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A place to discuss topics/games with other webDiplomacy players.
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Halt (2077 D)
23 Sep 13 UTC
VDip Rating
How do I know what my VDip rating is if I'm not in the HoF? Not the Points mind you, the VDip rating based on the elo-algorithm.
11 replies
Open
DEFIANT (1311 D)
24 Sep 13 UTC
Being Blocked in Autumn & Empire
I am trying to join the WWIV game "Autumn & Empire, but I cannot, because one of you are blocking me. At least have the guts and tell me which one you are and why.
9 replies
Open
Russia vs Germany
Does any side hold an advantage? What is the best play for Russia?
12 replies
Open
cypeg (2619 D)
23 Sep 13 UTC
Dexter..the end
one of my favourite series ended last night. the ending was real and true to the character but for the first time I found my self actually wanting the cheesy happy end...
13 replies
Open
Halt (2077 D)
18 Sep 13 UTC
Halt's Other Challenge - Classic Layered
See below:
11 replies
Open
Lord Skyblade (1975 D)
21 Sep 13 UTC
Lab Diplomacy
I cannot get onto labdip on my computer, it just says "Error triggered: require_once(variants/Carthage/variant.php) [function.require-once]: failed to open stream: No such file or directory.

This was probably caused by a software bug. The details of this error have been successfully logged and will be attended to by a developer."
Has anyone else had this problem? (I am using google chrome, on IE it always says I'm using an invalid cookie).
4 replies
Open
Classified (923 D)
18 Sep 13 UTC
Diplomatic Strategy
I am somewhat new to this site (although I have been playing Diplomacy for several years now) and I noticed diplomatic relations were conducted a bit differently then what I am accustomed to.
So I guess I'm wondering how you conduct yours. What you except from your neighbors within the first turn, what you expect of your allies, how and why you conduct stabs, and the like.
Halt (2077 D)
18 Sep 13 UTC
Neighbors: To discuss options with me first, and not outright commit on a suicidal campaign against me (barring lack of a reason, maybe I accidentally insult them or something?), and to be open to a potential alliance
Allies: To initiate or at least keep up in press with me, esp. if we are coordinating moves. Less Press is a sign of Less Trust, unless of course you've discussed your options exhaustively.

Stabs: I conduct them 1) If I think I can win the game, 2) If I can vastly improve my position (from a purely material standpoint), 3) If I have good reason to believe my ally is already moving to stab me, 4) If the resulting Balance of Power is favorable to me and sets up a solo, or the conditions for which a solo is likely 5) If they piss me off due to consistent incompetence/stupidity/mistrust.

Usually, I stab allies for a combination of reasons I've listed above.
Dejan0707 (1986 D)
18 Sep 13 UTC
(+1)
Diplomatic relations on this site are different than you are accustomed to...can you explain diplomatic relations you are accustomed to first, and than we can all see the difference.
Tomahaha (1170 D)
18 Sep 13 UTC
I agree, how are things different? In any game, face to face or online, everyone does things a bit differently but some things are fairly constant... Most tend to contact all their immediate neighbors right away, some jump right in with exact plans while others test the water first. Either way, each person is trying to establish trust while secretly making plans against at least one of these neighbors. You need to establish trust with all, set up agreed on plans (DMZ spaces, mutual support ideas, etc). When you feel you can trust one more than another, then you tend to firm things up with them and hope you are not being set up yourself!

But the key is to write early, write often and be agreeable to most everything that makes sense for both parties. Never suggest a one sided deal (even when that deal is in the other persons favor) and never accept a one sided deal even if in your favor. One sided deals are stupid and making/accepting them shows your own ignorance. Always have reasons for you to work together and THAT will help sew the seeds of trust!
Guaroz (2030 D (B))
18 Sep 13 UTC
Just accustom yourself to expect anything! :)
Scordatura (1396 D)
18 Sep 13 UTC
I like everything that Halt said above, only I normally only conduct stabs if I am completely certain that someone else is going to stab me. I also make alliances only if I plan to keep them for the entire game, and draw with 1 or 2 really good allies.
Tomahaha (1170 D)
18 Sep 13 UTC
Then you are doomed to lose! You can never be completely certain of anything in this game, online or in person. You need to establish trust with all and hope they all believe you, then pick one of those guys you trust the most or feel most comfortable with and arrange a stab on another. If you do not do so, then the chances are good they are conspiring against you! You need to be proactive and lead the charge if you expect to win, otherwise your chances slip to near zero.
What Guaroz said ~
There isn't really a particular "style" or a specific "code" for things to go on here, so just act according to your own rational calculus I would say.
taylor4 (936 D)
18 Sep 13 UTC
"You hesitate to stab me with a word, and know not -- silence is the sharper sword." --Samuel Johnson
Tomahaha (1170 D)
18 Sep 13 UTC
(+1)
Samuel Jackson is so much cooler...
"Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy mother%$*ker."
Classified (923 D)
18 Sep 13 UTC
@Halt: Ha, I like the last reason to stab. That was actually why I stabbed just recently. And did you just pick Halt, or was there a certain book series you might have read?

@Everyone else (excluding the one dude who agreed with Halt whose name I do not feel like copying and pasting): I'm afraid I must have stated the question badly. I know exactly how I negotiate and the ups and downs therein. I was simply wondering about YOUR individual styles. I've noted some are very similar to myself, some are much more suspicious/trusting, and others, well I don't know what they're doing.
There is the generally acknowledged style, of course, but everyone has a certain aspect within that which they enjoy using more/less or a certain point that ticks them off if there is a lack of it, or far too much.
Perhaps that makes it clearer?
Tomahaha (1170 D)
18 Sep 13 UTC
Write early and often, determine who you can trust, be convincing (but not too much so) on why you should attack that "other" player. Be a leader and show resolve, others will usually listen if you are making a reasonable offer that suits you both. But don't sit back and wait for others to make a move, that will result in your losing far more than you otherwise would. You simply can't sit back and wait. But in any stab, it must make sense and be a long term goal, some will stab for a one center immediate gain while ignoring the long term. Always look to the long term and avoid short term gains. If you can gain a center and that gain puts you in a superior position, then it's not a "one center grab". you are in a better position making it long term.

You had mentioned a few things you need to think long and hard about, one was this waiting for others but the other was your not knowing what others are doing and wondering how much to trust/not trust them. That is the key to the game, you must not only "sell" yourself but you need to be a wise buyer of others sales jobs to you. Nobody can be 100% trusted, if you put too much trust in any one person you will often feel a bitter stab later, trust is important of course but never feel completely safe, ever.
Classified (923 D)
18 Sep 13 UTC
I can take this to be how you, personally, negotiate, correct?
Tomahaha (1170 D)
18 Sep 13 UTC
absolutely. I do tend to be a more loyal ally than most others even though it may sound like I am being distrustful, but while I am loyal in most situations, I am also ever vigilant and always doubting at least to a small degree. But even there, that can get you in trouble, if you let ion that you have any distrust, your ally can take it the wrong way, so it is a very precarious line to walk! When you think of it as buying and selling, it might make more sense? and after all, are we not selling ourselves and our ideas? Are we not buying (or not buying) what others are selling to us? and these sales jobs, we distrust some products by the way they market themselves while we admire other products simply by a good sales pitch?
Halt (2077 D)
18 Sep 13 UTC
Got my name from a book series :)

If we are talking negotiation style, I always like to build early rapport with as many people as possible and take it from there. With immediate neighbors, I suggest or ask for possible plans in ways we might cooperate. With indirect neighbors, I try to build up connections by beginning an information sharing deal, or similar deals which do not require material cooperation. Part of the reason why I usually know so much from the board situation, and can usually find out very quickly if I'm about to get stabbed. Not full proof, but effective nonetheless.

Of course, my definition of immediate and indirect neighbor changes with the map and its size. As much as possible, I also talk to all players in an honest fashion, esp. when asked to give tactical advice (i.e. move order sets). These are always a logical set of move with a goal in mind.
Raro (1449 D)
19 Sep 13 UTC
(+1)
I agree with many of the things that has been said in this thread, especially with much of what Tomahaha said. Below is a summary of what I look for in allies, how to select them, and how it affects you as you proceed toward the end-game.

You need to converse much with as many people as you can, and more importantly, listen to what others are saying and how they are saying it. With all these chunks of information, you need to form a conception of the overall scenario, always considering the potential ways the game will play out. Next, try to visualize how you might best be able to fit into it, or rather, take advantage of it for a chance to win. By understanding the dangers that each player faces and what they hope to achieve, formulate your discussions keeping those things in mind.

Even more importantly than having successful communication (selling your pitch) with an ally, it is infinitely more important to be able to pick your potential allies correctly- allies who analyze the scenario in the same way you do, and where you all feel comfortable proceeding with a general plan because everyone remains secure and has individual success. However, because things can change so abruptly, it is important to keep as many positive relationships as possible in case you have to change your gameplan.

As the game progresses, sticking with a long term plan for mutual security strengthens an alliance, and I am a big advocate of *negotiating strategic borders*, rather than just trusting an ally and agreeing to dmz's and/or cooperative theatres (even if you both agree to a particular gameplan or strategic analysis, because a wise player knows how to use this against you). However, many times in the early game, a player must take substantial risks with such flimsy agreements in order to provide better opportunities for success. It is important to adjust your style as players get knocked out and your position solidifies.

I rank potential alliances, and consider criteria in such a way that follows:

type 1) A good potential ally is someone you're pretty sure you can trust, and who is attacking somebody else. (a workable condition at present, yet you are uncertain of their longterm goals and/or have infrequent or unstable communication)

type 2) A better potential ally is someone that acknowledges that if they attack you, then it will cost them huge consequences either from you or from other players (i.e. it behooves them to work in accordance with your goals)

type 3) The best potential ally is someone who CAN'T attack you (because you've established a strategic border based on your mutual goals), and attacks other people because it's the only way to go.

Beyond this criteria for finding and selecting allies (with the aim of finding "type 3" allies), an aggressive diplomacy player can capitulate other players, open them up to vulnerabilities, and take advantage of (or stab) the players who lack the scrutiny as laid out above. You'll find that most mediocre players here become content with "type 1" alliances ("type 2" if they're reasonably good), and that is why they always get stabbed and/or are easily tempted to stab their allies.

As the game develops, I am constantly considering candidates for each of these types of alliance, with the end goal in finding type 3 allies. This is why constant communication is necessary in order to review the scenario and find players who share your outlook, (or even better, those who would could most easily gain from you accomplishing your objectives).

Some players out there could choose to play more aggressively- seeking out allies who are doomed to fail in the hopes that you'll be able to capitalize on their defeat, or capitulate their actions. This is a strong technique in some cases, however my preferred style is to make sure that my allies remain happy and in good shape, so there's little chance they conspire against me.

This is very conjectural of course and varies from game to game, but I find it as a very successful strategy if it plays out well. If anything, it's a very good strategy to protect yourself from being stabbed.

RUFFHAUS 8 (2490 D)
19 Sep 13 UTC
I find it amusing that someone would ask, let alone answer, such a question. If you want to learn players styles, get out there and play some games. It's even more interesting that you pose the question as a eager beginner, and then respond annoyed as if you're an expert when folks try to offer suggestions.

Why would anyone willingly give you a dossier on their individual playing style. And if they did, who's to say it's accurate? It could be a dead on balls assessment, deliberately misleading or unintentionally incorrect, or some combination of the three. You'll never know until you play the person multiple times, and even then it's no sure thing. Every game is different.
Tomahaha (1170 D)
19 Sep 13 UTC
Another important thing to consider is how you can not go into any game with a preset plan of attack. Lets say you drew France, You earlier won as France several times by attacking Germany from the get-go. It worked well for you several times and you have this plan of attack down to a science? But you start negotiating and find the German player is very warm and welcoming, he has some good ideas, thinks strategically and damn, you like the guy!
You also find England says little, he writes once a week and his ideas are not communicated well. He's not distrustful and not exactly a moron, but he's not Germany.

What to do?
Go with the planned attack of Germany or instead work with Germany on taking out England? In this situation, you would be a FOOL to continue with the plan to take down the German. You simply need to be flexible and adjust on the fly, never go with preconceived ideas and let your negotiations lead you to where you need to be!
Halt (2077 D)
19 Sep 13 UTC
But considering the above situation, it might also be prudent to eliminate Germany earlier as he will likely be the larger long term threat, IF you are reasonably certain you can get England to do what you say (i.e. move order coordinations). In the above situation, he isn't a moron, and so should realize that your ideas and moves are better. Later on, without someone telling him how to move due to complacency, he will be less capable of dealing with you as compared to Germany.
Classified (923 D)
19 Sep 13 UTC
@Ruffhaus: I have played, sir. People are stupid. I wanted to see the variety of answer I could get. Of course, I should have foreseen that once more experience players posted, the inexperienced would simply agree. And then there are players such as yourself who don't like to engage in a little friendly discussion. I am able to very easily offer a long winded response concerning the games I've played and how I've played them, but I don't really feel the need to "prove" myself. I know how good I am, and honestly I don't give a crap how good you think I am.

@Tomahaha/Halt: If England is a not so bright player like that, though, then it would be a good idea to at least try to use him against Germany. If within the first few turns he shows complete incompetence, that's the time to ditch him. But of course, if Germany is the friendly guy, and his moves do nothing to suggest otherwise, in the end that will be the stronger alliance. Never abandon the stupid guy, though. He's always so eager to listen to good advice.

@Raro: I like those three types. Generally I find myself with a whole mixup of them throughout the game. In one of the games I'm in now I actually had one of each all going at the same time.
Tomahaha (1170 D)
19 Sep 13 UTC
If you think you can manipulate someone then go for it! However, I did say this person talked to once a week (I see this often) no way am I going to work closely with this person! A DMZ, mutual peace, fine, but working closely as an ally? not gonna happen, your assumption you can manipulate this sort of person is a bit optimistic at best! That once a week part was added for a reason! If he is more responsive and you fear the Germans intellect and think you can manipulate England, then maybe! But thinking you can manipulate anyone, that is also a bit much to hope for. Yes it can happen but not too often! I'm siding with Germany in this situation!
Tomahaha (1170 D)
19 Sep 13 UTC
oh, and that part about after the first turn, the English player shows incompetence and should be ditched... good luck with that as well! Once you stab Germany, you ruined that relationship for the whole game. You can try to get back on good terms and it's possible to do so, but you never have as much trust and it's an uphill battle that will have prevented you from a win!
RUFFHAUS 8 (2490 D)
19 Sep 13 UTC
I have nothing against a friendly discussion. When the discussion is friendly so am I. And when it's nasty, well then, I can be nasty too. Your personal jab aside, I don't understand why anyone would disclose their playing style to anyone. Knowing your opponent is a critical part of the game. You usually have to go out and collect research on players on your own, but I guess you caught a few fish trolling here who spilled their guts.

As to you I did not make any assumptions as to how good or not you may be. I've never seen your play to my knowledge. How would I know one way or another? I said that you posted this posing as a beginner and then responded to it as if you thought that you were an expert. Perhaps that was all part of the lure...
Halt (2077 D)
19 Sep 13 UTC
Tom, there is this concept called waiting moves or delayed commitment. Perhaps you are familiar with it? Basically, you don't have to commit right away. If England proves incompetent in the first year, ditch him ( and since you played safely in not stabbing Germany right away, as most good players do in the first year) your relationship won't be wrecked. Besides, you said these people responded once a week, not that they checked once a week. All I need is a confirmation to follow my orders which usually have paragraphs of explanation and analysis in themselves to prove why my plan is logical or reasonable.
Tomahaha (1170 D)
19 Sep 13 UTC
we are on the same page more than it sounds I am sure! But for arguments sake only, I understand what you are saying and after turn one, there are few real stabs in year one. HOWEVER, if France were against England and moved to the channel, that could be hard to weasel out of later and you may have set the tone for the rest of the game!? And how likely is it that England (in this situation) is going to prove incompetence on the first turn? Kinda hard to do for the most part isn't it? incompetence will show itself soon enough of course but most likely after the damage has been done.

We do agree that you must chose your allies wisely, you must chose your enemies wisely as well! I think we also agree you should try and be proactive and not sit and wait for others to come to you with ideas as this person had indicated earlier. Hey, sometimes you will be approached first (someone has to be first) and that's cool if you reply very quickly but a "sit and wait" approach is seldom a good idea (though Italy can possibly pull this off for a full year for the "most part" he still needs to arrange DMZ areas with France and Austria of course but he can wait and make a real decision after seeing how things go ...but I digress)
General Cool (978 D)
19 Sep 13 UTC
yolo amirite?ωβγφδδσχψωωβνμ,κκξγηθυφεσσς;
General Cool (978 D)
19 Sep 13 UTC
That wasn't me, it was my friend
Raro (1449 D)
19 Sep 13 UTC
Ruffhaus, I personally do not see anything wrong with divulging or discussing strategy. You as well as me often comment on other players' mistakes or misunderstandings about the game. I've seen often get upset if a strategic game is ruined by someone's inept diplomacy. This is why I think that discourse on this site only makes games better, because the competition will in turn become better. I would much rather play a game of diplomacy with a crop of players who know how to harbor successful alliances than a bunch of loose cannons whom I may or may not be better than. You can have access to all the strategy in the world (thousands of books have been written and reviewed about strategy and technique in all sorts of games: poker, chess, backgammon, A&A, etc.), but it still requires the skill in implementing and adjusting for each game as you are faced with decisions and equally skilled opponents.
Tomahaha (1170 D)
19 Sep 13 UTC
agreed, experienced players are preferred over newbie know nothings. I like helping the Newbie to learn and get good, even good enough to teach myself a lesson! And such discussion is nothing that will give away anything in a future game either. Oh no, Tom says he wants to side with competent people who write often and he feels good about, oh, and he will stab someone as well!? Yep, use that against me, if you can find a way to take advantage of me from these discussions, good luck to you. Nobody is going to say any particular strategy that works for them, maybe they have a secret trick that tends to tell them exactly what they need to know about others. If asking about their Mother somehow gave you some sort of insight, you would of course keep this tactic secret no doubt! (haha, that would be an interesting conversation ...You move to Gascony, I will move to Burgundy and hey, how's you Mom's apple pie, did she beat you much as a kid?) General rules of thumb we can all learn from is what we are discussing and most of us know exactly what we are doing anyways. It's all good fun!
Classified (923 D)
19 Sep 13 UTC
@Ruff: Nasty? Who said anything about nasty? From what I can see, you joined in being nasty. I am simply arrogant. Something I willing admit to. I will respress that in gameplay, but feel no need to do so on forums. I am, without a doubt, one of the most politely arrogant bastards you shall ever encounter. If I happen to hurt someone's pride with mine, well my sincere apologies.

Concerning the newbies, they are surprisingly easy to manipulate. Something I found very interesting. Simply sound knowledgeable and trustworthy and they believe you to be knowledgeable and trustworthy. A situation I always enjoy, as it can make for a very profitable alliance, or a very effective stab, mainly relying on the positioning of the countries.

Also, I agree. Talking strategy is simply that. Strategy. There are so many different variances out there it is impossible to take something from here and apply it as a standard in the game. The only way to really know how a person plays the game is to have played with that person for multiple games. Which is why I prefer to, in most instances, play anonymously. It takes away the bias. Because while I personally don't hold a stab from a player in one game against them in a different game, there are many who are unable to do so. Pretty much the only time I play non-anonymously is if I know everyone, or practically everyone, in the game. In those circumstances, knowing your opponents adds a whole new level to the gameplay.
Tomahaha (1170 D)
19 Sep 13 UTC
Knowing others is interesting as well. We want to say it does not influence what we do but we simply can't help it, humans will be humans! But that can also lead to a more effective stab as well so it can go both ways. One thing we all need to be careful of is getting too caught up in (or out of) alliances based on the past.
Classified (923 D)
19 Sep 13 UTC
Indeed. Each game is a new beginning. The only thing about other players that should be taken to a new game is the knowledge you received about how they operate.


31 replies
diasmon2 (927 D)
19 Sep 13 UTC
Live Game Thread
http://vdiplomacy.net/board.php?gameID=15953 Join now
2 replies
Open
Argotitan (1182 D)
18 Sep 13 UTC
Is There a Cheating Report Thread
I'm playing a 3 player game with winner take all where the guy in second is cooperating with the guy in first despite how the guy in first is on the verge of victory and I'm nearly eliminated.

It's highly suspicious and looks like cheating. Can I report this anywhere?
2 replies
Open
Anon (?? D)
18 Sep 13 UTC
Quick Question gameID=15941
http://www.vdiplomacy.com/board.php?gameID=15941
The link is not a real game, nor has anything to do with my question, I just wanted to be anon so no one knows who is asking the question. please read below and help if you know the answer...
3 replies
Open
pyrhos (1268 D)
18 Sep 13 UTC
Heptarchy iv
Anyone interested here is the link: gameID=15943 need 5 more players. please join
0 replies
Open
KICEMEN17 (1075 D)
11 Sep 13 UTC
(+1)
Syria Discussion
Your guys' thoughts on what's going on in Syria?
64 replies
Open
Mapu (2086 D (B))
14 Aug 13 UTC
(+2)
0 Missed Phases
I am impressed with those who have never missed a phase despite thousands of moves.
17 replies
Open
MustLoveCats (820 D)
14 Sep 13 UTC
The War for Britain
I need players to join my new game, The War for Britain. Please join, I need people! It takes forever to fill up games and it takes a lot of work to fill those empty seats, so I need some help here and some cooperation! Please join this game and invite all your friends, I promise it will be very fun.
2 replies
Open
SandgooseXXI (1294 D)
27 Aug 13 UTC
Your favorite alcoholic drink
So, as some of you may know. My birthday is coming up (September 5). I was looking to add some alcoholic beverages to my list. What is your favorite drink? I plan on drinking them all day on my birthday so keep the list coming!
65 replies
Open
Devonian (1887 D)
16 Sep 13 UTC
Background color problem
I am using Chrome, and have been for a long time, but recently, I have had a problem with the background graphics. The background initially displays the normal brown with shading of the diplomacy map, then after a second or two, it disappears, and turns white with no map.

Any suggestions?
9 replies
Open
MustLoveCats (820 D)
15 Sep 13 UTC
Drawing Softwares for Windows 8
I am interested in making a variant or two, and I am using Windows 8, The Worst Computer of All Computers, so basically I have no idea what virus-infested drawing software to download to make a variant, any tips?
4 replies
Open
Dignitary (1028 D)
14 Sep 13 UTC
Question about Known World Map
Hey guys, super noob question, but I wanted to know if I had to keep a unit inside a neutral territory that has been converted into my own in order for that territory to remain mine in the Known World Variant, or can I leave it unoccupied?

Thank you!
2 replies
Open
B-RICH94 (1859 D)
12 Sep 13 UTC
Game listed as "Crashed"
gameID=15348

This Known World 901 gunboat game apparently crashed during the most recent phase. Can any of the mods explain what happened in more detail?
3 replies
Open
Oli (977 D Mod (P))
12 Sep 13 UTC
(+3)
New mod/admin team (and me stepping down)
Hi everybody I have to announce a big change in the mod/admin team.
22 replies
Open
Anon (?? D)
10 Sep 13 UTC
New Haven game! WTA gameID=15870
http://www.vdiplomacy.com/board.php?gameID=15870
details below
4 replies
Open
Jimbozig (1179 D)
12 Sep 13 UTC
(+1)
Question
What happens if two powers get to the VC on the same turn?
2 replies
Open
Firehawk (1231 D)
01 Sep 13 UTC
1 Last Test
I'm hopefully starting my last test game on the lab for my variant, The First Crusade. Join up testers!
6 replies
Open
gopher27 (1606 D Mod)
08 Sep 13 UTC
Australia's long national nightmare of Queenslandian oppression comes to an end
Awaiting Amby's response.....
16 replies
Open
Anon (?? D)
09 Sep 13 UTC
New WWIV game -- Anon and public press
0 replies
Open
RUFFHAUS 8 (2490 D)
05 Sep 13 UTC
PBEM Diplomacy Tournament
I guess my tumbleweed effect is growing here...
2 replies
Open
kaner406 (2103 D Mod (B))
09 Sep 13 UTC
Twilight Struggle
So I'm expecting this game to arrive by post soon (and pretty excited!) - any advice from anyone who has played this game?
0 replies
Open
Anon (?? D)
08 Sep 13 UTC
modern gunboat: strong, open position as Turkey
http://vdiplomacy.com/board.php?gameID=15551
0 replies
Open
non-diplomat (922 D X)
07 Sep 13 UTC
Economics-Constrained Maximization
Plz join

http://www.vdiplomacy.com/board.php?gameID=15835
1 reply
Open
Chaqa (1586 D)
08 Sep 13 UTC
Bug report for Layered Map
So I'm trying to convoy an army from map 2 to map 1. I have fleets in the bordering sea territory in maps 1 and 2, and a fleet in the destination bordering in map 2. It SHOULD work, but when I try to enter it the convoy orders all disappear and it gives me an error.
1 reply
Open
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