I just reread this thread and I think I was not very clear about the TT proposal. Let me do a second attempt.
- - -
The timing in 1v1 is phase-based now. Both players have the same time avaliable FOR EACH PHASE to think and put their orders in. If you waste your time and don't save any order, this will make all your units hold and this will bring you to a defeat (unless your opponent really sucks!).
My proposal is basically to give (as an option) both players the same time avaliable FOR THE WHOLE GAME. You'd have your personal clock saying how much time you got left. When you finalize you stop your contdown on your clock, and it would restart if you un-finalize to make some changes or if a new phase starts. If you got no time left, you lose the game.
I called this global time "TT" (Thinking Time) and I said that we could express it in days. Actually in hours would be better.
The kind of variant I'm interested in, would be when you choose a long phase lenght like 10 days. Or even infinite, if it would be possible.
The first advantage would be that you wouldn't be pressed if that phase you don't have the time, because you'd have more time to manage.
The second, is that you could make a game whose you know exactly the maximum real-time lenght.
Let's see some example.
1. TT = 2 hrs, phase = 10 days or ∞
This is a LIVE-GAME. It won't last more than 4 hours under any circumstance, unless players decide to pause it.
One more advantage on putting phase = 5 or 10 min, is that sometimes you need more time to think or to put all your orders, expecially at the end of the game when you got a lot of units to be ordered.
You only got to wisely manage your time. Saving orders make sense only if you need to re-check them.
2. Have you ever agreed to play a semi-live with somebody? I did often. The agreement you do with another often-online-player is basically to have a 24 or 36 hrs/phase, but when you're both online you play it as if it was a live.
So the game is intended to last a few days but for some reason, after I make a good turn and I take advantage, my opponent starts to SAVE his orders and let the whole phase go. If you ask, he's claiming to be having a very busy week. He's probably hoping that I'll miss some turn.
Well, I do not miss turns, but the "Semi-Live" we agreed is now lasting a month or more. Grrrr. :(
With this feature, you could just set:
TT = 5 days, phase = 10 days or ∞
No way the game can last more than 10 days. This is the real SEMI-LIVE.
3. TT = 12 days, phase = 10 days or ∞
This would be a regular, maybe a bit fast, 1v1.
You could even think 3 or 4 days long on a crucial turn, if you spent your time wisely before it. Because the pressure the time puts on you is for the whole game, not for a single phase.
And if for some reason some RL issue keeps you away from your PC say... 8 hours and you didn't even got the chance to ask for a pause or extend, then:
- with TT = 12 days, you only lose 8 of your 240 hours;
- without it, if in those 8 hours there was the deadline and you didn't save anything yet, then you NMR, your units all hold, and you've basically lost the game.
- - -
So, aside the fact that it'd be fantastic for the starting tournament, wouldn't "TT" be a nice 1v1 Variant?
What do all the 1v1-lovers say?