"You need to remember that the number of nukes needed for Fallout will probably be half +1 (or something higher), so it's nearly impossible that one country will cause Fallout (like you speculated America could). Besides, if one guy starts launching nukes, he will be killed by the rest quite quickly. Unless you have a bunch of idiots in the game at the same time in which case I question why you didn't make the game with a password and invite people : p"
So how would you suggest preventing America from causing a Fallout? China and Russia are a few turns away and can be annihilated before they arrive, and when someone does get close enough America could build enough normal troops to hold that guy off, if not defeat him. Meanwhile he could keep throwing nukes.
I see only one way to take down America within a relatively low amount of turns: Nukes...
So then you would have to launch at least 20 extra nukes, or however big America will be... And assuming you don't know in advance America is suicidal he gets at least 3 turns if launch mode is implemented, which would mean 60 nukes can be launched by him, so without anything unreasonable happening except a suicidal America he could launch 80 nukes, which is probably much more than half +1...
So I think it's definitely possible America could cause a Fallout on his own...
"Simply put, people being stupid happens. It's part of Diplomacy. People suicide and let someone solo. Or keep attacking people trying to form a stalemate allowing someone else to solo. It's part of the game. And the KEY part of Diplomacy is using DIPLOMACY to prevent that."
Yes, but there someone wins, so yeah, it sucks if you lose, but another time you might win that way... And in other variants that normally only screws up the end game, sure, you can screw up some more but you can't end the game in 3 turns with no one winning, that's what I fear...
And about the password-thing: I wouldn't need that if we do it my way, right?
And if you want to do it with passwords my way still works fine, just have anything agree that a Fallout counts as a defeat... Also passworded games are a bit harder with big maps...
I forgot something else I was about to put on this spot, I might think of it later and then I want to be able to point out where it's meant to be, so that's why I'll put 3 stars here :P
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"Simply put, people being stupid happens. It's part of Diplomacy. People suicide and let someone solo. Or keep attacking people trying to form a stalemate allowing someone else to solo. It's part of the game. And the KEY part of Diplomacy is using DIPLOMACY to prevent that."
Well, like I said above, in this variant it might be impossible to prevent it with diplomacy...
I hope you understand now why I think it should at least be an option...