I have no idea how to work any adjudication programs and what that entails, that being said, I wonder if anything is possible due to the completely different nature of units involved? You have some with greater offense, some greater defense, cities with built in defense, etc
I also forgot to post something yesterday, I understand those who would like the game to go to half+1 supply centers, I also understand the reason to want more and more points but you have to realize this is a different game and points need to be balanced in the right way. If you go too long then you reward those who sit home and build defense (for example, let others find you and gain contact points for doing nothing) and the game gets quite boring for all. With too few points the game is going to those who explored too much and gambled they would not get attacked, too many points goes to defensive city builders, finding the right balance is what is needed and that will never suit all players all the time, trust me (I have also played the game many times) the game is a ton of fun and you want to keep going! But part of anything good leaves you wanting more??? Trust me here, I know some want it to play on, I have had many "arguments" (nothing major mind you!) with Ruffhaus8 in the past, he likes the games to go on, I get it! But the game is not suited to that, it has part to do with the GM workload for sure but that is only PART of the reasoning, it's also about balance that must be maintained and that balance has to do with the map size and the number of players in the game ... generally the bigger the game, the more points you should require to win but even then, you run into a sort of magic number where it must still stop ...its very fuzzy as to how to figure it out, much is guess work!
as far as making a map, here is what i do...
I draw a general concept on a sheet of paper and get the basics down in a VERY rough way, then I get in my paint program (I have a cheap paint program I can mail you if you ask, I have a few versions but actually prefer the most simple oldest version (JASC Paintshop Pro version 5) and I draw a quick freehand sketch then edit it pixel by pixel. Then similar drawing editing with all the provinces inside the continents and islands. Then "code" each space using three letter codes that can easily be flood filled (no "O" shaped letters) and I will often use the same codes in multiple parts of the map ...doesn't matter since you simply want to avoid any ambiguity and it's quite clear where each unit is intended to go (this also saves a lot of time). I have also started with different unique areas of the real world and edited HEAVILY to change and wrap them around (one time I started with the New York City metro area, after morphing the areas it was unrecognizable by even myself but it was a good place to start)
Mapping a new area usually takes me a good week of a few hours per day while watching tv it aint so bad. I can even send an old map that can be tweaked if you like!
I do not recall getting any messages from Drano (the other person was Marcel or I think his name here is "Illum"? But I am happy to help him out in any way he would like.