The main goal of the Contract is to have a game that never stops and that goes ahead quickly. That's why many standard rules have been modified or cut out.
The first thing you promise is that you won't CD, so if you have some engagements in your schedule the next 2 months, you can stop reading: this is not the game for you.
The second thing you promise is that you will never forget that this game must go on quickly. This game is addressed to those people who can check a game *at least* twice a day almost everyday.
THE CONTRACT
1. You won't CD. Please do not join if you may stay away from your computer in the next few months.
2. Each time you log in the game, you decide and FINALIZE your orders before you log out. Saving orders is not allowed under any circumstance.
3. If you're the last one who finalizes, you must refresh the game page and finalize your orders for the next phase.
4. If you have to retreat your last unit in Autumn and you can't retreat it into a SC, you must disband it. Thanks for the game, mate, we wish you better luck next time! :)
5. This is the first game you'll check each time you log in VDiplomacy. Please don't get caught like you logged in the site 2 hours ago, when the current phase was already started, and you didn't put your orders in. This game has highest priority.
6. The goal of rules from 2 to 5 is to have a quasi-live game. What's hoped is to play at least 2 phases a day everyday. However, in order to handle weekends, Thanksgiving etc, the phase lenght is set to 36 hours. Gentlemen, please don't abuse this.
7. Voting for Pauses, Extensions and Cancel is not allowed under any circumstance. Voting for a Draw is not allowed during the first 4 years.
8. In the rare case an unpredictable issue keeps you away from the internet long enough to risk a NMR, you'll do your best to find a sitter or someone to send the game to, using Country-Switch Feature in your Settings page.
9. If, notwithstanding all, someone CDs, I'll post a "Please take over this Country" on this thread and the game will go on whether someone subs or not.
10. Other parameters are: cheap 10
buy-in; Random Country; PPSC; Non Anon; No Press; RR 90+ MinPhs 99+;NMR 0/1.
11. Rules looks simple enough, but if you need clarifications feel free to ask your question on this thread.
12. Once you read this whole post, all rules are clear, you accept them, you promise to observe them, you can PM me for the password: I'll PM it to you as we got enough players.
13. This is an invitational Private game. Password has been given to you for your use only, you're not allowed to tell it to anyone under any circumstance.
14. Map: American Conflict (6 players). SCs required for solo win: Default 29 of 56 (half+1).
If need be (IE, more than 6 players signed up), I will choose a different map, setting the Victory Condition on half+1.
It should go without saying that, being the game a Gunboat, players are not allowed to talk about it (by PM, Forum, email, voice, phone or whatever) with anyone and for any reason until the game is over. Silence please! :)
EoG statements are welcome after the game is over.
Also, don't forget that, although there may be a lot of nonverbal communication that could lead to something resembling to alliances in regular Diplomacy, in a Gunboat there are no treaties because there are no words.
So there can't be betrayal in a Gunboat: you'll never be a traitor, you can always play for your best!
Any Gentlemen up for it?