (2086 D (B))
16 Oct 14 UTC
Currently Logged In Symbol
Does knowing if someone is logged in serve any good purpose? It seems to me that the only thing it does is give people a tool to try and figure out who's who in anon games. Could it be safely removed? Comments welcome.
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Tomahaha (1170 D)
16 Oct 14 UTC
I know of some who try to submit orders last minute based on this as well. I would also not mind seeing the order status being disabled as it gives others an idea of a possible NMR about to happen, coupled with this logged in light, it's simply giving some an advantage that (in my opinion) should not exist (even though it is available to all and is therefore equal). I'm sure someone can point to a situation where one of these things can be useful but the overwhelming reason is one of unfair advantages.
Retillion (2304 D (B))
16 Oct 14 UTC
I find that symbol very useful. Indeed, when I check a game in which I am playing, it allows me to write first to the players that are logged in. It improves communication by allowing more exchanges of messages between players before a Phase happens.

Another use, is that it allows to initiate more easily an instant chat dialogue with a player via PM.

And for the record, I never play anonymous games.
Tomahaha (1170 D)
16 Oct 14 UTC
This PM situation...what is the real difference between an in-game message or a PM message? The PM reasoning just doesn't apply!
Discussion with those online first is valid but so very minor vs the unfair advantage in knowing NMR's are more likely,
Retillion (2304 D (B))
16 Oct 14 UTC
(+1)
This unfair argument does not seem real at all to me.

If any supposed advantage exists for everybody, then it is equal and it is fair.

It makes me think of somebody who would say that it is "unfair" to play, for example, chess, which is a totally fair game, with a stronger player because the game would then become "unfair".
RUFFHAUS 8 (2490 D)
16 Oct 14 UTC
(+9)
How shocking! Retillion is whining about the unfairness of something... What a crock of shit. What's unfair, dude is you rolling into games with a ready made list on ongoing alliances. That's what is "unfair." Until that behavior stops, your opinion on this any other topic of 'fairness' is worthless.
RUFFHAUS 8 (2490 D)
16 Oct 14 UTC
(+7)
The currently logged in message does allow you to see who is online, and that could facilitate more rapid conversation exchanges. In that respect it does serve some purpose. However, it also offer possible exploitation of anonymous games, and the feature that shows a player's online status, should really be offered as a choice upon login or in the settings tabs. There is no harm done in offering players the ability to lurk, and this would enhance the gaming experience of anonymous games, which some of us do play in specifically to avoid certain types of unethical gaming.
Retillion (2304 D (B))
16 Oct 14 UTC
(+2)
@ RUFFAUS 8 :

Can you read ? I have just written "This unfair argument does not seem real at all to me."
And then, you write "Retillion is whining about the unfairness of something..."

Can you read, RUFFHAUS 8 ?

I am also wondering about something : right after you have written your incredibly stupid message, you have already a +1, even though there are, at this very moment only 31 players logged on !

I am seriously wondering if you gave yourself this +1. But that couldn't be made with your account, could it ?
So, would the player who gave that +1 identify himself please ?

And by the time I wrote this message, you even have a second +1. How interesting...
Is there a second player that cannot read either ?
Retillion (2304 D (B))
16 Oct 14 UTC
And there you go : RUFFHAUS gets, again, right away a +1 for his latest message !
Tomahaha (1170 D)
16 Oct 14 UTC
(+1)
Also, I did spell out this feature is available to all, the problem still remains, it is counter to the game being the same to all and is especially troublesome in larger games where one area has a NMR about to happen whole in another area the players have no such "lucky situation", these people gain an advantage and are made aware of it ahead of time! So while it is available to all, it certainly does give an advantage to some and not to all. NMR's a the scourge of online Dip and they throw game balance out the window but now to make this already horrible situation even easier to take advantage of??? Who supports that? If you want to support such advantages that are not intended, then you are a poor sport and should be shunned!
Tomahaha (1170 D)
16 Oct 14 UTC
The unfair advantage does not seem real?
So you have no problem with England about to NMR, all can see it but you are playing Turkey and you can not adjust your order accordingly. Is that FAIR?
Hey, it's available to all so it can't be unfair? Nope, some gained an advantage while others did not, that sir is UNFAIR.
Tomahaha (1170 D)
16 Oct 14 UTC
(+2)
..and I gave Ruffy a +1 as well
too bad we didn't have any negative option, retillion would no doubt be floored at how many he picked up here!
Retillion (2304 D (B))
16 Oct 14 UTC
(+1)
@ Tomaha :

1° It is you who are complaining about the unfairness of something, not me !
2° Regarding the rest of RUFFHAUS 8's message, it is just a personal attack. How could you possibly agree, or even disagree, with his comment since you have never played with me ?

@ Everybody else : who gave the other +1 to RUFFHAUS 8 ?
Windir (1570 D)
16 Oct 14 UTC
Ignoring any rivalries between players, I agree with Retillion; in a non-anon game, I'll often send a message to the people who are online before replying to messages from people who aren't. Order of operations and all that.
Tomahaha (1170 D)
16 Oct 14 UTC
(+2)
No doubt that is a slight advantage of knowing someone is online and should be used. But the question is, is this more help or does it do more to harm the game in rewarding unfair advantages and the ability to help break the anon aspect (when in play)?

And no kidding Retillion does not argue the unfair angle. He looks to take advantage of things and his past posting point this out, he does not want to win a hard fought game, he simply wants to win at any cost, quality takes a back seat to his personal gains.
I pointed out how it most certainly IS unfair and he simply states I am the one complaining while he games the system to his personal advantage again and again.

I wasn't going to mention this but since Retillion asked...
How could anyone agree or disagree with his comment?
I went and looked to see if he is on to something or is he simply getting personal based on what he simply assumes?
Sorry pal but Ruff is on to something, I see at least 4 or 5 players you have played 5 times or more (over 1/3 of your games include these few players). I have to say this is looking quite fishy to say the least!
Battalion (2386 D)
16 Oct 14 UTC
I find the order status usefu; if a player has not yet saved moves, I know that if I message them they will see my message before they make their moves. I also agree with Retillion that I message those that are logged on first to maximise the chances of a fast reply. It's also another useful indicator of whether someone is ignoring your messages.
Retillion (2304 D (B))
16 Oct 14 UTC
@ Tomahaha :

Please try to see it the other way.

I, of course, do not support at all NMR's. You can see from my stats that I care a lot about not NMRing.

Would you please think about the idea that if the consequences of an NMR are potentially less problematic for the NMring player, then he will possibly not care so much about his NMR ? In other words, if a player knows that his potential NMR will cause him only minimal damage, then, he will even care less about NMRing.
We don't want to protect even more NMRing players, what we want is to educate them, to sensibilize them with the fact that a NMR is really terrible. For example, players should not join games that will last longer than they can afford. Players should also not play too many games simultaneously.


Regarding the end of your latest message, Tomaha, you should know that I prefer by far to play password games in order to be sure that I play with good communicators that are also pleasant players. That doesn't mean that I have always alliances with the same players. And so, when I meet a player that I find pleasant and interesting to play with, I invite him again in future games. Just like when you invite players in your home for a ftf game.
Tomahaha (1170 D)
16 Oct 14 UTC
(+1)
Your NMR stats are indeed IMPRESSIVE and admirable!

as far as the NMR'ing player, if he is going to NMR, then he doesn't care about consequences. It's either a total accident (like my lone NMR that was due to traveling 12 hours and then when I got home I simply crashed and woke up seconds AFTER the 3AM deadline) or this person simply doesn't care. I can think of no examples where someone who would think about consequences to an intentional NMR, never ever.

His NMR causes great damage to the game more often than not, to allow some to take advantage of an impending NMR only makes that damage all the worse.

To batallion, again, I can't agree with your ideas.
Claiming the orders not submitted indicator allows you to contact your partner ...really? That's pretty weak, it's a made up advantage trying to make this feature look "useful" at best. And an indication that someone is ignoring your messages is another weak excuse, if he writes you, he didn't ignore you, if he didn't write, he ignored you. Simple as that. I could argue just the opposite even.... say this person logged on for a moment only to check this or that but had no time to reply just yet he fully intends to get back to you later (and yes I have seen this in my current game just last turn, a persons orders were in but no reply, he later got back to me and nothing nefarious happened) Now you think your ally is ignoring you! No, this is nothing but an attempt to allow the feature you enjoy taking advantage of.
jmo1121109 (1200 D Mod)
16 Oct 14 UTC
(+1)
The logged in function is more useful for forum conversations. It lets you know if you should bother waiting from a reply from someone you're talking too. If they aren't online anymore then I know to check back later. Same with pm conversations.
Tomahaha (1170 D)
16 Oct 14 UTC
(+1)
Now THAT is the best argument made so far!
I am not saying this is the most horrible thing in the world mind you, but I see the benefits being so minor while the negative impact on a game is so much more.
...Let's do away with all laws pertaining to murder because if we do, it could help save money on public executions. The benefit is far less than the negative effects.
Mapu (2086 D (B))
16 Oct 14 UTC
(+1)
The thing about JMO's reason for it being useful is that the logged in indicator can show up for another 20 minutes after the person has closed the browser tab because that's how long it takes the system to realize they are gone. Unless of course the person logs out every time before they close the tab.

I like RUFFHAUS' idea of having it be a setting. When I'm not in (m)any anon games, I am happy to show up online but sometimes I want to be in more stealth mode.
RUFFHAUS 8 (2490 D)
16 Oct 14 UTC
(+4)
Oh Retillion, you poor soul. It just drives you crazy that none of your likely lads are available to +1 your nitwittery. I see that you found a couple of them in the meantime. Bully for you!

If you were truly concerned, you could have checked my online status, and seen that I had been logged in this entire time. Now, of course maybe I emailed Tommy and promised to buy him a pumpkin spice ale if he gave my post a +1, but you'll just have to sweat that one out.

We all know why you prefer to play in password only games, and it has nothing to do with fewer NMRs, and everything to do with assuring that your bodyguards are present in the games. Just because a player does everything that you ask him to does not make him a good communicator. Your games are a joke, and anyone who reviews your game history can see this.
RUFFHAUS 8 (2490 D)
16 Oct 14 UTC
(+4)
The whole logged in display thing is rather intrusive and offensive. If I am posting or messaging you, then I am obviously on line. Why is there a need to display this?

It does affect anonymous games, and compromises the very nature of the anonymity within them, which is why the thread author raised the point in the first place. That Retillion does not play in anonymous games is really not germane to the discussion other than to illustrate that he is here commenting on something that he has no perspective into.

The ability to cloak your online status would be a valuable asset. Think of it like turning off the chat feature on Facebook when you don't want all the chicks that you are talking with stalking you. And when you're free to chat, you can open your availability up. That's the conversation being suggested.
zurn (1178 D)
17 Oct 14 UTC
I thought your logged in status wasn't revealed to others in anonymous games. Did I never see it because I happened to just never be online at the same time as anyone else?
Windir (1570 D)
17 Oct 14 UTC
Being able to cloak and reveal your online status at will would be a very nice feature.
Tomahaha (1170 D)
17 Oct 14 UTC
mmmm, Pumking!
http://www.stbcbeer.com/seasonals/seasonal-imperial/pumking-beer-page/
kaner406 (2103 D Mod (B))
18 Oct 14 UTC
(+1)
So there seems to be a number of potential options being advocated here:

1. complete removal of the 'logged-in' symbol
- site wide, no exceptions
2. conditional removal of the 'logged-in' symbol
- the logged-in symbol does not appear if you are playing in an anonymous game
3. optional removal of the 'logged-in' symbol
- an option in your settings to remove this symbol from your display stats
4. no removal of the 'logged-in' symbol
- things are just fine the way they are

----

I have no idea how difficult any of these changes would be to make in the code. But from a players perspective I quite like option number 2.
Mapu (2086 D (B))
18 Oct 14 UTC
(+1)
I like #3 but #2 is fine also.
kaner406 (2103 D Mod (B))
18 Oct 14 UTC
(+2)
plus one more option I missed (which is an off-shoot from the 'logged-on' discussion):

5. removal of the orders received/saved notification
- perhaps have this as an option on game creation?
Decima Legio (1987 D)
18 Oct 14 UTC
(+1)
It depends on how much the site cares about anonymity of the games.
You guys know that semi-anon games basically can’t work.
If only I had time and will, I could easily spot who is who in the Benchmark Tournament games running on. EVEN IF they are gunboats.

If kaner asks for votes, my vote is for the rough option 1.


Option 5 has my favour also; it’s a parallel argument that has been debated some weeks ago.
RUFFHAUS 8 (2490 D)
18 Oct 14 UTC
Kaner, I'd give your last post a +1, except that I'd be subject to investigation of multi-accounting with you.

Options 1, 3, 5 all look good. Option 2 is better than status-quo, but still somewhat Orwellian.

Another thing to consider with the logged on symbol is that removal of it frees players from worrying about why someone is online, but not writing back to you. Once a gain the psychotic girlfriend metaphor comes into play. I've actually had players (and moderators) attack me over my log-in behavior. As someone who plays multiple games on multiple Dip sites there are times when I log on, study the map, write a note, and get called off to work, family, sport, drink, etc., forgetting to log off. This "crime" has gotten me accused of all manner of dishonestly and unethical standards, when it's frankly no one else's business if I am logged on and active or logging on and banging blondes in the next room. If the moderators really had a valid concern, they would design the site to force to to log in again after a period of inactivity. This is not the case (save for an isolated tyrant here and there). Removing the logged on symbol not only helps preserve anonymity, it provides additional personal privacy, specifically that which would lead to fewer instances of Kathy Bates-like paranoia.

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118 replies
kaner406 (2103 D Mod (B))
18 Oct 14 UTC
Regarding the pervailance of attacking Austria...
I'm honestly perplexed at the current trend amongst Italian players to attack Austria from the outset. Honestly the strategy simply makes a stronger Turkey. Could someone please explain to me why so many consider this to be a good opening?
44 replies
Open
Anyone else just get a disgusting PM from mapleleaf?
When are they gonna ban this idiot for being, well, a Canadian Idiot?
13 replies
Open
Beobo (1014 D)
12 Nov 14 UTC
Convoy two spaces
Hey vdiplofans
I have a quick question...it is possible to convoy two spaces? Meaning a troop can be convoyed by two ships and move therefore two spaces?in my case the map is full Europe, I'm the Egyptian and I would like to know if I can convoy a troop from Cairo to Naples through a ship in eastern med and Ionian Sea

Many thanks for your help!
5 replies
Open
Synapse (814 D)
14 Oct 14 UTC
Holiday to Moscow
Hey I’m going to Moscow for a holiday in January; I was just wondering if anyone had been and had any advice or recommendations for my visit there. I’m going for a week with a couple of friends.
10 replies
Open
Hypoguy (1613 D)
06 Nov 14 UTC
Nederlanders en Belgen gezocht
Zijn er Nederlanders / Belgen die de Dutch Revolt variant willen spelen?
Zie http://www.vdiplomacy.com/variants.php?variantID=32
12 replies
Open
Anon (?? D)
06 Nov 14 UTC
(+1)
Build problem
There's a problem with gameID=20969 builds and using the Mods link to report it isn't working. Since it's a private variant, I'd like to not disclose it publicly. Are there any available alternatives?
1 reply
Open
mapleleaf (1155 D X)
12 Oct 14 UTC
(+1)
I'm going to Alice Cooper...
Mrs mapleleaf bought tickets. The women amazes me still. I am blessed among men.
21 replies
Open
zurn (1178 D)
05 Nov 14 UTC
Diplomacy: The Movie
I'm not kidding. OK, it's simply called "Diplomatie" (mostly in French), and it has nothing to do with the board game, but it's a decent talking heads movie set during the liberation of Paris in WW2: http://en.wikipedia.org/wiki/Diplomacy_%282014_film%29

Who knows, you might pick up a negotiation tactic or two...
0 replies
Open
mfarb (1338 D)
31 Oct 14 UTC
(+4)
happy 40 oli thank you for everything
28 replies
Open
Gregorus (1102 D)
29 Oct 14 UTC
What happened to these orders?
In our game, ID 21086, I'm either missing a rule or an order somewhere, or the moves were resolved wrongly.
4 replies
Open
Need a sitter for France
don't have time to coordinate in my map. If you want to try the position, which is a little bad but still okay, then chat me privately
0 replies
Open
Anon (?? D)
27 Oct 14 UTC
Need sitter for Germany in World War IV sealanes game
gameID=20562

It's a difficult position, but not indefensible. Post here if you're interested.
2 replies
Open
EFTBSTHGK1337 (943 D X)
26 Oct 14 UTC
zzz
Zzz
4 replies
Open
Synapse (814 D)
15 Oct 14 UTC
Scenario
Let's assume for a moment that you play for the maximum number of points attainable per game. (WTA)
48 replies
Open
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