Forum
A place to discuss topics/games with other webDiplomacy players.
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Jonathan (1002 D)
29 Dec 13 UTC
Move tester
Hi guys, does anyone know an applet/website where I can test moves to see the outcome? I am uncertain about some situations in my current game and want to find out what the best move would be.

Thanks
3 replies
Open
David E. Cohen (1000 D)
13 Sep 13 UTC
New Variants in Development
Since some of my variants are played here, I wanted to let you all know I have another "one and a half" variants in development, the "one" being Spice Islands, (Southeast Asia and the adjacent Islands), and the "half" being East Indies (a combination of my existing Maharajah's variant with Spice Islands). Starting maps can be found at http://diplomiscellany.tripod.com/id23.html . I'd love to get comments, so I can make improvements before I finalize the maps.
89 replies
Open
Sumner (1001 D)
28 Dec 13 UTC
New Game :1914!
We need four more players to join the 1914 game.
7 replies
Open
SandgooseXXI (1294 D)
28 Dec 13 UTC
New Year kickoff
Hey all, to get this new year started, I'd like to invite persons who would like to spend 200+ points on a classic semi-anon diplomacy game. If you are interested, please post within, nothing like a new years resolution to blow money!
1 reply
Open
GunLoader85 (1051 D)
27 Dec 13 UTC
Looking for a sub
I am looking for a sub from tomorrow until tuesday.


1 reply
Open
~ Diplomat ~ (1036 D X)
25 Dec 13 UTC
Any one for a live game now?
Please?
0 replies
Open
pyrhos (1268 D)
23 Dec 13 UTC
(+2)
merry Christmas all :D
Thanks all vdip players for a wonderful year with lots of fun games! Thanks all and have a good time with your families :D
14 replies
Open
Hypoguy (1613 D)
23 Dec 13 UTC
Looking for a stand-in
Looking for someone to watch over two of my games for a few days (between Christmas and NewYear). I'm happy to return the favour on another occasion next year. Anyone?
0 replies
Open
sinax (1006 D)
21 Dec 13 UTC
it's cool!!!!!!
hey guys! ROMEWARD BOUND is waiting you! it'scool, and you can amuse yourself in a map very dufferent from the classic one!

come in! we need only 6 players more among 12 to start!
3 replies
Open
nesdunk14 (767 D)
21 Dec 13 UTC
Imagonnalose second bracket
Hey all, just thought maybe more people wanted to play one on one than were able to fit in the first bracket. For all the rules, see Imagonnalose's post below. Please write here for slot requests.
0 replies
Open
sinax (1006 D)
21 Dec 13 UTC
(+1)
join us!!!!
Palimpsest needs only 2 players more to start!!!!

it's a huge and cool game: join us!!!!!
1 reply
Open
Anon (?? D)
21 Dec 13 UTC
fog of war game
Awesome mode: fog of war. Classic map, only 2 coin bet. Still need 4 people, choose your own country. First come, first serve! gameID=17370
0 replies
Open
Imagonnalose (992 D)
18 Dec 13 UTC
Super Bowl 2014
So I've got the Seahawks winning the Super Bowl. (And before you panic, my team is the eagles...I don't predict them making it this year ..... sniff....)
30 replies
Open
drano019 (2710 D Mod)
13 Dec 13 UTC
Mod forced pauses/extends
See below.
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Oli (977 D Mod (P))
13 Dec 13 UTC
(+2)
Forcing a pause/extend is granted always case by case.
We do not check the reasoning why someone needs an extend, because we can't validate this.

We consider how much a NMR or CD from the player in question would affect the game. Usually not only the player in question get's affected, but his enemies and allies as well.
Also we check if a player made serious efforts to prefent a NMR by looking for a sitter on the forums or by asking in game for a pause/extend. Usually a 2-day-forced-extend does not damage the game and it's players that much, a NMR from a mid-size country much more.

Usually we force extends (and not pauses) because we see other players use the votes as a diplomatic tool to gain an unfair advantage over the player needing the extend.

PS: Here is the explaination we game drano on the modforum in a much better english, as I'm no native speaker:

Hi Drano,

Thanks for airing your concerns regarding forced pauses & extends. It is the moderator policy to preferably extend games upon player request as we feel that it is more damaging to the integrity of a game if a player CDs as opposed to causing a slight delay. If we only extended games due to certain scenarios like you have outlined, then we would be receiving many fraudulent requests (my mom died, my dog dies, my sister died, my baby had a stroke etc...) so we do not impose our judgements on the 'why' people are requesting extends/pauses. We understand that the games momentum can sometimes be 'lost', and we apologise if you feel that this has occurred in this circumstance.

The buttons for players to vote to extend or pause the game are there so that the mod-admin team does not get swamped with requests to extend and pause games. This gives our members more power to self-moderate their games, but you are incorrect in assuming that because they are present, that their entire purpose is to eliminate moderator intervention.

On another note, this game also seems to be one of an SRG variety which makes it doubly difficult for players to find sitters in this situation. So that you know you are entirely free to establish SRGs/recruit players to games/establish tournaments that specifically state that extends and pauses are not to be accepted. If you do this then you can simpy inform the mod/admin team of the games in which this rule is in place and we will not intervene to force extends or pauses upon the game.

We apologise again if you feel that the game's momentum has been ruined, however we still feel it is more important to prevent NMRs and CDs from occurring which would effectively ruin a game much more than a slow-down in a phase or two.

yours sincerely
mod/admin team.
Oli (977 D Mod (P))
13 Dec 13 UTC
@Tomahaha:
We can make a player GMing a game and give him quite a lot of admin-power for that single game, but as this feature is not really completed it does not get used (I don't think it was used ever).
I would like to make it much more easy to implement some personal GMing, but my computer-time is very limited at the moment and I need to improve the mod-tools and the clickable-map first. But this is surely on my radar and one of the next big things once I have much more time...
Tomahaha (1170 D)
13 Dec 13 UTC
You can have great faith in the community as a whole yet have little to no faith in a few people here and there. All it takes is one of those few to take advantage of a situation. As Kaner said, "gee, I'm gone for a long weekend, instead of telling my allies about it and having to send in orders before I really want to, I will just ask for an emergency pause" In a standard 7 player game this could / would happen on occasion but in variants that have large numbers, it can happen every week.

My suggestion is more intimate, have a game master who controls these things. He gets a request for delay, he looks into it, He sees an NMR, he looks into it, He hears rumors of this or that, he looks into it. Having someone running the game in this way allows for such intimacy. You could certainly have a player in the game take on this role, but having someone NOT in the game is even better. This adds more of a human touch. I frankly am not a huge fan of so much automation as you have here. It's AWESOME as far as adjudication and being able to handle a large load and many other things, but the human touch is lost and that's a shame. Why not add that missing element? If you don't think it's the case and think we need no such human element, then you have not played a human moderated game and likely know not of what you speak!?
drano019 (2710 D Mod)
13 Dec 13 UTC
Thank you oil for your words. The only thing i have to say is that one very recent example forced a 6 day pause on a game when the player made zero effort to ask for a pause/extend and presumably no effort to find a sitter given that other games were asked to be paused as well. This doesn't seem to jive with the check that the mods do to see if the player made a serious effort.
drano019 (2710 D Mod)
13 Dec 13 UTC
Damn autocorrect...oli, not oil...
Tomahaha (1170 D)
13 Dec 13 UTC
I cross posted with Oli,
we seem to be on the same page!?
I look forward to that next step, adding a human element to each game is likely more important than you might think.
kaner406 (2103 D Mod (B))
13 Dec 13 UTC
(+1)
I just had an idea regarding this situation. There are obviously players who would prefer to play games with no pauses or extends, just as there are players who prefer not have a game marred by NMRs & CDs. A possible solution could be to have a game set-up option (opt-in) whereby a game creator can select not to have the pause & extend buttons available for that particular game.

Not sure how much coding this would create though, or if the button functions can be turned off/on per game...
Tomahaha (1170 D)
13 Dec 13 UTC
but nobody (I hope) starts a game EXPECTING an emergency. If I started a game and opted for this no delay idea and my wife wound up in the hospital or worse, a family member passed away....then the game is hit with a stupid and unavoidable NMR/CD.

as it is, if one of these things happened, I would likely NMR. But after things settled at least a BIT, I could then alert others to my plight and the delay would be in order.
drano019 (2710 D Mod)
13 Dec 13 UTC
Kaner -

I believe you're mistaken. The issue isn't with pauses/extends. Its with pauses/extends FORCED upon us by the Mods when people pm then mods. Like I said earlier, its things like "I'm visiting my gf for 2 days, need pause" hat would probably get rejected in game, but might get granted by the Mods. Jon-emergdncies that are really just things for "convenience" that, with extends forced upon us, could totally kill a games momentum.
kaner406 (2103 D Mod (B))
13 Dec 13 UTC
It probably wasn't emphasised enough - but the game in question was an SRG - making the whole process especially difficult for someone to find a sitter in this particular situation.
drano019 (2710 D Mod)
13 Dec 13 UTC
Not just talking about that game kaner. While that game was the impetus for this thread, you can't write it off that easy. Let's pretend that game doesn't exist. The issue still stands.
drano019 (2710 D Mod)
13 Dec 13 UTC
Also, the player could have st least *tried*. Could have posted in the forums st least. You can't give them a 'pass' just because it was a SRG when theybdidnt even try.

Besides, there's like 3 other "king is dead" games going on. Are you really implying it would be SO difficult to see is one person from another game could take over forms few days? At least TRY!?
drano019 (2710 D Mod)
13 Dec 13 UTC
Plus, there's a 2 day retreat phase that got delayed due to the force pause. that means the player (or mods) had 2 extra days to try to find a sitter. What was the rush to pause?
GOD (1791 D Mod (B))
13 Dec 13 UTC
@Mapu and dran0: sorry, but my family is often travelling abroad. I almost always ask for a pause two weeks before and search for sitters. But I am always a bit reluctant to give games away to others because everyone has a different playing style.
GOD (1791 D Mod (B))
13 Dec 13 UTC
Also (maybe I'm just naive), I don't think that a player would use pauses strategically?
drano019 (2710 D Mod)
13 Dec 13 UTC
GOD - getting sitters is the polite thing to do if the trip is fairly long. Its only fair to the others that they don't have to have the games momentum slowed. Now, if they're all good with it, by all means, pause.

As an FYI, there have been occurrences of people not granting pauses as a strategic weapon and also occurrences of people using pauses to draw out games and bore people. Both are condemned by the rules, and I believe were reasons the extend button was put in...so that you only need 2/3 of people.
Tomahaha (1170 D)
13 Dec 13 UTC
pausing for family trips seems a bad reason to delay a game. But then again, I'm used to human moderated games. As game GM I have hosted dozens upon dozens of games, on occasion this sort of thing of course comes up. Players in these situations will sometimes find a sitter, ask me to find a sitter, or often he will simply send conditional orders ("if this, then that" sort of orders)
But with things so heavily automated here, I don't know if this is possible?

...yet another reason to add that human touch and have an actual GM for each game!

as far as the 2/3 rule
I'm confused a bit...
we can put this to a vote by the players of a game but if they say no, then this person simply runs to a moderator who automatically grants the delay? Anyone else see the stoopidity of this?
Raro (1449 D)
13 Dec 13 UTC
(+1)
I agree that pauses/extends should be harbored through the game, either by getting a unanimous or 2/3 vote per the rules. If someone knows that they are leaving for vacation or something, advance notice should be given and they should find a sitter, especially in large games. I don't think a game with more than 8 players should ever be paused/extended at the request of 1 player. However, the community should reciprocate by granting extends when a reasonable request is given. If a player is banned however, and if more than 1 person agrees, I think it's appropriate to extend in order to find a replacement. For big games, pauses are simply out of the question because first they probably won't pass, then they take forever to restart, destroying interest in the game as drano said. I think the key here is in-game communication, after all, we're supposed to be diplomats so I think the in-game community should come to a general consensus regarding the circumstances for the game. If the majority of active players agree that a pause/extend should be given for a specific period of time to accommodate a particular circumstance, then it can be asked of the mods. I'm in a game right now that got paused with absolutely no request or explanation from the player, or the mods, which I do not think is appropriate. In cases of legitimate emergencies, whatever happened in RL obviously trumps online diplomacy, so the player must either find a replacement, ask for an extend and explain the situation, or unfortunately live with the consequences. It sucks, but RL moves on. In such a case, if the remaining active players think that the game will suffer because of the player's absence, then it is up to them to get the game paused/extended.
Captainmeme (1400 D Mod (B))
13 Dec 13 UTC
(+1)
I (as a player) think it's much better with the pause being allowed to be forced through than have some stubborn people who don't want the 'game flow' to be interrupted forcing someone into CD. I've seen it happen a couple of times on FacebookDip and on WebDip - nothing is done there because policy is against it, and quite a few games are ruined because of it.

As for people who say that pausing a game for a week ruins the game flow - that's rubbish. If you're committed to a game it'll take more than a week's pause to put you off it. What tends to happen is the people who are losing, or those who just hate other people having pauses, start complaining on global and continue doing so until everyone's fed up with having to listen to it, and so also lose interest. The reason pauses kill games sometimes is because of the people who are looking for a way to kill the game, or because of those people who just have a grudge against pauses - almost never because of the pause itself.

There's the (very) occasional game where you get a couple of months long pause and so everyone does lose interest, but that doesn't happen very often and a moderator will never force this.
drano019 (2710 D Mod)
13 Dec 13 UTC
Captain -

Youre incredibly naive if you don't think pauses ruin game flow. Its jot the good players that you need to worry about. Its the mediocre ones. Game gets forced paused, and they move on to another one. Game unpauses, and they either miss turns, or simply don't talk as much as before. Its the ruined diplomacy that really affects the game post pause. People simply don't pick right back up where they left off. THAT is probably the worst part a bout forcing pauses/extends. And if you don't think that's a problem, what game are you playing?

As an aside, convenient that your player opinion matches Mod policy? TBH, from an outside perspective, it certainly seems the mod team is too homogenous. A dissenting opinion feels greatly needed on the team, if only to force people to reevaluate their opinions and provoke further thought.
Captainmeme (1400 D Mod (B))
13 Dec 13 UTC
Evidently I'm just playing in better quality games than you are :)

Seriously though, if people just leave the game or stop communicating because of a week's pause I would call them uncommitted rather than mediocre, and I don't think they're the kind of people we should be aiming at pleasing. After all, as RUFFHAUS (and, IIRC, yourself) have said in the past, the uncommitted part of the playerbase is what ruins sites like this.
drano019 (2710 D Mod)
13 Dec 13 UTC
Or you just have a lower threshold as to what constitutes "good" diplomacy. easy mistake to make, all amateurs do it :p

Unfortunately captain, people like that are a quite large percentage of the population here. Despite what many think, there aren't as many quality diplomats here as we would like to think.
Tomahaha (1170 D)
13 Dec 13 UTC
I agree the good captain is incredibly naive!
I have hosted nearly 100 human run / adjudicated games. I have sat on a few tourney organizing committees, I know what I am speaking of here...

Delays absolutely ruin many games!
That is not to say we can never have a delay, but as a general rule, YES delays can and DO harm games in ways not always immediately seen or realized.

Try running a game where all orders are sent to you, the games GM. This is what I have done over and over, I SEE what a delay does! From orders that are prompt to sudden late orders, suddenly you see more NMR's from those who were at least "active enough" (true, those doing well are less likely to NMR) the game takes a nose dive after a delay. No doubt about it, they stink and need to be avoided if possible!

But delays are sometimes required, that's where you need to be smart about things and have that human touch, someone who has his finger on that games pulse. Is the delay REQUIRED? Can we work around this delay? How can we minimize the delay? Nothing is set in stone, nothing can ever work well if set in stone. But one thing for damned certain ...delays ABSOLUTELY kill games! Saying otherwise is not just naive, it's frankly ignorant and foolish to say!
Tomahaha (1170 D)
13 Dec 13 UTC
we are forced to play with a few "lesser" players. And human nature also plays a part in how we ALL play! If you are doing poorly, I don't care how good a player you are or how dedicated you are, you frankly are not all that interested in that game any longer!

This happens to the best of players but when you start lumping average and below average types into the mix, the effect of the delay is simply going to CRUSH the game!
Claiming "good players are not affected" is yet another foolish statement! Even if these better players continue to submit moves, the delay most certainly affected negotiations and halted that same level of play that USED to exist. And for even the poor player who is on his way out, if he is active, he can (and should) play a large part in the games outcome!
Retillion (2304 D (B))
13 Dec 13 UTC
@ Captainmeme :

Of course, Extends or Pauses RUIN the game ! And for MANY different reasons ! Yes, players could lose motivation for a delayed game ; yes, they may start other games and find themselves with too many games ; yes, many other things.

But like has just written drano019 : the worst part is probably that players - ALL OF THEM, even if they don't know it ; and most players seem to not know it ! - will pick up their delayed game differently than if the game had continued normally. I will just give you one simple example (but there are many more which people educated in communication know) : if someone is asked to make a decision 12 hours or 4 days and an half before a deadline, he will possibly make two very different decisions !
There is a fantastic fluidity in a Diplomacy game. Whenever an "Extend" or a "Pause" happens, that fluidity is destroyed !

So, in my opinion, delaying a game can cause MUCH MORE damages to it rather than a NMR or even a CD.

----------------------------------------------------------------------------------------------------------------

I agree with drano 019 and with RUFFHAUS 8 and with many other players : an "Extend" (or worse a "Pause") should only be granted by the players of a game if they agree and should never be forced by a moderator.

I HATE Extends. However, I have agreed several times to offer an Extend to a player who was asking it : you could see that as a gentleman's gesture. On the contrary, I HATE when it is forced by a moderator.
I shall say exactly as RUFFHAUS 8 : "It's just plain rude and completely disrespectful of the time that players put into these games."

----------------------------------------------------------------------------------------------------------------

@ Tomahaha :

You obviously love human GMed games. Good for you ! However, what would be the point to have a human GM to deal with forced Extends and Pauses ? I prefer by far that such a bad decision is taken by the moderators team (which I trust and whose work I appreciate) rather than by one single player would be given some moderator power for that game. And by the way, who would be that GM player ? How would he be chosen ? Of course, he could not be a player playing the game. But who could he be ? What if it is a player that doesn't like (or isn't liked by) some player(s) playing the game ?

Tom, you are pointing out a good idea, which has already been suggested here before : it should be possible to ask for an "Extend" of a precise duration. Sometimes, 1 or 2 or x days would be enough.

----------------------------------------------------------------------------------------------------------------

@ kaner406 :

I like very much your idea of having the option to create games without possiblity of "Extend" nor "Pause". I would certainly play such a game !

----------------------------------------------------------------------------------------------------------------

On another note, each player has his point of view about "Extends" and "Pauses".
I would like to point out that MANY players play too many games : I have even read here several times the word "Diploholic". So, when these players see a request for an "Extend", some of them are just too happy to have one game less to take care of.
On the contrary, I don't play many games at the same time. As a matter of fact, at the moment, I absolutely can't play more than one game at the time. So, if my only current game is delayed, that is most unpleasant for me !

I know that incidents happen in real life. If avoiding a NMR is not your priority because of YOUR real life (which I could of course understand) and if the players of your game have not agreed to offer you an Extend, then so be it : you will simply have to face the consequences of what happens in your life. I don't see why YOUR problems would have the power to possibly ruin the game of many other players. And please note that, most of the time, I agree to vote "Extend" when it is asked.
But I estimate that I have the right to NOT vote "Extend" for whatever reasons that I want. I also have the right to vote "Extend" if I want to. But what is the point of voting if an "Extend" will be forced by the moderators if one single player simply asks for it ?
drano019 (2710 D Mod)
13 Dec 13 UTC
(+1)
Hold in here, does everyone realize what's happening??

Ruffhaus, Retillion, AND Tom are all agreeing on something!!! Does this not tell us something??

However, Retillion, I disagree with you on one point. I believe forced pauses during real emergencies is totally acceptable. That said, you're spot on with the rest. We have a right to refuse extend/pause requests, otherwise, why would it even be a vote? But if we don't vote for it, the person can go to the mods and get one unilaterally. It undermines the entire voting system.
GOD (1791 D Mod (B))
13 Dec 13 UTC
@dran0: why should anyone want disputed mod team?
Also, the mods, as i understand them, are supposed to help Oli, and I think that Oli stated his opinion quite clearly.
drano019 (2710 D Mod)
13 Dec 13 UTC
A "disputed" mod team simply means that the mods aren't ALWAYS in agreement with each other. That is a GOOD thing because it helps them look at both sides of the issue.

Think of it this way, how well would a debate team do in politics if it was all Republican? All Democrat? Wouldn't it do FAR better if it was a mix so that they could help each other see the other side of the argument? Same goes for the Mods. It would do good if there's dissenting opinions every now and then.

Disclaimer: It just *seems* like there aren't dissenting opinions to us outsiders who aren't privileged to hear the actual behind the scenes discussions.


My understanding of the Mods job is that they took over running the site for Oli while he raises his little one. Oli has "semi" retired to coding IIRC. Therefore, the Mods essentially ARE the new "Olis".
drano019 (2710 D Mod)
13 Dec 13 UTC
Besides GOD, just because Oli stated his opinion doesn't mean I can't disagree. Sometimes the best improvements are brought about because people disagree with the stated policy. If no one ever argued against the policy, how would we ever get change? I know that Oli and the Mod team are all mature enough to know that disagreement is sometimes a healthy thing.
Tomahaha (1170 D)
13 Dec 13 UTC
does anyone really read dissenting opinions and ideas here?
Once someone sees something they don't think they agree with they put up walls and stop reading...that is all too obvious! I have see a few issues come up here, ideas to improve things, every time they are shot down and the reasoning is impossible to understand. Status quo is the only thing most people want to see. Good lord if you have an idea!

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86 replies
Wade (1004 D)
17 Dec 13 UTC
Name Change
I joined playing a private game with a few folks I went to High School with. I wasn't really planning on playing anymore after that. But I ended up enjoying the game. Is there a way to edit my profile name?
7 replies
Open
RUFFHAUS 8 (2490 D)
03 Dec 13 UTC
Death And The King's Horsemen - Game 3: Official Game Thread
This is the official game thread for Death And The The King's Horsemen - Game 3
48 replies
Open
drano019 (2710 D Mod)
21 Oct 13 UTC
(+2)
The King is Dead!
So I was just thinking about an old forum post that I read (I believe on webdip) about a variant of Diplomacy that I thought would be extremely interesting. More to follow.
290 replies
Open
drwiggles (1582 D)
12 Dec 13 UTC
Not many WTA fans here compared to webdip, eh?
Every time I start a WTA game here, few if any players join. Most of the new games are PPSC. I'm not gonna gripe about PPSC, but where are all the WTA players?
3 replies
Open
taylor4 (936 D)
10 Dec 13 UTC
Wargaming Theater of the Absurd
RE: www.theguardian.com/.../nsa-spies-online-games-world-warcraft-second-life - The USA's New York Times online Dec.10, 2013, & UK's Guardian day before report that so-called "stolen" files allegedly reveal purported surveillance of Video Gaming, especially Chat and Anonymity features, by civilian & Military Intelligence units. - Should they get a Life, or stick to bugging chess tournaments? Discuss
7 replies
Open
tiger (1653 D)
06 Dec 13 UTC
(+1)
RIP Nelson Mandela
You were an inspiration to many, you will be missed!
61 replies
Open
Anon (?? D)
10 Dec 13 UTC
Need a replacement
gameID=16995
WWIV
not a bad position - should be pretty easy to pick up where this player left off.
3 replies
Open
^__^ (1003 D)
10 Dec 13 UTC
Advertise games where someone left here
This thread will be used from now on to post games where someone left if it's anonymous or something like that.
0 replies
Open
Jimbozig (1179 D)
10 Dec 13 UTC
test
test
1 reply
Open
Retillion (2304 D (B))
08 Dec 13 UTC
Replacement needed for Inca-Empire in WWIV (V6.2).
This password game, gameID=16774, is only at the end of its first year and one of our players is missing : Inca-Empire. If you are a good communicator who does not NMR, please consider joining and write me a PM for the password.
4 replies
Open
Gumers (1801 D)
08 Dec 13 UTC
901 known world doubt
A fleet transforming to an army can be supported by another unit? And that support would be valid?
6 replies
Open
Anon (?? D)
07 Dec 13 UTC
Replacement ethiopia
http://vdiplomacy.com/board.php?gameID=14684
0 replies
Open
RUFFHAUS 8 (2490 D)
07 Dec 13 UTC
The King is Dead - Game 1 - Official Game Thread
Winter 1900 - General Cool of England is the king. Long live the king!
1 reply
Open
Anon (?? D)
07 Dec 13 UTC
WWIV 6.2 map question
gameID=16844

On the new WWIV map, are armies allowed to move from land directly to islands that border the land? For example GLP, CPV, REU, etc.
2 replies
Open
Tsar Maple (924 D)
06 Dec 13 UTC
Quick Question
Is there a way to add friends on here? Just to message in the future?
1 reply
Open
caliburdeath (1013 D)
05 Dec 13 UTC
Multiple concession?
Might it be better if concede simply gave up your piece of the pot?
6 replies
Open
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