Finished: 03 PM Thu 02 May 19 UTC
Pot:
140 -
Spring, 1911,
Finished
1 excused NMR / no regaining / extend the first 2 turn(s)
Player |
Rating |
Status |
Re Ø |
Rr Ø |
Ch |
tenthenemy |
1000 -> 1013 |
Drawn (12 SC) |
50% |
67% |
13 |
RollingEscargot |
1189 -> 1199 |
Drawn (11 SC) |
62% |
67% |
10 |
Bloggiesmalla |
1139 -> 1150 |
Drawn (8 SC) |
59% |
67% |
11 |
Faceless |
764 -> 780 |
Drawn (2 SC) |
35% |
67% |
16 |
Shenguin |
997 -> 1010 |
Drawn (1 SC) |
50% |
67% |
13 |
Rivaldo |
1060 -> 1025 |
Defeated |
54% |
0% |
-35 |
Scubar |
859 -> 832 |
Defeated |
41% |
0% |
-27 |
tenthenemy (Drawn / 12SCs / 1000->1013) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
RollingEscargot (Drawn / 11 SC ) |
39% |
50% |
11% |
0% |
65.95 |
0 |
Bloggiesmalla (Drawn / 8 SC ) |
42% |
50% |
8% |
0% |
65.95 |
0 |
Faceless (Drawn / 2 SC ) |
63% |
50% |
-13% |
0% |
65.95 |
0 |
Shenguin (Drawn / 1 SC ) |
50% |
50% |
-0% |
0% |
65.95 |
0 |
Rivaldo (Defeated) |
47% |
100% |
53% |
20% |
65.95 |
7.05 |
Scubar (Defeated) |
58% |
100% |
42% |
20% |
65.95 |
5.53 |
|
13 |
RollingEscargot (Drawn / 11SCs / 1189->1199) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
tenthenemy (Drawn / 12 SC ) |
61% |
50% |
-11% |
0% |
65.95 |
0 |
Bloggiesmalla (Drawn / 8 SC ) |
53% |
50% |
-3% |
0% |
65.95 |
0 |
Faceless (Drawn / 2 SC ) |
73% |
50% |
-23% |
0% |
65.95 |
0 |
Shenguin (Drawn / 1 SC ) |
61% |
50% |
-11% |
0% |
65.95 |
0 |
Rivaldo (Defeated) |
57% |
100% |
43% |
20% |
65.95 |
5.62 |
Scubar (Defeated) |
68% |
100% |
32% |
20% |
65.95 |
4.2 |
|
10 |
Bloggiesmalla (Drawn / 8SCs / 1139->1150) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
tenthenemy (Drawn / 12 SC ) |
58% |
50% |
-8% |
0% |
65.95 |
0 |
RollingEscargot (Drawn / 11 SC ) |
47% |
50% |
3% |
0% |
65.95 |
0 |
Faceless (Drawn / 2 SC ) |
70% |
50% |
-20% |
0% |
65.95 |
0 |
Shenguin (Drawn / 1 SC ) |
58% |
50% |
-8% |
0% |
65.95 |
0 |
Rivaldo (Defeated) |
55% |
100% |
45% |
20% |
65.95 |
6 |
Scubar (Defeated) |
66% |
100% |
34% |
20% |
65.95 |
4.54 |
|
11 |
Faceless (Drawn / 2SCs / 764->780) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
tenthenemy (Drawn / 12 SC ) |
37% |
50% |
13% |
0% |
65.95 |
0 |
RollingEscargot (Drawn / 11 SC ) |
27% |
50% |
23% |
0% |
65.95 |
0 |
Bloggiesmalla (Drawn / 8 SC ) |
30% |
50% |
20% |
0% |
65.95 |
0 |
Shenguin (Drawn / 1 SC ) |
37% |
50% |
13% |
0% |
65.95 |
0 |
Rivaldo (Defeated) |
34% |
100% |
66% |
20% |
65.95 |
8.76 |
Scubar (Defeated) |
45% |
100% |
55% |
20% |
65.95 |
7.31 |
|
16 |
Shenguin (Drawn / 1SCs / 997->1010) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
tenthenemy (Drawn / 12 SC ) |
50% |
50% |
0% |
0% |
65.95 |
0 |
RollingEscargot (Drawn / 11 SC ) |
39% |
50% |
11% |
0% |
65.95 |
0 |
Bloggiesmalla (Drawn / 8 SC ) |
42% |
50% |
8% |
0% |
65.95 |
0 |
Faceless (Drawn / 2 SC ) |
63% |
50% |
-13% |
0% |
65.95 |
0 |
Rivaldo (Defeated) |
46% |
100% |
54% |
20% |
65.95 |
7.07 |
Scubar (Defeated) |
58% |
100% |
42% |
20% |
65.95 |
5.56 |
|
13 |
Rivaldo (Defeated / 0SCs / 1060->1026) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
tenthenemy (Drawn / 12 SC ) |
53% |
0% |
-53% |
20% |
65.95 |
-7.05 |
RollingEscargot (Drawn / 11 SC ) |
43% |
0% |
-43% |
20% |
65.95 |
-5.62 |
Bloggiesmalla (Drawn / 8 SC ) |
45% |
0% |
-45% |
20% |
65.95 |
-6 |
Faceless (Drawn / 2 SC ) |
66% |
0% |
-66% |
20% |
65.95 |
-8.76 |
Shenguin (Drawn / 1 SC ) |
54% |
0% |
-54% |
20% |
65.95 |
-7.07 |
Scubar (Defeated) |
61% |
0% |
-61% |
0% |
65.95 |
0 |
|
-35 |
Scubar (Defeated / 0SCs / 859->832) |
Re |
Rr |
Dif |
mV |
gV |
Ch |
tenthenemy (Drawn / 12 SC ) |
42% |
0% |
-42% |
20% |
65.95 |
-5.53 |
RollingEscargot (Drawn / 11 SC ) |
32% |
0% |
-32% |
20% |
65.95 |
-4.2 |
Bloggiesmalla (Drawn / 8 SC ) |
34% |
0% |
-34% |
20% |
65.95 |
-4.54 |
Faceless (Drawn / 2 SC ) |
55% |
0% |
-55% |
20% |
65.95 |
-7.31 |
Shenguin (Drawn / 1 SC ) |
42% |
0% |
-42% |
20% |
65.95 |
-5.56 |
Rivaldo (Defeated) |
39% |
0% |
-39% |
0% |
65.95 |
0 |
|
-27 |
Legend:
- Re: Expected result (0%: Weaker performance, 100%: Stronger performance)
- Rr: Real result
- mV: Match value (weight reflecting the relative SC difference in won PPSC games; reflects different winning expectations in case of take-overs)
- gV: Game value (0-100; higher for larger variants; includes modifier that may be applied by moderators; for alternate winning conditions: reduced if original SC count of variant not reached by winner)
- Ch: Change of rating: (Rr - Re) * mV * gV (loss prevention, i.e. no negative changes, in case of take-over or if applied by moderators)