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A place to discuss topics/games with other webDiplomacy players.
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mouse (1776 D)
31 Dec 15 UTC
WWIV Sealanes
Recent discussion in a WWIV Sealanes game that didn't reach numbers indicated there'd be interest in an attempt to remake.
gameID=24892
1 reply
Open
GOD (1791 D Mod (B))
14 Dec 15 UTC
GODMODE
I'd like to play a special rules game, if the idea finds enough players.

More to follow...
79 replies
Open
Anon (?? D)
30 Dec 15 UTC
Replacement needed
http://www.vdiplomacy.com/board.php?gameID=24756 for austria. Nothing is lost there for a new player, thwe game just started
0 replies
Open
JECE (1534 D)
28 Dec 15 UTC
Hi everyone!
Thought I'd finally join you all. Don't think I'll play a game for a while, but I wanted to reserve my username.
8 replies
Open
baky123 (1235 D)
15 Dec 15 UTC
Feature Request
Would it be possible for a dialogue to come up for unsaved orders when you exit/switch to a different country's chat as it does with an unsaved message?
6 replies
Open
The Ambassador (2124 D (B))
24 Dec 15 UTC
Merry Christmas!
Wishing you all well, hope you have a great day with family and friends. And if your family's like mine, its the perfect time to put those diplomatic skills you learnt here to use!
12 replies
Open
Argotitan (1182 D)
24 Dec 15 UTC
WW2 Is Broken
After playing a recent game, I'm convinced WW2 doesn't work:

http://vdiplomacy.net/board.php?gameID=24522
5 replies
Open
The Ambassador (2124 D (B))
10 Dec 15 UTC
(+1)
Looking for VDip old timers for a project
Hi folks

Got an idea I wouldn't mind bouncing off a few VDip old timers. If your blood doesn't go red hot when you see a posting under my handle and you have maybe a couple of extra hours to give back to the Dip community each fortnight or month, I wouldn't mind starting a PM dialogue with you. If my subsequent PM discussion interests you, that's fantastic. If not, I won't stress either.
10 replies
Open
AdolfHitler (950 D)
20 Dec 15 UTC
(+1)
Declaration of metagamability
(Me) Adolfhitler
1 AwkwardPear
2 The_Kishster
Swear to not metagame, we will only play in password protected games or in games where we have declared our ability.
14 replies
Open
TheatreVarus (874 D)
23 Dec 15 UTC
Fog of War Preview
Is there an easy fix to preview mode not working on Fog of War variants?
1 reply
Open
RUFFHAUS 8 (2490 D)
09 Dec 15 UTC
Throwing Diplomacy Games
A recent thread discussing this behavior was opened, and then abruptly locked by a moderator.
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Devonian (1887 D)
12 Dec 15 UTC
This site defines metagaming for the site under the Help tab, "etiquette":

"Metagaming is when you make a decision in a game for reasons outside the game."

It also gives several examples.
Devonian (1887 D)
12 Dec 15 UTC
YCHTT, I don't think Argo is arguing that there is never a reason to employ chainsaw diplomacy. The goal of chainsaw diplomacy is still to win or at least gain an advantage. Chainsaw diplomacy is not simply a way to vent and throw games.

I think he is complaining about players who throw games with no apparent strategic or diplomatic purpose.

So, with regard to this:
If the reasons are due to factors outside the game, then it would be meta gaming.
If the reasons are not due to factors outside the game, then no rules would have been broken.


Argotitan (1182 D)
12 Dec 15 UTC
Right, Devon. I'm not sure Handle even knows what chainsaw is. The point of it is to make a last stand to show people that if they attack you or don't attack someone else, then you'll make their strategy a pain in the neck. That's not even irrational. It's just a warning from realizing you're stuck between a rock and a hard place, and you need to commit your defense in some direction to make an impact on the game since you can't hold multiple fronts. Sometimes, you do it to persuade an attacking member of an alliance to change sides. Other times, you do it to persuade someone at war with another to relax against you to focus against another.

My concern here isn't that. My concern is: a) when people let themselves get steamrolled without even bothering to put up a defense, and b) when people get stabbed, but then, a bigger player comes along who needs to be united against.

For example, consider a 40, 10, 25, 25% game where the 10% player isn't even defending against the 40% player. The game is basically being thrown away since the 40% mops up those SCs, and the little moves one does against a 25% player push the front marginally back to give the 40% player a future advantage.
Devonian (1887 D)
12 Dec 15 UTC
(+1)
In your example, Argo, there could be a good reason for the 10% player to work with the 40%.

If it is a PPSC game, the 40% player may be offering to allow the 10% player to keep 10% to the end. It can also be used in a WTA game. If the player wants a survive instead of a defeat. Another example of why it might be used is if the two 25% players are pushing for a 3 way draw and won't include the 10%. The 10% might be pushing for a shot to be included.

I generally play with a ranking of priority:
1 - Win
2 - Draw with small number of players
3 - Draw with any number of players
4 - Survive
5 - Defeat

Some players add taking second place somewhere in the ranking.
Other players rank draw higher than win. (These are the care-bear alliances.)
Some don't differentiate survive between and defeat.
Others view winning as the only priority. (The Masters Tournament on web dip had this philosophy)
Occasionally, I revise this ranking for specific purposes, just for fun. (No lies, no armies, no fleets, etc.)

So, I always play to get a better result. It keeps it fun even when I am hopeless.
You may want to consider if the other players have a ranking system that differs from you. Then adjust your diplomacy accordingly.
Argotitan (1182 D)
12 Dec 15 UTC
To be clear, I said the 10% player wasn't defending against the 40% player such that they aren't working together. The 40% player would be using the 10% player in a PPSC game. What you're describing is a balanced game that isn't thrown.

If the 25% allies were going for a 3 player draw in a WTA game, then they wouldn't knock the 10% player out. They would work with him against the 40% player. They wouldn't assume the risk of being stagnated and giving the 40% player a chance to solo.
Yes, but the 25% allies often become a Rogan and try to reduce the draw, so the 10% player says "screw it, 40%, it's your game." The 25% allies need to communicate and actually show their willingness to work with 10%, not just give him lip service.
Should have been arrogant not "a Rogan".
Argotitan (1182 D)
12 Dec 15 UTC
That still doesn't work though. If the 25% allies try to reduce it from a 3 way to a 2 way draw, then the chainsaw will either give the 40% player a chance to solo, or make it a 3 way draw between the allies and the 40% player.

At that point, I'd actually be suspicious of metagaming between the allies and the 40% player as if they prefer a 3 way draw with one player more than another.
Caerus (1470 D)
12 Dec 15 UTC
(+1)
Always hate it when allies become Rogans
Argotitan (1182 D)
13 Dec 15 UTC
Are we playing Age of Empires now? :-P
Devonian (1887 D)
13 Dec 15 UTC
I guess without more information, we don't know the rationale of the 10% player. It's very possible that he doesn't trust anyone and doesn't see any other option.
Argotitan (1182 D)
13 Dec 15 UTC
Well right. That's the point I'm making about throwing games. There comes a point where you have to trust people no matter the past relationships because if you don't, you're screwed.

Say the 10% player was stabbed by one of the 25% players, and you're the other 25% player. You realize that a 3 way draw is your best possible outcome there, but your ally who stabbed won't cooperate with the 10% player.

You'd probably be pretty pissed, especially if that 10% player retaliates with a chainsaw move, but it goes haywire, so afterwards, the 40% player becomes a 50% player after the 10% player is defeated.
The 10% player may decide to screw over the 25% allies by not only letting the 40% player take his SCS but also by doing his best to take some of their SCS so by the time he dies, they are 24% allies and the big guy has achieved a solo. It is a legit strategy. If you are being eliminated, screw over the guys trying to take you out by throwing the game. You'really dead anyhow, so your goals change.

As I said before:

1. Win
2. Draw
3. Screw over the guys trying to keep you out of the draw, even if it means throwing the game.
G-Man (2466 D)
13 Dec 15 UTC
I'm okay with chainsaw diplomacy so long as it's not for reasons outside the game. What I don't think is valid is prioritizing a survive above a draw, which I've seen done here, and done by a mod (or former mod). A survive is meaningless in my opinion, and just another word for defeat.
But can you be certain he did put a survive above a draw. Perhaps he figured he had no chance at being part of the draw so opted for survive over defeat.

Of course, if it was PPSC all bets are off. The survive might have earned more points.
Devonian (1887 D)
13 Dec 15 UTC
G-man, prioritizing a survive above a draw is probably due to PPSC. That's why I don't like PPSC.

But, I disagree that a survive is meaningless. When you are defeated, you have no say in the end game. To me, a survive means I had a say in the outcome all the way to the last turn. To me, that's worth something. It's rare, but it's possible to fight back from 1 SC to a decent draw.
G-Man (2466 D)
13 Dec 15 UTC
Yes YCHTT, as a few of us questioned him while he was doing this and he was very clear about it. It was PPSC, but a draw would have earned him more points -- and he gave away a solo!! I don't believe anyone should ever give away a solo at the expense of draw, regardless of format, to pursue a survive. I don't believe ratings and points should ever make playing for a draw less valuable than losing, i.e., "surviving."
Caerus (1470 D)
13 Dec 15 UTC
G-man, please remember that we are not talking about a particular game. This is a general conversation.
G-Man (2466 D)
13 Dec 15 UTC
(+1)
Caerus, The 'goals of Diplomacy' discussion is intrinsic to why players would throw a game. My example helps illustrate a point on why someone should not throw a game, in my opinion: that a goal of surviving used to justify throwing the game should never be prioritzed above a draw and used as a reason for throwing the game -- and that ratings and points should never make "surviving," aka defeat, more valuable than drawing.
Devonian (1887 D)
13 Dec 15 UTC
G-Man, I agree with you that I would never rank a survive higher than a draw. But, I disagree that I should be allowed to dictate how others should rank their priority.

In my opinion, the fact that every player has a different objective is what makes this game intriguing. If I play under the assumption that everyone will have the same objectives as me, I am likely going to be disappointed. So, when I play, I not only try to achieve my own objectives, but I am trying to learn my opponents.
G-Man (2466 D)
14 Dec 15 UTC
Devonian, Is it okay then that someone prioritizes throwing a game over a solo?
Devonian (1887 D)
14 Dec 15 UTC
It's not for me to pick what is important to them. And, realistically, it's not even possible.

However, for the purpose of the game, it would be up to me to use their priorities to my advantage. If I find out they would rather take second place than draw, I will definitely try to accommodate them. :-)
Raro (1449 D)
14 Dec 15 UTC
A solo victory means that the player has over 50% control of the board, and therefore it is assumed that if war continued, the player has achieved the power to dominate the entire map, correct? Of course tactics and scenarios may lead to different outcomes but the point is that one player outmatches all the others combined, which is quite significant. This is why a draw is always better than survive, because it means that diplomacy has prevailed and there is not a single dominating player, rather, a player who would be stopped if they tried to conquer the board. 2nd place is only an illusion because the game stops at that point.

So, I believe it is quite appropriate to question a player's game priorities if they feel a strong survive represents a better finish than a draw. That is certainly wrong, and people should know that. However, it all depends on the game. Like many of you who said before, if you'd been perpetually screwed over by all the other players except the winning one, then throwing the game to them is an understandable, if not condoned response. Personally, I would never 'throw' a game intentionally. At worst I would commit solely to defense against those who were attacking me, if it weren't a concentrated effort to thwart the solo efforts of my ally. That would be worst case scenario.
Not true in every scenario. Some scenarios allow for a solo with less than 50%.
Devonian (1887 D)
14 Dec 15 UTC
Raro, I agree with you, as it applies to my own rankings. But there are people who believe differently. You can try to change their minds during a game, but you will likely fail. Why bother? Use their "illusion" for your own gain.

But, I will go even farther to say that their opinion is not an illusion. For them it is reality. If you are going to insist that this game is an analogy for real war, a strong second is often better than a draw in real life. Especially if the second is allied with the first. Peace is much more likely. However in real life, a draw is really just a cease fire. Real life doesn't pack up and say good game everyone.
Raro (1449 D)
14 Dec 15 UTC
Very good point, Devonian
Samj (1801 D)
14 Dec 15 UTC
(+2)
My answer is not going to be popular with the current crowd here, but oh well. If I am fighting that #1 player, holding my own, and one or two "allies" behind me decide to make a debilitating stab, you can bet I am turning my back on that #1 player and coming after the @ss that created the situation. If that gives #1 the game, guess who brought it on? If I am beset on all sides after allies turned, I am giving more leniency toward the one I was fighting straight up and the stabbers beware. Accept the consequences for your actions. I have no problem forgiving earlier hostilities with someone, do it all the time. But this is all about timing to me. If you are saying you will continue to work with people after they stab you and continue attacking you in order to deny the win to another party, you are either Jesus in his 2nd coming, you know the attackers or arranged it because you know you will die, or you are lying.. In my opinion anyway... To stab someone and not expect some kind of response you are not happy with is just asinine.
Samj (1801 D)
14 Dec 15 UTC
Sorry, I meant to include in there that this is a reason some will "throw" a game, to tie it in with this thread...
G-Man (2466 D)
14 Dec 15 UTC
(+1)
Devonian, you're essentially saying that if someone wants to disregard the rules of the game and play by their own rules, no problem. Official rules clearly state to play to 1) solo, and 2) draw. So, a survive should never be valued above a draw. Now, if you add rules and clearly state that a survive is just as important as a draw or solo, that's another story. Personally, if you are not doing that, I think it does a disservice to the objectives of the game and motivations of the players -- and hence, strategy of the game -- to have people placing draws above solos and survives above both. Would you do such a thing in chess or football?
G-Man. Nothing in the official rules mentions draw as a goal of the game.

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90 replies
leon1122 (979 D)
18 Dec 15 UTC
Holstein
In Aberration V does Holstein have coasts?
2 replies
Open
Anon (?? D)
18 Dec 15 UTC
Replacement needed
For Russia in the Colonial variant - play is in the second phase
http://vdiplomacy.net/board.php?gameID=24787
Password is "ay mackerana"
0 replies
Open
Dr. Recommended (1660 D Mod (B))
13 Aug 13 UTC
(+1)
Dr. Recommended's Travelling Medicine Show
No snake oil to sell you, no miracle elixirs, just a little tournament idea.
474 replies
Open
Gumers (1801 D)
14 Dec 15 UTC
Twilight Struggle
Anyone here plays twilight struggle? Where?
0 replies
Open
Raro (1449 D)
10 Dec 15 UTC
1 on 1 offer
I feel like playing against someone, and someone good. I can't stomach the thought of playing one more game of diplomacy and wasting any more of my precious breath. You pick the variant : g/i, f/a, fg/rt, g/r I don't care as long as it's you versus me. Bring a lunch!
4 replies
Open
Argotitan (1182 D)
09 Dec 15 UTC
Is "Throwing" a Game Allowed?
I'm playing a game where one player has admitted to throwing a game to another because he's in a difficult position and isn't willing to play it out.

This game is becoming critically turned around because of this, so I'm wondering if it's possible to get the game cancelled because of it. I don't really want to do this since it's a neutral throwing the game to my ally who's been cooperating with me since the beginning, but it seems like the right thing to do.
6 replies
Open
Argotitan (1182 D)
29 Nov 15 UTC
Stupid Opposite Coast Supports
Has anyone ever played a game where fleets in territories that don't connect end up supporting each other into territories in between despite lacking a continuous coast?
37 replies
Open
Skipper1942 (1160 D)
07 Dec 15 UTC
3 spots to go for Gobble Earth!
http://www.vdiplomacy.com/board.php?gameID=24701
0 replies
Open
Anon (?? D)
07 Dec 15 UTC
for all the noobs out there
come and join!!!
http://www.vdiplomacy.net/board.php?gameID=24726

Pros are welcome, but... you know, we will all be annihilated... so... yeah
2 replies
Open
Skipper1942 (1160 D)
06 Dec 15 UTC
Six more spots for Gobble Earth
Six more openings for the game of Gobble Earth currently forming here:

http://www.vdiplomacy.com/board.php?gameID=24701
0 replies
Open
Can we turn off the "Live Games Starting Soon"?
I don't play live games and would much rather see the forum posts there. Thanks.
2 replies
Open
Anon (?? D)
04 Dec 15 UTC
Admin Unpause
Could an admin please unpause this game? We've been waiting for some time and one player seems isn't responding or voting to unpause.

http://vdiplomacy.net/board.php?gameID=24297
0 replies
Open
Anon (?? D)
03 Dec 15 UTC
Replacement needed
Replacement needed for gunboat game, no moves yet

gameID=24665
1 reply
Open
Skipper1942 (1160 D)
03 Dec 15 UTC
Gobble Earth!!!
People looking to play Gobble Earth, unite! One-week phases to give folks plenty of time to avoid NMRs, with 10 days to join (set to start when we get 14 players). No process on weekends to maximize procrastination value. Cheers to all: http://www.vdiplomacy.com/board.php?gameID=24701
0 replies
Open
Pretzel (985 D)
02 Dec 15 UTC
New Game of Colonial!
Atlantic Colonies, 24 hour phases, WTA. If you NMR, you die. PM for password.
1 reply
Open
Does it do any good to ready up in "fog of war"?
Or does Fog of War always take the full phase?
2 replies
Open
TheatreVarus (874 D)
27 Nov 15 UTC
Rinascimento Bets
I know that Rinascimento already divides PPSC pots based on relative strength. Is there a way to mod it so that the initial bet reflects the faction played? For example, Pisa would have a bet 1/4 the size of Venezia.
0 replies
Open
leon1122 (979 D)
17 Oct 15 UTC
Support
In Anarchy in the UK, can F S. Bristol Channel support move a fleet to Devon south coast?
7 replies
Open
Argotitan (1182 D)
06 Nov 15 UTC
Is the Civil War map fair?
...so I've played the map a few times now, and it seems rather biased towards the South.
24 replies
Open
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