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A place to discuss topics/games with other webDiplomacy players.
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equator (1514 D)
08 Sep 15 UTC
Westeros variant
Isn't there any Westeros variant yet?
24 replies
Open
Hannibal76 (978 D)
09 Sep 15 UTC
(+1)
Viking Diplomacy
I'm from Webdip and heard what was going on and am interested in starting a viking diplomacy game. Join me.
5 replies
Open
gopher27 (1606 D Mod)
07 Sep 15 UTC
Perhaps, I am too easily entertained
a point of reference for sports fans (and people who think that the footsieball is a sport):
2 replies
Open
Oli (977 D Mod (P))
07 Sep 15 UTC
(+4)
Huge code-update...
I've merged the vDip-code with the latest developments of the webDip-code. The most prominent feature is that you now can select games to "Spectate". These games will appear on your home-screen.

Please report any bugs here or in the mod-forum. There where many changes, so I can't promise a 100% bug-free release.. :-) But I will fix these bugs really fast as you report them...
7 replies
Open
Anon (?? D)
03 Sep 15 UTC
gameid=23999 New Game
gameID=23999 KING OF GUNBOAT 250 pt buy in. Day and a half phases. Classic map. WTA.
0 replies
Open
noggindorf (1000 D)
02 Sep 15 UTC
1900 map
Is there a reason 1900 isn't a variant or did I just not see it?
3 replies
Open
The Ambassador (1948 D (B))
19 Aug 15 UTC
vDip Census
Hi everyone - I was thinking it'd be cool to get in touch with the main players of the site to an analysis of the vDip community. Might discover some cool and interesting things. Thoughts on questions that should be asked or methodology?
18 replies
Open
The Ambassador (1948 D (B))
02 Sep 15 UTC
WTF happened to the Vae victis game?
After getting 15 heavy hitters signed up and then agreeing to start the game's been pulled. What happened?
1 reply
Open
The "posted in" star has gone away?
Am I the only one who no longer sees this?
5 replies
Open
kaner406 (2103 D Mod (B))
19 May 15 UTC
(+1)
Some pretty damn cool maps:
http://imgur.com/a/7tpqk#0

I was browsing http://www.alternatehistory.com and came across some interesting maps. Whet anyone's appetite?
4 replies
Open
Anon (?? D)
20 Nov 14 UTC
(+2)
A Legacy of Amphibious Arteries
http://vdiplomacy.com/board.php?gameID=20562
160 replies
Open
qznc (1237 D)
11 Aug 15 UTC
Academic Paper on Diplomacy
See: http://vene.ro/betrayal/

"We found that there are subtle but consistent patterns in how people communicate when they are going to betray."
7 replies
Open
Beobo (1014 D)
20 Aug 15 UTC
Leningrad builds
Can you build two fleets in Leningrad/st Petersburg?ie build a fleet in north coast and another fleet in. Leningrad south coast?thanks!
2 replies
Open
Anon (?? D)
14 Aug 15 UTC
Pause for holiday in GameID=23791
I need a pause for gunboat game between 22/08/15-31/08/15 thanks. http://www.vdiplomacy.com/board.php?gameID=23791#
1 reply
Open
tja52 (990 D)
12 Aug 15 UTC
Europe 1939 Placement
How does placement work on this map? Waiting for our game to start and curious. Are there set positions? I see no listing.
0 replies
Open
dhaeman (985 D)
06 Jul 15 UTC
Email Notifications
Is it possible to receive email notifications for game updates and/or (more importantly) when someone messages you?
4 replies
Open
tiger (1653 D)
31 May 13 UTC
(+2)
Advertise for sitters here!
This thread will help you find sitters for your games when you are unable to make moves!
121 replies
Open
rodgersd09 (987 D)
22 Feb 15 UTC
VDiplomacy Points
What on earth are these (V) things? Sorry if this has already been asked, but I couldn't see it anywhere, and I've never noticed them before!
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diatarn_iv (1458 D)
23 Feb 15 UTC
Guaroz, I believe you are taking the rating system too seriously. It does have the problems you (and raapers) mention, but it also does a reasonably good job. Usually, I'm a very "precise" person, but these are just "fun" rankings.

For the moment, the only suggestion I think should be considered is removing games that involved cheating (and even for those, only after some detailed consideration: I'd be very angry if I were denied a WWIV solo because one of the initial 34 players was caught cheating in another game).
RUFFHAUS 8 (2490 D)
23 Feb 15 UTC
(+1)
All due respect noted and appreciated, Mapu. You are a gentleman and a scholar, and a scoundrel worth matching swords and wits with any day.
G-Man (2466 D)
23 Feb 15 UTC
(+1)
Despite the fact that a ratings system can not be perfect, it's certainly better than the old points system and a step in the right direction. For the most part, the weighting already in the formula addresses some major concerns, and many of the points raised were considered when Oli first implemented the system, which is not to say that the system can't be improved, but that we're going to have to live with some apples to oranges weighting and other items are likely to be left in so as not to exclude too many game types that are regularly played. It's never going to be entirely precise, but I think it's a huge improvement from the old points system. Good job Oli!
Oli (977 D Mod (P))
23 Feb 15 UTC
(+1)
Like every system this one has it's flaws too.
But we had quite a lot of players playing 100-point-games with their friends. Winner get all the points, looser get back to 100. Even if unintentional it caused quite a lot problems.
It's much more difficult to game this new system.

The biggest flaw of this system is the fact, that once you reached your final score (compared to all other people playing here) it will stay there.
Also I'm not 100% sure if (and when) we get rid of the DPoints, but I just thought putting our better representation of a players "strength" behind his name instead of the not very accurate Dpoints makes more sense.

Considering some questions in this thread:
(1) Are gunboat and regular communication games weighted the same? I
Yes. They use different skills, but I think nobody would say gunboat need fewer skills.

(2) Why aren't games ruined by metagaming/cheating removed from the stats and formula?
I'm working on this, but if your score does not reflect your actual skill, it will even out after a few games. If you lost too many points because of a cheater you will gain more points if you win in the following games (because of the bigger difference to your opponents), or you will loose fewer points if you loose.

(3) + (4) Different RR-requirements and maps...
Again, this will even out just over a few games, as your result is totally dependent on the games you played before - see (2)

(5) Why different Victory conditions are not kept in the count?
They are. A 20% win-condition change the rating not so much as a 51% win condition

(6) Does to rate games that lasted only a few turns make any sense?
Not so much, but see (2) again. It's hard to draw a line about what's acceptable and what not.

(7) Should you have a minimum number of games to be rated? I mean, in the top 100 we have players that play less than 15 games per year.
I'm all for this. As a new player the rating changes quite a bit in each direction till it settles on a number. I think 5-10 games should be enough, this is on the todo. Technically that means you get a rating, but you are not in the HoF, and the points are not shown on your name. In more official systems new users are considered a rating of 1000 for some (usually 3-5) games, and after these the average is calculated. I discarded this idea for too complex, but maybe it's worth a try.
Oli (977 D Mod (P))
23 Feb 15 UTC
@Devonian:
You got the numbers quite right. An explanation of the match value mV:
- In a WTA this is always 1.
- In PPSC this is the difference of the SCs%.
Example: 18SC vs 16SC in a PPSC is 53% vs 47% => mV=6% (or numeric 0.06)
So winning 18SC vs 16SC will not gain many points in a PPSC setting (like the same example with DPoints)
If you play in a 7 player game the winner will not get many points from the runner-up (as they have similar SCs, but much more from the defeated players or players with a low SC count. You can say he earned the points from the defeated 100%, and from players with SCs proportional to how much more SCs he had.

Guaroz (2030 D (B))
23 Feb 15 UTC
@diatarn: just questions I wonder, you know. I'll sleep like a log tonight, even without answers! :)

@raapers. Mostly agreeing with you, but from a different perspective. If you ask me my opinion on your previous post, I can't say I love the switch to v-points and I can't say I hate it. None of the systems is accurate enough, so the switch doesn't make much difference to me.
Instead I liked your questions, which pointed out a couple of real problems with this - or should I say "any" so far - rating system (and yes, your intention to be productive was clear and commendable).
So I tried to add some questions to your list that IMHO make sense in order to undeline that v-system isn't accurate enough and probably no system could ever be here, on a site where games to be compared are incomparable.
IMHO you shouldn't expect a meaningful result from a rating system here, hence no rating system should be taken too seriously (looking at diatarn_iv), but it's fun trying to make one and it's fun talking about it. Thanks Oli for providing us some fun.

BTW, another very good point was made by Ruffhaus, about the "head hunting". Perhaps, can I re-elaborate it as the following?:
(8) V-system makes harder for Top Players to do well in non-Anon games, because the system rewards defeating those players mostly and hence they may get targeted. Which is *not* fun.
The reason look obvious to me: it's the essence of that system to pretend that a multiplayer game is just a series of many different and unrelated 1v1 games. It's its biggest pro and its biggest flaw at the same time.
So I wonder: consider a Modern. If you want to account for strength of opponents, isn't there a way to weigh differently a game joined by champions (hard to win) vs. a game joined by noobs, without assuming they're just playing 45 unrelated 1v1 games? This assumption has a big impact on some games!
Devonian (1887 D)
23 Feb 15 UTC
Thanks Oli,

Can you add that explanation to the description when it is added to the site. It is much more clear than what is written in the wiki regarding the mV.

Also, in my example, the result would have been 1.8375. But, I notice all the totals are listed in whole numbers.

Is the exact fraction added to our score but rounded for display, or is the adjustment rounded at the end of the game, and the rounded number added to our totals?


To all others,
Yes, there are drawbacks, but it seems like a very good solution. It was the result of probably 2 years of discussion, feedback, heated debate, and compromise. As a result, no one got what they really wanted, but that's solid evidence that a fair compromise was the result.
Guaroz (2030 D (B))
23 Feb 15 UTC
@Oli. Thanks for your kind replies, you told me things I didn't know. The (5) was fantastic.
Though the only thing I'm not much convinced about is the "it will even out after a few games". Which has its importance, I'm afraid.
First because it implies that the System isn't reliable itself; there will be never a moment in which you can say: "the rankings are now up-to date".
Second because nobody knows how long will last a series of "bad-rated" games, so I'm not sure whether this "soon or later your rating will auto-fix" can be an explanation for any flaw.
For example, a good and very reliable player, who uses to play games with a strict NMR-Policy because he doesn't like corrupted games, is disadvantaged _forever_ towards an equally skilled and equally reliable player who uses to make easier points in games where he can take advantage of NMRs.
Anyway my point is: The more are the flaws, the less the system is able and fast to auto-fix his own errors.
Cheaters (2), games with NMRs (3), unbalance of the maps (4), games ended too soon, think how many games have been drawn instead of canceled: should a KW901 ended in a 10-way draw be rated?(6), idle players (7) and non-Anon games basically unplayable(8), look too many issues for the auto-fix theory to work good & fast enough, because too many games get badly rated.

To not mention we're weighting "apples to oranges" (1), but that's unfixable and I agree we have to live with it. I can even agree it's less inaccurate than the D-system, so... thanks! :)
zurn (1178 D)
24 Feb 15 UTC
I really like that the site has changed over to this system. But then I never did care about d-points, so can't speak to what has been lost (or de-emphasized).

Is there any consideration of adding a decay rate to peoples' ratings? This would discourage "sitting" on a high rating, and encourage people to keep playing; the ratings would also tend to reflect the current active players.

5-10 games minimum to be rated is a good idea. An old but similar Diplomacy rating system (run by the Vermont Group I think, or something like that?) would consider your rating official once you had finished 7 rated games.
kaner406 (2103 D Mod (B))
24 Feb 15 UTC
How does the Ghost Rankings deal with the problem of a player sitting on their 'rank' ? Is their a type of point decay in that system?
Valis2501 (985 D)
24 Feb 15 UTC
Players are taken off the ranking boards if they have not completed a game in 3 months. There is no penalty for rejoining. There is natural inflation I believe however.
Devonian (1887 D)
24 Feb 15 UTC
This system has the same natural inflation as the ghost rating system, even though both are zero sum, strictly speaking.

I like the idea of hiding players from the top 100 if they are inactive and reactivating them when they return.
Luis Aldamiz (1261 D)
24 Feb 15 UTC
There're very good in the comments: why would all games (except 1v1) rank the same: it's not the same defeating 11 players than defeating 3.

IMO the following measures should be taken:

1. All games are anonymous (prevents metagaming to some extent)
2. NMRs → replacement rule is default
3. You begin (new account) with zero points and can't lose points (unless a penalty for DCing/NMRing is implemented, but never for losing).
4. Winner gets as many points as factions are in the game: 7 in standard, 3 in Hundred, etc. Or maybe better make it x10 for easier fraction count: 70 in standard, etc.
5. Drawers get equal fraction of winning points divided times 2 (so drawing has a serious penalty). For example: a 3-way draw in standard gives 35 D / 3 = 11 D (rounded down) for each drawing player.
6. PPSC survivors get the fraction of winning points without modifications (you joined a PPSC knowingly and some maps are so imbalanced that they require PPSC rules to compensate)
7. Scores get "rusty": on January 1 2015 (for example) the fraction of your score earned before Jan 1 2014 is divided by 2. Cummulatively it means that your last year's (and present year's) score is worth 100%, your score from 2 years ago only 50%, from 3 years ago 25%, etc. That way you can't live off past glories if you're not playing often (your score from 2010 is worth only 6%, for instance).
Luis Aldamiz (1261 D)
24 Feb 15 UTC
Where it reads points it should read P.O.I.N.T.S.
Luis Aldamiz (1261 D)
24 Feb 15 UTC
^^ Oh, man, scrap that last thing. Why on earth does it translate "points" for "D"?
Devonian (1887 D)
24 Feb 15 UTC
(+1)
Louis, they don't all rank the same. In a 12 player game, winning against 11 players equals 11 wins, each getting v-points for the win. in a 5 player game, winning against 4 players equals 4 wins.

In addition to that, smaller games are given less value per win, 1v1 games aren't actually singled out, it is gradual for all game sizes. (See the formula for gV.) The gV formula for winning a 1v1 game is like winning +-1/8 of a win against a single opponent in a larger game.
kaner406 (2103 D Mod (B))
25 Feb 15 UTC
(+2)
Two examples that demonstrate the difference between playing WTA & PPSC in the new ranking system:

take the game 'silent fog':
http://vdiplomacy.com/hof.php?gameID=20976
I won this one and because it was a WTA game -> everyone is considered defeated and looses rank to me.

in this game 'team USA':
vdiplomacy.com/hof.php?gameID=20857
I won the game, but actually got less rank than lazynomad who survived. This was a PPSC game. lazynomad got a large boost in his rank because he was expected through his position in the ranking at the time to have been defeated in this game.
Al Swearengen (1000 D)
25 Feb 15 UTC
This is terrible - who's idea was this? Does anyone even believe in play-testing?
Mapu (2086 D (B))
25 Feb 15 UTC
(+2)
Obvious troll is obvious.
LogicCure (1242 D)
27 Feb 15 UTC
(+2)
Sorry if this has been asked before, but would games in which you have taken over a CD power be rated different than those where you were present from the beginning?

I quite enjoy taking over CD's and the discount on the point bet made it a fun gamble to see if you could salvage the position without particularly big risk to your point total.

Whereas, if there is no discrimination, it creates a huge disincentive to taking over CD's.

I guess this also brushes up against the the issue with unbalanced maps, so a solution to the latter would fix the former as a bonus.
Decima Legio (1987 D)
01 Mar 15 UTC
I don't recall the details, but something concerning CDs was taken into account in the V-points algorithm.

Maybe Oli or others can enlighten you LogicCure.
Decima Legio (1987 D)
01 Mar 15 UTC
However, I am happy to see this "V-thing" finally coming true after two years of testing.

Thanks a lot Oli, this rating system is way superior to the old one.
Oli (977 D Mod (P))
01 Mar 15 UTC
If someone CDs he "lost" to all other players. So his rating will get a deep hit.
(some with DPoints, we do not refund DPoints here is you CD, even if you had below 100)
Decima Legio (1987 D)
01 Mar 15 UTC
(+4)
After congrats time, it's proposals time:

I remember I had tested this with two past SRGs and it turned out work well:
I am certain that using V-points instead of D-points in the game creation page settings would be another step forward for the website... It shall be a more reliable way to choose the level of competition. Ultimately it's just a matter of morphing some concepts a bit: we may not choose to "bet" some points anymore, but we may filter (or not filter, obviously an option!) the level of opposition.

In practice, I suggest this for the game creation page:
Instead of choosing a bet that does not do its job at all ( any bet below 101 means nothing due to D-points refund and games with bet higher than 100 basically never existed on V-dip ), we may use a "level of competition" option.
Basically 4 combinations of V-points lower and upper bounds (customizable numbers):

1) No bounds:
game open to everyone
2) Lower bound on:
no beginners
3) Upper bound on:
no experts
4) Lower and upper bounds on:
no beginners nor experts depending on the numbers chosen
G-Man (2466 D)
01 Mar 15 UTC
+1 Decima Legio
LogicCure (1242 D)
01 Mar 15 UTC
Yes, I've seen that being the cause of a CD is counted as a loss, but what I'm asking is if there is some kind of consideration in the case that a new player takes over a CD power. If he is rated as harshly for his loss as he would be if he were present the entire time.
Devonian (1887 D)
01 Mar 15 UTC
It seems to me that the takeover player shouldn't be rated at all. But, I don't think that's how it really happens.
Oli (977 D Mod (P))
01 Mar 15 UTC
(+1)
The takeover is rated depending on the position compared to the starting position.
So if you take a position that is worth only 20% of a starting position each game does count much less.
But on the other hand if you take a winning position each match does not count that much too, because you did not earn most of your win on your own.
So if someone takes over a position with 5 SCs (in a larger game) and turns it into 7 or 8 SCs but has no chance in hell of being able to win, has he screwed himself?

For instance, my takeover in gameID=21663 has seen the position improve significantly since I took it over but there was never any way I could have won this despite my seriously improving the position from being on the verge of elimination (5 SCs caught between two powerhouses to 8 SCs and standing strong). I'm no where near the topped rank player left in the game, but have grown the nation by 60%.
kaner406 (2103 D Mod (B))
01 Mar 15 UTC
Rinascimento isn't rated.

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74 replies
Anon (?? D)
09 Aug 15 UTC
1 player slot open, Modern variant
no point bidding and players are anonymous - Password: greyjoy - URL: http://vdiplomacy.net/board.php?gameID=23824 - Game ID: 23824
0 replies
Open
Anon (?? D)
03 Aug 15 UTC
Replacement
Replacement needed for Ukraine
Aberration V, PPSC, Gunboat, Anon, Spring 1901
24 hours from this post. gameID=23765
3 replies
Open
TethAdam (1401 D)
06 Aug 15 UTC
Conquer South America!
PPSC, ChooseYourCountry http://www.vdiplomacy.com/board.php?gameID=23833
0 replies
Open
outofbounds (1049 D)
31 Jul 15 UTC
Reliability rating
Why is the rating system so penal and thus discouraging for people to repair it??? I have literally made hundreds of consecutive moves within the time deadlines, and still I find myself in some "purgatory" that won't allow me to be in one new game at a time...It is turning me off to the site if I can't be upgraded at some point based on a 3 game mess I made a year and a half a go when my mom passed away....
12 replies
Open
ezpickins (1714 D)
04 Aug 15 UTC
V-points
I was off of the site for a little while and when I came back there was a new item next to my name called vPoints. Can anyone explain what they are?
6 replies
Open
Anon (?? D)
02 Aug 15 UTC
to join
http://www.vdiplomacy.net/board.php?gameID=23736

to join
0 replies
Open
Anon (?? D)
31 Jul 15 UTC
game to join
http://vdiplomacy.net/board.php?gameID=23736

a game to join
0 replies
Open
ingebot (2014 D)
27 Jul 15 UTC
Rank
How is rank determined, and what does each "rank" mean?
4 replies
Open
Anon (?? D)
28 Jul 15 UTC
to join
http://vdiplomacy.net/board.php?gameID=23736

to join
0 replies
Open
Anon (?? D)
14 Jul 15 UTC
New game - KING OF GUNBOAT
gameID=23640 bet 236 WTA anon gunboat One day, twelve hour phases No riff raff.
4 replies
Open
Deinodon (1179 D)
18 Jul 15 UTC
vPoints not found explained in FAQ or Help section
Where does it explain vPoints? I apologize because I'm sure this is asked in the forum again and again, but in my defense, shouldn't it be explained in the FAQ or the HELP section?
8 replies
Open
The Ambassador (1948 D (B))
12 Jul 15 UTC
(+1)
Contingency plan: what if vDip stopped forever?
Hi everyone, read on...
17 replies
Open
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