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Synapse (814 D)
17 Jul 13 UTC
Playtesting (WWII, version 2)
I've made some improvements to WWII and would like some help testing balance issues. The first game is here:

http://lab.vdiplomacy.com/board.php?gameID=108
22 replies
Open
Synapse (814 D)
19 Aug 13 UTC
Wiki article on balancing variants
I don't know TOO much diplomacy theory, can anyone help me out with this?

http://www.vdiplomacy.com/wiki/index.php?title=Concerning_Balance
Tomahaha (1170 D)
19 Aug 13 UTC
(+1)
Not sure what you are looking at as far as discussion? For any Diplomacy game (Standard or variant) the map is designed to promote balance between players. The link discusses such spaces as either Neutral zones or hot spots, these are areas that are usually designed into a game (but could develop after expansion as well) that are tricky. If allied with someone, you would want to agree to demilitarize the space. If I agree to never move in and you agree to the same, then we can not worry about incursions into this territory (one that is usually very vulnerable to both parties) but as is the game, you can seldom really trust anyone and this peace is always on-edge and once entered it becomes a "Hot Spot". When playing the game you strive to keep these hot spots to a minimum, all on one front if at all possible, in effect allowing you to be all the more powerful.
Synapse (814 D)
19 Aug 13 UTC
(+1)
sorry to clarify; I'm writing the article, just looking for advice and things that I should mention in it
Tomahaha (1170 D)
19 Aug 13 UTC
Maybe something along the lines I mentioned where a power can increase his relative power on one front if he can leave another front unguarded, but the problem is always there of WHEN (not IF) a stab is about to happen on that undefended border?
You may even make mention of how such zones are designed in from the get-go and how some will develop in odd ways depending on how powers expand?
Raro (1449 D)
19 Aug 13 UTC
perhaps you could include some tactics on reducing "hot zones" and the necessity of dmz's when creating and maintaining successful alliances after the initial phases have occurred. Your article is applicable mostly in the early phase of the game but the dynamic changes drastically if you are to find and keep a successful alliance. For instance, using geographical features such as mountains, lakes, and expansive territories which are easily defensible allow for more peaceful and easily maintained borders. The more you can eliminate the "trust" factor in finding a stalemate border, the better it is for an alliance. "hot spots" should be filled and defended, and dmz's should be used at a minimum, it's all about finding a border where both parties are secure because an invasion is impossible from either player.

Raro (1449 D)
19 Aug 13 UTC
(+1)
"DMZs make alliances much more probable, as they allow either player to forsee a stab occuring."

you don't want to rely on a dmz because as you said, a simple move into the territory signals a stab. How does this improve the quality of the border? It rewards first-strike activity and therefore is not a good choice for a border arrangment. The best strategy is to arrange security and long-term prosperity by identifying the "lowest-cost" total security for both parties, which includes a probable stalemate for the lowest invested troops so each partner has the bulk (but not all) of his resources to expend in other directions. For this reason, dmz's can be useful in the early stages to establish a base level of trust and to reveal players intentions and/or willingness to cooperate, but as the game progresses they should definitely be avoided by the use of diplomacy, negotiation, and logistical analysis from both parties.



5 replies
GOD (1791 D Mod (B))
18 Aug 13 UTC
1066 V3
do the Normans start with a fleet in CI?
Because it says nothing about that in the descriptions...do the Vikings have some fleet in the sea too?
4 replies
Open
Synapse (814 D)
16 Aug 13 UTC
Test group
There's a real issue with testers for the lab.
12 replies
Open
Firehawk (1231 D)
15 Aug 13 UTC
Another Test for the First Crusade
My First Crusade map has gone through a few changes and I'd like to test them. Here's the link, feel free to tell me what u think of the map also. http://lab.vdiplomacy.com/board.php?gameID=124
7 replies
Open
Rancher (1207 D)
17 Aug 13 UTC
Phases Played?
in keeping with the % thread
9 replies
Open
Tristan (1258 D)
17 Aug 13 UTC
anyone for a fast one?
0 replies
Open
Oli (977 D Mod (P))
17 Aug 13 UTC
Small 1066 error fixed.
But I needed to cancel the 2 games that started already.
0 replies
Open
Safari (1530 D)
11 Aug 13 UTC
Testers Needed for New 4 Player Variant
Hi Everyone! I'm looking for players to test my variant Atlantic Colonies on the vdiplomacy lab. Ideally I'd like to have more than one game going so that glitches and balance issues can be rooted out as quickly as possible and it can go live!
8 replies
Open
Anon (?? D)
12 Aug 13 UTC
Two needed for New Game.
http://www.vdiplomacy.com/board.php?gameID=15520
0 replies
Open
Spartan22 (1883 D (B))
01 Jul 13 UTC
Spartan's Summer Fun- Chaoctopi Signup Thread
Hello all! As part of my summer series of trying to play all variants, I want to play Chaoctopi. Considering that is a large undertaking, I figured I would make a signup thread. Post here if you are interested!
62 replies
Open
mfarb (1338 D)
21 Jul 13 UTC
WW4 Gunboat Anon 3 point bet! WTA ca caw!
16 hour phase, random country assignment, target sc: 40, NO min rating or # of phases
16 replies
Open
Anon (?? D)
08 Aug 13 UTC
Classic gunboat
1 reply
Open
Amwidkle (1351 D)
07 Aug 13 UTC
WWIV Opening Strategy -- Illinois
New opening article.
7 replies
Open
The Ambassador (2140 D (B))
08 Aug 13 UTC
Just checking: drawing and left players
Hi all. In a game where 2 players have left and the remaining 3 players want to draw. Just checking that the left players (still on the board) don't get a share of the pot if the 3 of us draw. Or do we have to wait until we've taken all their SCs?
4 replies
Open
Synapse (814 D)
07 Aug 13 UTC
Colonial 1885 - Britain always wins
Discuss
15 replies
Open
caliburdeath (1013 D)
06 Aug 13 UTC
(+1)
New rough map- "Fall of the Carthaginian Empire"
I've made a rough alternate history map, and I want some critiques.
http://fc00.deviantart.net/fs70/f/2013/217/5/a/diplomacy_carthage_map_draft_by_calibur_death-d6gu3d4.png
15 replies
Open
Anon (?? D)
07 Aug 13 UTC
North Sea Wars Gunboat WTA
We need a new Norse in the game. great position. arguably the best on the board. gameID=15355
0 replies
Open
Aranith (1355 D)
24 Jun 13 UTC
(+1)
Won, but less points than 2nd placed
http://vdiplomacy.com/board.php?gameID=12198

Can anybody tell me why I got less points than the second placed player, although I won?
20 replies
Open
Jimbozig (1179 D)
06 Aug 13 UTC
FoW Gunboat
Needing one more player for a WTA FOW gunboat. PM me for password.
3 replies
Open
Halt (2077 D)
18 Jun 13 UTC
1 v 1 Challenge
I have recently played with someone 1 v 1 who believes that in an FvA scenario, and given that Austria plays properly, France has zero chance of winning.
61 replies
Open
equator (1514 D)
02 Aug 13 UTC
searching games
how can I search a game using its name? is it possible?
1 reply
Open
mfarb (1338 D)
16 May 13 UTC
(+1)
Anon WWIV game
I have been trying awfully hard to get a anon WWIV game started. For my third try, I shall start a forum to get at least 25-30 people committed. Post here with your commitment, the game will be anonymous random country assignment, so it shouldnt matter if anyone sees your name, but if you want to remain a little more anon, just PM me
127 replies
Open
GabeLincoln (1088 D)
03 Aug 13 UTC
Bug: Support failed?
Hi, This is my first time reporting a bug, so I hope I'm doing it right.

http://www.vdiplomacy.net/board.php?gameID=15218#gamePanel
3 replies
Open
Elm (992 D)
01 Aug 13 UTC
removing finished games?
Hi, sorry if this is a dumb question, but at my Home screen, it shows under My Games games that I have been defeated in. How do I remove these? Or officially leave a game if I am close to dying?

Thanks for helping a noob out!
3 replies
Open
adalephat (733 D)
01 Aug 13 UTC
a Pure game?
http://vdiplomacy.com/board.php?gameID=15371
0 replies
Open
SlawDawg77 (1377 D)
31 Jul 13 UTC
Modern Diplomacy advise needed
I'm playing as Russia and was just betrayed by Ukraine. My forces are split between Scandinavia and Asia Minor/Middle East. Is my best move to move my forces in the Middle East back up to try to defend my center (which has one tank) or keep moving south into the Middle East against a weakened Turkey? I have 6 units in the area vs. 9 Ukraine, 5 Turkey and 4-5 potentially hostile Italian units.
33 replies
Open
Ninjanrd (1248 D)
30 Jul 13 UTC
Aberration V Test Game
Inside for details.
5 replies
Open
chris (589 D)
31 Jul 13 UTC
Please join this :)
http://vdiplomacy.net/board.php?gameID=15341
1 reply
Open
Anon (?? D)
29 Jul 13 UTC
ONE MORE FOR WW2
We need one more player for this game :)

http://www.vdiplomacy.com/board.php?gameID=15329
0 replies
Open
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