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Nonevah (804 D)
25 Sep 12 UTC
Can't access new games
When I go to the games tag, it shows me the active games. However, if I try and go to any other part of the list (open, new, whatever) it says: (read rest of message below)
12 replies
Open
Fortress Doerr (978 D)
25 Sep 12 UTC
Modern 2
http://vdiplomacy.com/board.php?gameID=8878

nice job. I got a lot of hash for being with TUrkey, but it was my best chance for survival
7 replies
Open
Fortress Doerr (978 D)
03 Sep 12 UTC
Extreme Personalities
I saw a thread that talked about the game and it sounds like so much fun. Is anyone interested in playing one?
68 replies
Open
GOD (1791 D Mod (B))
23 Sep 12 UTC
Chaos Question
I have a question i am not entirely sure about...if i have eg a fleet in aeg and a army in smy, would i be able to move that army with the one convoy to Rome?
2 replies
Open
gopher27 (1606 D Mod)
23 Sep 12 UTC
Alas Texas must allow an auslander on the list
http://espn.go.com/college-football/story/_/id/8411727/old-dominion-monarchs-taylor-heinicke-throws-division-record-730-yards
2 replies
Open
Keyser Soze (968 D)
21 Sep 12 UTC
Anti-communit Needed
.
1 reply
Open
ezpickins (1714 D)
21 Sep 12 UTC
What happened to Diplomat33?
Has he gone missing?
1 reply
Open
King Atom (1186 D)
25 Jun 12 UTC
Random Event Diplomacy
Information to follow...
fasces349 (1007 D)
25 Jun 12 UTC
I'm not one to ninja post but:
30 minutes later...
Orpheus (1418 D)
25 Jun 12 UTC
wait for it....

(there hasn't been enough suspense yet)
Guaroz (2030 D (B))
25 Jun 12 UTC
Yeah, it's a smart tactic by KA. He already typed it all on his notepad, but he's waiting some quarters to copy/paste it, so that suspence grows :D :D :D
King Atom (1186 D)
25 Jun 12 UTC
So, I was playing D&D, and had to pull out my old d20...and that got me thinking...

Then I pulled out Civ4 Beyond the Sword and remembered how there were all kinds of Random Events that occurred that affected gameplay and a nation's ability to function as a properly as possible...and that got me thinking...

Then I pulled up Diplomacy and decided it would be interesting to add some form of Random Events to a Diplomacy game. Each event would affect Diplomacy, and may even prevent units from being built. And I would really like to try that...Of course, my best idea so far involves including the game as a Treaties game which would require formal declarations of war and such other things...

RULES
Each power may conduct Diplomacy just as though it were any other game with the following exceptions:

1-a. Any power may not enter another power's lands without globally expressed permission given to them by the latter power or without declaring war first. This includes non-Supply Center territories and designated Demilitarized areas.

1-b. Any two powers may form an alliance so that if one of those two powers is declared war upon, the other must declare war on the original declarer of war. This does not force the second power to act upon this declaration of war, it is merely a formal gesture. An alliance is broken any time the allied nations go to war with each other, or in the instance that a Random Event breaks their alliance.

1-c. Any power may not form an alliance with more than three other powers, and no power may declare war more than once in a year unless they are forced to by a Random Event.

2. Each nation potentially has 20 Random Events that may happen to them. At the end of each year, a select player (me) will roll an Icosahedron to determine what event in particular may occur to them. In the event that two Random Events conflict with each other (ex. one causes France to go to war with Germany, and another causes all wars to temporarily end), then nothing will happen.

3. Because it will become very easy for powers to cheat, precautions will be made in order to ensure that powers do not do so without repercussions. In the event that a player cheats, it will be requested of a mod to undo a turn and allow the player to redo their orders so that they are unable to cheat. If a mod is unable to intervene, or if the player continues to cheat, then all powers will be forced into permanent war against the cheating player until that player has made amends from whatever he did to cheat.


The more players we can get, the better. I would like to do a larger map, but if people want to do something closer to classic just to see how things go there, that would be fine as well. There should be a high SC victory to encourage alliances and Draws. Once a map is selected, then I will create a list of events particular to each nation. The list will be made before the game begins so that everyone can review and know the possibilities when conducting Diplomacy.

I think this will be very fun...if people read the rules.
King Atom (1186 D)
25 Jun 12 UTC
Oh, sorry about the wait...I got distracted by a sandwich or two...
Scordatura (1396 D)
25 Jun 12 UTC
That sounds very fun! Count me in!
King Atom (1186 D)
25 Jun 12 UTC
The list has begun:

1. King Atom
2. Scordatura
3.
4.
etc...

For those of you who are skeptical, let me show you an example of what kind of Random Events we'll be looking at. This is an example for France:
1 - Nothing Happens
2 - Increased fishing in the English Channel has caused France and England to demilitarize the English Channel to encourage trade throughout the fishing communities there.
3 - Famine has ravaged Paris. There are not enough supplies ready to build a unit there.
4 - A German spy plane discovered that the Italians are secretly plotting against France. (France declares war on Italy!)
5 - The people in Brest are revolting! The unit stationed there must stay there to calm the angry citizens.

And of course, there would be 15 others....
King Atom (1186 D)
26 Jun 12 UTC
Bump?
Spartan22 (1883 D (B))
26 Jun 12 UTC
1. King Atom
2. Scordatura
3. Spartan22
butterhead (1272 D)
26 Jun 12 UTC
I will give it a shot!
King Atom (1186 D)
26 Jun 12 UTC
That's four...
kaner406 (2061 D Mod (B))
26 Jun 12 UTC
Sorry King Atom, but mods don't reverse turn orders any more.
With no reversing of orders, I suggest taking your "full war against the offender" as the first strike for cheating.

Lay out all 20 random events and have a non-player do the die role or let me code something that emails everyone the result instantaneously for all countries and I'll play. I can code something out at Draugnar.com that will do the roles and adjudicate any conflicts if you get them all laid out and detail it with me. That way there can be no doubt to the validity of the roles.
The coding is maybe a weekend worth of work.
One other change I would consider is not allowing more than half the total nations in any declared alliance.

We did an alliance game that required a declaration of independence as well as a declaration of alliance at least a movement turn in advance of any attacks over on WebDip that was fun and everyone kept to it. It was a great success I felt.
Orpheus (1418 D)
26 Jun 12 UTC
What happens in the following situation with Player B:
Players A & B have an alliance
Players B & C have an alliance
Player A declares war on Player C

Also, just a thought - this really needs to be heavily moderated by someone to keep track of all the changing alliances, declarations of war, ensuring that people are responding properly to their random events, etc - a DM if you will...??

I would suggest a decent size map, but maybe limited to a dozen players at most - it will be a LOT to keep track of if you have too many players. Also, you may need a MOD involved to pause the game after each turn while the DM adjusts any alliance/war changes and gets the Random Events sent out for ALL to see - before each player starts entering the next turn's orders....
0ri0n (873 D)
26 Jun 12 UTC
Im down for this :) I would love to see this on classic rather than another map though... either way, Ill play
Yeah I think classic is the better map for first go round as you want some familiarity with the game.
Would you be able to start this AFTER july 10th. I will be traveling before that. If you can start it after that, I would be in.
0ri0n (873 D)
27 Jun 12 UTC
yea I just realized that I will also be traveling for a while. If I get back before it starts, then I'll join.
Fortress Doerr (978 D)
27 Jun 12 UTC
i would like to play this, sounds interesting
I'm in ~

one thought here: the random events don't really have to be completely unique for every country ... say the German spy plane thingy can be slightly moderated to "Turkish merchant ship in the Ionian spotting Italian commanders planning navy movement against Austria" ... this will make life easier for KA I suppose ~
fasces349 (1007 D)
27 Jun 12 UTC
while mods may not be able to reprocess past turns, a mod is allowed to remove someone from the game, so the game isn't completly ruined.
King Atom (1186 D)
27 Jun 12 UTC
@kaner: Yeah, I half expected you to respond that way.

@YCHTT: The declaration of war method was to be the first line of defense, although other measures may need to be taken if things worsen from there. I would appreciate you coding something, although it may not be necessary for a test-game at least. I would inherently express all possibilities prior to the start of the game, and then leave it all to pure chance. But if you wanted to do something for a more in-depth game, then I would be glad to have you work something out.

@Orpheus: Player B would have the options to declare war on either one or simply to break his alliances and ignore the situation.

@Lukas: I intended to make a majority of the Random Events variations upon others. I do have plenty ideas though, but I will need to pick a variant before I can decide upon all the Random Events.

Also, to clarify, a support of any kind requires an alliance or a declaration of war.

I would also like to implement the rule that if any player has lost any of their Home Supply Centers, that any and all Random Events would not be applicable to them until regained or eliminated.

List:
1. King Atom
2. Fortress Doerr
3. Lukas Podolski
4. 0ri0n (Delayed)
5. Diplomat33 (Delayed)
6. butterhead
7. Spartan22
8. Scordatura
9. YCHTT ?
10. Orpheus ?

We pretty much have enough people to do a test game on Classic. What do you guys think? And, if so, who would be willing to do a quick test game?
DoubleCapitals (736 D)
27 Jun 12 UTC
Ill join, but not the test game. can we have a bet of 27 or less?
King Atom (1186 D)
27 Jun 12 UTC
Yeah, I'll set those things up once we've established a first game.

I'm thinking about starting a Classic, 18 hour phase, 5 D game just to try a few ideas for the Random Events. Anyone who joins can give feedback and suggestions for future games.
YanksFan47 (787 D)
27 Jun 12 UTC
I would be interested in a game like this.
King Atom (1186 D)
28 Jun 12 UTC
Here is an initial game: gameID=8840
The password is 'Crossroads'

Please read over the rules before joining.

I will have the full list of Random Events by nation up momentarily. Note that each random event will occur at the end of every Fall Diplomacy phase and prior to the builds, as to affect build outcomes and Diplomacy in the following year.
King Atom (1186 D)
28 Jun 12 UTC
Here are the updated rules and random events:
https://docs.google.com/document/d/1tHvfiYYNC-2h_haWOhwW4qUAUOSEl4pd-ff6jmS9azY/edit
kaner406 (2061 D Mod (B))
28 Jun 12 UTC
hehee - pulling an 11 screws the unlucky nation
King Atom (1186 D)
28 Jun 12 UTC
Yes, it will certainly be chaotic...
I am in now!
King Atom (1186 D)
14 Sep 12 UTC
________________

New RED game starting on the WebDip site soon! See the forum for details.
King Atom (1186 D)
18 Sep 12 UTC
Yeah, I'm just gonna start a whole bunch of RED games, y'all be warned...
Fortress Doerr (978 D)
18 Sep 12 UTC
sweet :)
Spartan22 (1883 D (B))
18 Sep 12 UTC
looking forward to it!
DoubleCapitals (736 D)
19 Sep 12 UTC
Pm me the PW please?
bo_sox48 (937 D)
19 Sep 12 UTC
You dragged me in on webDip ;)
Amazingly I hadn't even seen this thread until now. Keen to be involved but on VDip rather than WebDip. Too many tossers over there.
King Atom (1186 D)
19 Sep 12 UTC
I thought that adding Octopus features would make for an interesting game, so here's a new RED game: gameID=9921
Make sure you peruse the RED rules before joining.
bo_sox48 (937 D)
21 Sep 12 UTC
Am I supposed to join that o_O


41 replies
Fortress Doerr (978 D)
19 Sep 12 UTC
You guys have finally done it
everybody at webdip is jealous of your features

http://webdiplomacy.net/forum.php?threadID=919900#919900
6 replies
Open
gopher27 (1606 D Mod)
31 Aug 12 UTC
Soon....
.....I will be winning forever.
22 replies
Open
butterhead (1272 D)
04 Jul 12 UTC
Blind Diplomacy important notification!!!
Since the old blind diplomacy thread got knocked down... Important notice!
24 replies
Open
Lord Ravager (988 D)
12 Jul 12 UTC
About "Battle of the Sexes Variant"
Hi people, :) I've subscribed also here like I was advised:
http://forum.webdiplomacy.net/viewtopic.php?f=25&t=920
There, my nick is: Odd Creator (that fits to me better)
50 replies
Open
Devonian (1887 D)
14 Sep 12 UTC
Tactical Question
See below.
3 replies
Open
cypeg (2619 D)
14 Sep 12 UTC
What happens when you order build Army and fleet to come out from the same supply center?
the answer is a fleet.
It may be the case that the system builds in line with the order box.
though i cant recall if i ordered first Fleet and then Army in the next order box
0 replies
Open
King Atom (1186 D)
21 Mar 12 UTC
Honor & Prestige
Come here to see your rankings from both systems.
66 replies
Open
Spartan22 (1883 D (B))
11 Sep 12 UTC
Issue entering orders
So I am having an issue when I attempt to enter a "Support Move" order in a game, I am able to select where to move is going to but not where the move is coming from. It ends up reading ____ support move to _____ from ...
Anyone experience this issue before?
3 replies
Open
Anon (?? D)
11 Sep 12 UTC
gameID=9821
30 years is not long enough! Bet is 30.

If you are interested in something more than a quick 1v1, try this one.
0 replies
Open
Guaroz (2030 D (B))
07 Sep 12 UTC
2 curious proposals about... TIME!
Before I ask Oli if they would be feasible and how hard to do, I'd like to hear if there are any suggestions or comments about them.
10 replies
Open
Decima Legio (1987 D)
27 Aug 12 UTC
user stats
I remember this past discussion about improving the user stats page and I've found back the link:
http://www.vdiplomacy.com/forum.php?threadID=27149&page-thread=3#threadPager
is there still interest in the topic?
61 replies
Open
Captainmeme (1400 D Mod (B))
09 Sep 12 UTC
Concede to a draw
Details to follow.
11 replies
Open
Raro (1449 D)
06 Sep 12 UTC
Hi everybody
...and sorry
6 replies
Open
G-Man (2466 D)
06 Sep 12 UTC
VDip Tablet Functionality
It appears I can do everything here at VDip on my iPad... except enter orders. Is this because of Flash, or is this functionality still in development?
10 replies
Open
AgentOrange (956 D)
07 Sep 12 UTC
No Confirmation Email when registering
A friend of mine is trying to register for the site, but he's not receiving the confirmation email required to activate his account. Since he can't register, he also can't post on the forums so I'm posting for him. Is there something wrong with the server or some other step we're missing in the confirmation process?
4 replies
Open
kaner406 (2061 D Mod (B))
03 Sep 12 UTC
(+1)
ARRRHHHGGGHHHF*CK
.
23 replies
Open
Muscle (1213 D)
04 Sep 12 UTC
How to give away games. Help!
I have a game I would like to give to a friend. How do I do this? I see there's an option in the settings, but it doesn't do anything
7 replies
Open
achillies27 (1068 D)
27 Aug 12 UTC
Low bet Haven match!
I'm looking to start a high quality haven game, preferably around 20 bet, as I don't have as many points here then on webdip... Also, Ppsc anon
139 replies
Open
Fortress Doerr (978 D)
05 Sep 12 UTC
WWII (Team Game) EOG
http://vdiplomacy.net/board.php?gameID=8304

good game all!
0 replies
Open
equator (1514 D)
31 Aug 12 UTC
google chrome
Someone can help me? I just installed google chrome, and I see it has some adventages over firefox, but when I open world variant game, the map appears big (just a portion of it) and when I slide the mouse over it, it doens't turn to the magnifying cursor anymore, so I can't zoom out the map. Thanks in advance.
10 replies
Open
Cunnilingus (1603 D)
04 Sep 12 UTC
Karibik
need 1 more player!
2 replies
Open
Decima Legio (1987 D)
01 Sep 12 UTC
EoG: gameID=9531, Sack of Rome gunboat
Another solitary walk to the solo. My congrats to Orpheus.
5 replies
Open
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