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A place to discuss topics/games with other webDiplomacy players.
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cypeg (2619 D)
26 Jan 14 UTC
Woop Woop Gobble Earth is finally here
This variant will test your skills and diplomacy from the start. No easy pickings you lazy dot grabbers.
0 replies
Open
Anon (?? D)
25 Jan 14 UTC
Phoenix rising
gameID=17884 Classic 1897, needs a starting player
0 replies
Open
^__^ (1003 D)
24 Jan 14 UTC
variants with less than half scs for solo win
what happens in variants where less than half of the scs are required to win if multiple people meet the requirements, and are tied, or even if they are not.
7 replies
Open
fasces349 (1007 D)
22 Jan 14 UTC
Goodbye vdiplomacy
A couple of months ago I started loosing interest in diplomacy, and started frequenting this site less and less. Now that my last game is finally over, and I am resigning from my post as Admin and am taking what will hopefully be a temporary leave from this site.
17 replies
Open
Westeros (Game of Thrones world) Variant
So a while back I made a Westeros variant on paper to play with some friends of mine and it worked pretty well. I was wondering if anyone on here who knows how to code would be able to help me get it up on the site and/or if it is easy to learn how to do.
Oli (977 D Mod (P))
19 Jan 14 UTC
We made a wiki with some basic information here:
www.vdiplomacy.com/wiki/index.php?title=Main_Page

That said I do not want to host variants based on someone else IP. Especially such a prominent one. Playing on the classic map is already somewhat problematic because WotC still owns the rules and map-layout.
But if you want I can help you build this map, you just need someone to host this (or you can host this on your own, setting up a webdip-server is really easy).
Chaqa (1586 D)
19 Jan 14 UTC
Since the website doesn't make any money, there shouldn't be any issue on making a GoT variant.
Oli (977 D Mod (P))
19 Jan 14 UTC
Sure, but better save than sorry.
A lawyer could argue you still do damage to the IP or something else that comes to their mind to generate some revenue...
Living in germany I'm an easy target for lawyers that want to generate some revenue.
But as the web (and vDip) code are easy to get and adjust it should be absolutely no problem to set up an alternate server just for such variants. I did the same as I wanted my variants to be played and enjoyed by other players and kestas (owner of webdip) didn't want to include all these new variants over there.
Captainmeme (1400 D Mod (B))
19 Jan 14 UTC
This idea has been discussed before, and the same problem came up:

http://vdiplomacy.com/forum.php?threadID=41297

I emailed HBO regarding the issue, and I got this response:

"Thank you for writing to HBO. For any questions about copyright infringement, please call our Consumer Affairs Hotline at (212) 512-1208 and ask to be connected to our Legal Department!

Best,

HBO Consumer Affairs"

I live in England, so it would most likely cost me a lot of money to phone an American company, so I didn't take it any further. However, if anyone else wants to, they're welcome to.
Chaqa (1586 D)
19 Jan 14 UTC
Someone should call up.
Chaqa (1586 D)
19 Jan 14 UTC
Well I was bored so I started working on a Game of Thrones map. Here's what I have so far:

http://i.imgur.com/gGKjxvl.png

The only special rules so far are that a fleet can travel from The Rills to Torrhen's Square. Additionally, there will be a starting neutral army in the Dreadfort. Starting units are armies in Deepwood Motte, Winterfell, and White Harbor (representing how, in the books, Manderly doesn't build fleets until later).

Moat Cailin can not be broken from the south without support from the north (as it should be).

The black areas near it are the swamps of the Neck.

The map looks bad right now but I threw this together in like 30 minutes.

Thoughts?
GOD (1791 D Mod (B))
19 Jan 14 UTC
Cool stuff...i think the eastern Continent should be implemented though...
gopher27 (1606 D Mod)
19 Jan 14 UTC
Just to be a pain in the ass. The North has 6 SCs and The Reach as 5. Iron Islands 2 versus 3 for The Westerlands and the Vale. The Starks were outnumbered against the Lannisters, and The Reach could field roughly twice the force of the Lannisters, if memory serves.
I dont know if you guys will be able to see this because its a google doc but here is the first draft a made a while ago. I polished it up more on paper but this is the best version I have online https://docs.google.com/file/d/0B4Dw4sFVxg_NTW1PMFlPZi1mRjJSeXVsdGczRXhwVG8ydVJn/edit
black dots/lines are home centers, red or blue are neutral
jmo1121109 (1200 D Mod)
19 Jan 14 UTC
I would ask that if anyone phones Hasbro you avoid mentioning webdip. While these type of sites do not generate revenue, there is still a chance that the company would decide to send a cease and desist notice to both sites if we went out of our way to bring ourselves to their notice. Since it could and has been argued before that free sites like this are detracting from board sales.
GOD (1791 D Mod (B))
19 Jan 14 UTC
is the game still being sold? 0.o
jmo1121109 (1200 D Mod)
19 Jan 14 UTC
I've seen it at a few board game stores recently, so I assumed so, but they might have been selling used boards. I know it was being sold by Hasbro as recently as 2 years ago, which is when a friend bought one.
Chaqa (1586 D)
19 Jan 14 UTC
I haven't seen it being sold for a few years, but there's no board game stores around here. I'm sure a specialty store would have it.
Chaqa (1586 D)
20 Jan 14 UTC
A bit of an update: http://i.imgur.com/vEtrCJA.png

Black regions in Dorne represent the mountainous terrain, with only two ways into Dorne (Prince's Pass and Boneway) plus the route through Starfall.
I know you can still buy it online. Also does anyone know if my link works?
jmo1121109 (1200 D Mod)
20 Jan 14 UTC
No, you need to make it public, right now you have to request permission to access it.
How do I do that?
Chaqa (1586 D)
20 Jan 14 UTC
http://i.imgur.com/6xYtOKM.png

Added a bit more
Thoughts?
Chaqa (1586 D)
20 Jan 14 UTC
Some notes:

The North starts with only 2 SCs because it takes a long time for any Northern army to assemble and march, and they are so spread out it takes time. Additionally, the army in the Dreadfort will take *convincing* due to the Bolton's hostility to the Starks.

Also, a fleet can move from the Rills to Torrhen's Square (as the Ironborn did in the books).

Starting builds are both armies in the north.

For the Vale, armies start in the Bloody Gate and Runestone (representing the armies led by Brynden Tully and Bronze Yohn Royce). A fleet in Gulltown to represent the naval power there (may be changed to an army). Strongsong is another SC.

The Iron Islands will start with 3 fleets, and an additional fleet hanging off the coast of the North to represent the reavers. They will have to capture territory to keep their extra fleet, pay the iron price and what not. Also, in an ideal world they would be able to transform their fleets into armies (since their ship crews are fighters, a la Vikings).

The Westerlands will start with three standing armies, positioned in Golden Tooth, Hornvale, and Lannisport, showing their preparedness for war (as in the books) and their general wealth to maintain a large standing army. I will likely add a fourth Lannister SC at Crakehall.

So far I haven't mapped out the SCs/territories of the Riverlands, but there will be a standing army in the Twins like at the Dreadfort. The Riverlands will probably have armies in Riverrun and Harrenhal, with ones they can grab at Pinkmaiden and Seagard.

The Reach, being the most populous territory, will have the most SCs and units. A fleet in the Arbor, a second in Oldtown. Armies in Highgarden, the Shields (allowing a navy to overcome them as in the books), High Hill (Tarly), Goldengrove, and Brightwater Keep. Brightwater will have a standing army (the Florents aren't huge fans of the Tyrells).

Fleets will be able to sail up the Mander from the Shields to Highgarden.

Dorne will have armies standing in Sunspear, Yronwood, Kingsgrave, and Stafall. Dorne was prepared in the books at the beginning, and thus would be in this also. If possible, I would make it so Dorne couldn't build fleets, as Dorne is not and could not be (no trees) a naval power.

The Stormlands so far I haven't planned, but would have armies in Storm's End and Nightsong, as well as a fleet in Tarth. Probably one more unit (either a second fleet in Estermont or another army), with one neutral starting SC (Blackhaven).

The Crownlands would not be an actual player. A Lannister army would be in King's Landing, and occupying it as an SC. Dragonstone would hold a fleet representing Stannis Baratheon. A second unit would be on Driftmark, just west of Dragonstone. Probably an army, representing the few troops Stannis has.

Stannis would also start with 4 extra fleets, representing Salladhor Saan's Lyseni. Since Stannis will only start with 1 or 2 SCs, he needs to capture territory to pay off his pirates, or risk losing them.

Anyway, the way I see it now there would be 7 players:

The Kingdom of the North and the Riverlands, representing Robb Stark and his northern lords and the river lords

The King on the Iron Throne: representing Joffrey and the Lannisters. Would control King's Landing and the Westerlands. Would probably have one extra unit in the Crownlands instead of a 4th in the West

The King of the Islands: representing Balon Greyjoy and his ironborn raiders.

The King in the Reach: representing Renly. Would control the forces of the Reach and the armies of the Stormlands.

The King on Dragonstone: representing Stannis. Would control the fleets of the Narrow Sea, the Lyseni Pirates, and the fleets of the Stormlands.

Dorne: representing Doran Martell, neutral in the conflict but can be swayed.

The Vale: representing Lysa Arryn. Although neutral in the books/show, could be persuaded to enter the conflict.

Other things I'm considering are adding in the west coast of Essos (Lys, Pentos, Volantis, Braavos, etc.), or extending the map all the way across Essos (could be a separate variant).

An economic board might also be added, to show how some countries are rich (Lannisters, Tyrells, Arryns) and others not so much (Greyjoys, Starks, Martells). For example, Lannisters might start with 10 gold to buy mercenary units out of Essos.

So Lannisters buy one unit from Essos. Next unit (overall) costs 2. Then 3. Then 4 etc.
You realise that Strongsong is completely impossible to take if an army is sitting there.
Chaqa (1586 D)
20 Jan 14 UTC
I'm probably splitting the Fingers into north and south Fingers.
The only question is how balanced it would be in practice. It seems pretty reasonable but play testing would definitely be required which I would love to be a part of.
Chaqa (1586 D)
20 Jan 14 UTC
Of course. This is my first variant and we will have to do play testing.

Also, there will probably be variant-variants, like:
Robert's Rebellion featuring (both full and 1v1 variants)
4-player (following Renly's death)
A post-Storm of Swords variant
A post Dance With Dragons variant
Evil Minion (967 D)
20 Jan 14 UTC
Can you convert your version to .jpg or .png? Right now many people can only comment on Chaqa's version (which now has its own thread).
So I have mine in a Jpeg on my computer but I don't know how to post it on here.
https://drive.google.com/file/d/0B4Dw4sFVxg_NTW1PMFlPZi1mRjJSeXVsdGczRXhwVG8ydVJn/edit?usp=sharing
Try it now
Alternatively if you PM me with your email I can send it to you
Alright so here is a link to my version. The link should work now. This is my first draft, a touched it up more up paper but don't have it online. Its much closer to the classic diplomacy map in that there aren't a ton of neutral supply points but i'm open to any changes. Also the water territories are not marked on this map, but are in the final version, i'm working out how to update the version I posted here.
https://docs.google.com/document/d/1jsfJpZQICcu3LZU27slGIOXuSkLglHt1wCtoICcE1Bo/edit
kaner406 (2103 D Mod (B))
23 Jan 14 UTC
If you've done most of the work on pen & paper, then perhaps scanning it (into *.jpg or *.png format) and then you can upload to an image hosting site. I find http://postimage.org/ to be pretty good.
The main issue is that its on yellow paper...which I realized was a mistake once I did it. But i'll give it a go.
But before I do does anybody have some opening thoughts?


32 replies
RUFFHAUS 8 (2490 D)
08 Nov 13 UTC
The King is Dead - Game 2: Official Game Thread
This is the official game thread for The King is Dead - Game 2
29 replies
Open
nesdunk14 (767 D)
20 Jan 14 UTC
New Variant Idea
Ok, so I have what I think is a pretty good idea for a variant, but I know no coding whatsoever. Is it relatively easy, just a bit of reading an research, or should I partner up with someone who does? If so, would drawing my map out on Photoshop help?
1 reply
Open
deathserver (975 D)
19 Jan 14 UTC
I want to make new map
I found some tips and 'how to' from some other people but I don't know how to make it. I know little bit of coding but probably i can simply change some of variables and names. but there are many parts that i can not understand. Can you help me?
2 replies
Open
Hypoguy (1613 D)
15 Jan 14 UTC
Migraine Hazard - New game
Who's interested in the ultimate brain cracker? Who wants a REAL challenge? The perfectly symmetrical Migraine Variant is the ultimate game to test your brain.
Wanna join? Let me know, and I'll send you the password for gameID=17756
4 replies
Open
ChiefKeef (1008 D)
17 Jan 14 UTC
How do I make a variant?
I'm an amateur coder, and I want to know how to go about making a variant for diplomacy. So can someone who has coded one please say if there's source code to modify, what IDE to use, stuff like that. Thank you.
3 replies
Open
RUFFHAUS 8 (2490 D)
13 Jan 14 UTC
(+1)
First Crusade Variant
Firehawk, very nice job with the various unit icons in this new variant of yours! I have not looked at the map for strategic purposes, but the new graphic techniques on the units are awesome.
8 replies
Open
Lukas Podolski (1234 D)
05 Dec 13 UTC
A question on Germany's voting system
This is not an attempt to stir up discussion on politics - I genuinely need some help and clarifications so that I can prepare better for an exam coming up in a few days' time. Please see my question below:
25 replies
Open
nesdunk14 (767 D)
15 Jan 14 UTC
Imperial Game
awesome map! Beginners or amateurs preferred. gameID=17646 only 6 spots left.
0 replies
Open
tiger (1653 D)
11 Nov 13 UTC
NEW team game!!!!!! :D XDXD
Hey guys! My exams are almost over, and I thought I'd celebrate by creating a new team game! Find a partner and sign up!
220 replies
Open
hmcclain (945 D)
14 Jan 14 UTC
Team Game-2
'gameID=[number]' Team game-2 Sign up here with a partner. The map is World War IV version 6.2, so there will be 18 teams. I already have a teammate, so 17 spots remaining. It is a fight to the death, no SC winning. Good luck to all that sign up
1 reply
Open
Jimbozig (1179 D)
13 Jan 14 UTC
Server error - paused games
See inside.
2 replies
Open
Hirnsaege (1903 D)
13 Jan 14 UTC
Please save our game and replace a multi ...
gameID=17693
Almo was left due to a multi-accounter ...
the game just started, so positions are yet good to fill in for anyone who wants to save this game for us.
1 reply
Open
Anon (?? D)
10 Jan 14 UTC
Chaos!!!
Awesome map variant, chaos! Click here to check it out: gameID=17570 please join our game.
3 replies
Open
Anon (?? D)
09 Jan 14 UTC
replacement for excellent position needed
0 replies
Open
Decima Legio (1987 D)
26 Nov 13 UTC
Fogboat invitational: type your daily memories. Game-2
Classic - Fog of War gunboat, type your notes during the game.
Details inside.
50 replies
Open
Anon (?? D)
06 Jan 14 UTC
Need a replacement
1 reply
Open
GOD (1791 D Mod (B))
06 Jan 14 UTC
Imperial II question
When a country goes CD and units have to be dibanded in the build phase, usually the units that are furthest away from the own HSCs are being disbanded, right?
But as you can build in every HSC you own. So what happens there?
7 replies
Open
Anon (?? D)
07 Jan 14 UTC
(+1)
chaos
New chaos map! gameID=17570
0 replies
Open
steephie22 (933 D)
14 Dec 13 UTC
Currency/valuta diplomacy game
I know something like this has been done before, but then there were effectively 2 games being played. I want to make it one game. The basic was that next to playing on the board you trade in valuta.
25 replies
Open
kikker82 (1102 D)
01 Jan 14 UTC
Treaty Game
Hey folks. I'm trying to get a treaty game going. It's WW2 so I just need 4 more players. Rules and link will follow. PM me for password.
8 replies
Open
kaner406 (2103 D Mod (B))
29 Dec 13 UTC
wwIV sealanes
I wanted to ask what people felt about including a transform option in this variant?
http://forum.webdiplomacy.net/download/file.php?id=638
27 replies
Open
Andy olla (917 D)
31 Dec 13 UTC
Andy olla
Send out your best vDiplomacy!
28 replies
Open
Anon (?? D)
24 Dec 13 UTC
The Colonial Fight to the Death
http://vdiplomacy.com/board.php?gameID=17441

A colonial gunboat game. Full NMR protection, need ALL SCs to win. Let's do this.
2 replies
Open
Anon (?? D)
01 Jan 14 UTC
Replacement needed. Good position.
http://vdiplomacy.com/board.php?gameID=17368
0 replies
Open
kikker82 (1102 D)
01 Jan 14 UTC
not Wilsonian...or is it?
I know I saw something about it in the forums a long time ago. What is the rules variant where you have to declare war before you can attack a player? I wanna say Wilsonian but I think that's gunboat. Can someone enlighten me?
5 replies
Open
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