It would be great to have that new possiblity when creating games ! Thank you very much, Oli !
I did not intend to talk about that question but now that it is mentioned, I will do it : the way it displays now is TOTALLY INCORRECT !
Indeed, at the moment it displays :
Start: 1 day, 1 hours (Tue 12 AM)
To me, that should mean that that game will start in 1 day and in 1 hour on Tuesday at 12 AM (in this example).
BUT that's not at all the reality ! The reality is that that game :
a) Will start as soon as all the necessary players have joined the game.
b) That game will be cancelled in 1 day and in 1 hour on Tuesday at 12 AM if not enough players have joined the game !
When I first joined a game here, I was indeed very surprised to see the game beginning much before the time that had been given in the game description !
I even wonder if that is not one of the reasons why we see so many NMR's at the very beginning of so many WWIV games, for example. Indeed, if a player really thinks that the game will begin on *such day* at *such hour*, maybe he will simply not check the site before that moment even if the game begins !
So my suggestion is that :
- The current situation is renamed :
"Start : as soon as all the necessary players have joined the game or will be cancelled 1 day, 1 hours (Tue 12 AM)."
- The new game that will not start before a precise date is displayed :
"Start : as soon as all the necessary players have joined the game but not before July 01 (13H00) or will be cancelled in X days, Y hours (Tue 12 AM)."
By the way, that raises two other questions :
1° Why is it necesarry to have a limited time for players to join a new game ?
2° Isn't it possible to write those lengths without a final "s" when it is a singular ? For example :
- When the Phase is 24 hours, why is it that it is displayed "1 days /phase (normal)".
- Or when the Joining pre-game period length is x days and 1 hour, why is it that it is displayed "Start: 1 day, 1 hours (Tue 12 AM)" ?